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Submitter
SUPPORT TOPIC File Information
- Submitted: Jan 08 2010 09:07 AM
- Last Updated: Mar 09 2021 02:28 PM
- File Size: 11.5MB
- Views: 8843
- Downloads: 1,571
- Author(s): martinB
- Manufacturer: Stern
- Year: 1978
- Permission to MOD?: Yes, with approval
Previous Versions
Download Lectronamo 4.3
12 Votes
Stern Lectronamo martinB Future Pinball Table
Across the Special-1-Key *) you can choose and save whether name-entry (initials) on the end of game shall be used.
Across the Special-2-Key *) you can choose and save the number of balls per game. With this option the highscore will
be reseted to the recommended worth.
If you fade-out or fade-in the HUD-Display across the Toggle-Hud-Key, then this setting will get saved for further
game sessions.
The standard playfield image has a size of 1024 x 2048 pixels. If you like a higher resolution please choose "Spielfeld2048"
as "Playfield Image" in the table-propertys in the editor. For further use of this the table must get saved.
If the score is higher than the displayable number, then the players score continues at zero again like real EMs and EEs do.
Find more of my tables at http://www.martin-brunker.de
Rules:
1. Pop Bumpers Score 1000 (3-Ball) or 100 (5-Ball)
2. Ball Kick-Out Hole Scores Lit Value
3. Stationary Target Lights Top Hole
4. Spinner Lights When Bonus Reaches 10,000
5. Every 4th Turn on Spinner Advances Bonus
6. Rollover Button In Turnaround Scores 100 and Lites Left Return Lane For 9,000
7. 3 Drop Targets Down Scores 6,000 And Multiplies Bonus By Lit Value
8. 5 Drop Targets Down Scores 10,000
- 2nd Time Down Lites Extra Ball Lane
- 3rd Time Down Scores Special
9. Extra Ball Lane Scores One Extra Ball When Lit
10. Maximum 1 Extra Ball Per Ball In Play
11. Special Scores 1 Replay (3-Ball) or 1 ExtraBall 5-Ball
12. Tilt Disqualifies Ball in Play Only
Across the Special-2-Key *) you can choose and save the number of balls per game. With this option the highscore will
be reseted to the recommended worth.
If you fade-out or fade-in the HUD-Display across the Toggle-Hud-Key, then this setting will get saved for further
game sessions.
The standard playfield image has a size of 1024 x 2048 pixels. If you like a higher resolution please choose "Spielfeld2048"
as "Playfield Image" in the table-propertys in the editor. For further use of this the table must get saved.
If the score is higher than the displayable number, then the players score continues at zero again like real EMs and EEs do.
Find more of my tables at http://www.martin-brunker.de
Rules:
1. Pop Bumpers Score 1000 (3-Ball) or 100 (5-Ball)
2. Ball Kick-Out Hole Scores Lit Value
3. Stationary Target Lights Top Hole
4. Spinner Lights When Bonus Reaches 10,000
5. Every 4th Turn on Spinner Advances Bonus
6. Rollover Button In Turnaround Scores 100 and Lites Left Return Lane For 9,000
7. 3 Drop Targets Down Scores 6,000 And Multiplies Bonus By Lit Value
8. 5 Drop Targets Down Scores 10,000
- 2nd Time Down Lites Extra Ball Lane
- 3rd Time Down Scores Special
9. Extra Ball Lane Scores One Extra Ball When Lit
10. Maximum 1 Extra Ball Per Ball In Play
11. Special Scores 1 Replay (3-Ball) or 1 ExtraBall 5-Ball
12. Tilt Disqualifies Ball in Play Only
What's New in Version 4.3 (See full changelog)
- fixed a bug
Screenshots
just tried it out and it looks and feels outstanding. I like this game; while many might find it slow I find it more cerebral. Haven't played it in real life but it feels right. I can't wait to try out your Meteor table, which I have played for real 
Parfait
mais lorsque l on relance la table , l affichage du dernier score apparait et il faut l enregistrer pour pouvoir jouer une nouvelle partie
quel est le souci svp ?
avec la v300 le problème ne se pose pas
merci
Table download not available.
Thank you.
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