File Name: Lectronamo
File Submitter: martinB
File Submitted: 08 Jan 2010
File Category: Future Pinball
Author(s): martinBManufacturer: Stern
Year: 1978
Permission to MOD?: Yes, with approval
Across the Special-1-Key *) you can choose and save whether name-entry (initials) on the end of game shall be used.
Across the Special-2-Key *) you can choose and save the number of balls per game. With this option the highscore will
be reseted to the recommended worth.
If you fade-out or fade-in the HUD-Display across the Toggle-Hud-Key, then this setting will get saved for further
game sessions.
The standard playfield image has a size of 1024 x 2048 pixels. If you like a higher resolution please choose "Spielfeld2048"
as "Playfield Image" in the table-propertys in the editor. For further use of this the table must get saved.
If the score is higher than the displayable number, then the players score continues at zero again like real EMs and EEs do.
Find more of my tables at http://www.martin-brunker.de
Rules:
1. Pop Bumpers Score 1000 (3-Ball) or 100 (5-Ball)
2. Ball Kick-Out Hole Scores Lit Value
3. Stationary Target Lights Top Hole
4. Spinner Lights When Bonus Reaches 10,000
5. Every 4th Turn on Spinner Advances Bonus
6. Rollover Button In Turnaround Scores 100 and Lites Left Return Lane For 9,000
7. 3 Drop Targets Down Scores 6,000 And Multiplies Bonus By Lit Value
8. 5 Drop Targets Down Scores 10,000
- 2nd Time Down Lites Extra Ball Lane
- 3rd Time Down Scores Special
9. Extra Ball Lane Scores One Extra Ball When Lit
10. Maximum 1 Extra Ball Per Ball In Play
11. Special Scores 1 Replay (3-Ball) or 1 ExtraBall 5-Ball
12. Tilt Disqualifies Ball in Play Only
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