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007 Goldeneye (Sega 1996)[Visual Pinball X]

Chucky Neo arngrim Sega TeamPP jpj 007 Goldeneye Dark

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#1 jipeji16

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Posted 22 May 2021 - 02:08 PM

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File Name: 007 Goldeneye (Sega 1996)

File Submitter: jipeji16

File Submitted: 22 May 2021

File Category: VPX Recreations

Author(s): JPJ - Team PP - Neo - Chucky - Arngrim - Aetios - Dark - Pingod/UncleReamus/Destruk, Mod by The Trout For the first version
Manufacturer: Sega
Year: 1996
Permission to MOD?: Yes, without approval


First big thank to all of them who worked on this earlier version and who permit me to work on this newer :
Pingod/UncleReamus/Destruk, Mod by The Trout
 
Big thanks to Assassin32 who share me his wip (just use for some script rutines, but it permited me to compare and to approach some problems with another way to do) So Big big respect and thanks to you.
 
V1.4
Double sounds added to DOF (slings, bumpers, flippers)
Drain sound added.
Magnet zone of the radar modified.
 
V1.3
Lamp test deleted near flippers...
 
V1.2
Flippers active when tilted, corrected (thx to Davidcd13 to signal this bug)
Optimization, thanks Toxie for your very good advices ;)
 
V1.1
Speed up a little bit the ball on playfield.
Sides, Apron and rails modified. Add the lockbar.
Change a little bit flippers physic, and reajust the Coil Ramp parameter to 2.5 (thx Rajo Joey) it's more natural now.
Delete some panoramics parameter for letting ssf script doing its job ;) (Thx Thalamus)
 
 
V1
- Option to reduce the Magnet's sound in the script
- Option for Fantasy Magnet, On or Off
- LUT choices with left and right MagnaSave buttons. No need to change it each time you launch the table, it's saved on your hard disk, on your User folder.
 
VPX's version
Scripted way to save LUT Preferences JPJ
Practicly all 3d  made by JPJ
Big Big thanks to DARK for his 3d tank, radar and Copter ;) ;)
Big thanks to NEO for his playfield, made as always, with a lot of layers to permit me to work easily ! For me it's the Cherry on the cake
Script made by the first authors, assassin32 and JPJ
Big thanks to Arngrim for DOF
Big thanks to Flupper for the domes and the way to light them !!
Big thanks for Rothbauerw for all his tips and Tricks Very useful !!
Big thanks to Chucky for his B2s and for founding to me a lot of HD pictures. For founding the complete documentation. And for a lot of other important things !!!!!
Big thanls to Fleep who permit me to use some sounds of its famous Theatre of Magic.
Big Thanks to Knorr for a lot of famous sounds !!!
Big Big Thanks to Jon Osborne for some famous sounds too and for spatialize all sounds !!!
Big thanks for testing : Dark, Thalamus, Jens Leiensetter, Jlou Loulou, Franck Hollinger, Chucky. Big Big thanks to them for all those advices and tips !!
Big Thanks to Alexander Stang, always for good advices too ;) ;) ;)
Of course Big Thanks for the VP's Dev Team !!
 
Special Thanks for our master JP Salas, who helped me to find some script's syntaxes !! ;) ;) ;)
 
This makes this table THE TABLE of those mentioned here ;)
 
I hope you'll enjoy this table ;)
 
JPJ
 


Click here to download this file



#2 marcio clauss

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Posted 22 May 2021 - 04:55 PM

Thank You :tup:



#3 tmpc

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Posted 22 May 2021 - 11:31 PM

Excellent, thank you.



#4 pablo99

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Posted 23 May 2021 - 10:37 AM

Thanks for the table. I am shaken AND stirred.



#5 TNT2

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Posted 23 May 2021 - 08:38 PM

Love this table!



#6 wryker

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Posted 21 December 2021 - 01:08 AM

I started getting this error and I don't know why:

errors out with "NoUpperLeftFlipper" and "Object required: 'FileObj'"

at line 2082 Set File = FileObj.createTextFile(UserDirectory & "GoldeneyeLUT.txt",True) 'write new file, and delete one if it exists



#7 MrChucky

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Posted 23 December 2021 - 08:22 PM

Great table, but while playing this game hear a long irritating low humming sound on the speakers, is this normal ?



#8 dan_shane

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Posted 24 December 2021 - 01:17 PM

Great table, but while playing this game hear a long irritating low humming sound on the speakers, is this normal ?

You may be hearing the satellite dish rotating.



#9 Redwings13

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Posted 24 December 2021 - 01:22 PM

You might also be hearing the the electric charge on the magnet between the flippers.



#10 kiwi

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Posted 24 December 2021 - 04:40 PM

You can adjust the volume of the magnet sound effect in scripts, after line 40.



#11 MarchAFB

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Posted 01 January 2022 - 09:27 PM

I started getting this error and I don't know why:

errors out with "NoUpperLeftFlipper" and "Object required: 'FileObj'"

at line 2082 Set File = FileObj.createTextFile(UserDirectory & "GoldeneyeLUT.txt",True) 'write new file, and delete one if it exists

 

Same issue here.....



#12 jipeji16

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Posted 01 January 2022 - 10:00 PM

Are you using vpx 10.7 beta ? If not, you should ;)

If not try to create a txt file named "GoldeneyeLUT.txt" in Visual pinball\User directory

and try launching again 007 to see if it works or not.

 

See you

 

JPJ



#13 GlueSniffinEd

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Posted 01 January 2022 - 10:16 PM

Thank you!



#14 Thomas1976

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Posted 16 April 2023 - 01:27 PM

Are you using vpx 10.7 beta ? If not, you should ;)

If not try to create a txt file named "GoldeneyeLUT.txt" in Visual pinball\User directory

and try launching again 007 to see if it works or not.

 

See you

 

JPJ

 

 

 

non funziona comunque



#15 Shamusyeahpinball

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Posted 14 July 2023 - 02:27 PM

I've got the table up and running. (it's my first table install). It's a little startling how quiet it is. Do I need to install a pup_pack in order to get more sounds? For example, when I hit a ramp that starts a special mode or something, I would expect some kind of sound to play telling me to do something or confirm I've triggered a mode.



#16 xenonph

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Posted 15 July 2023 - 05:54 AM

I've got the table up and running. (it's my first table install). It's a little startling how quiet it is. Do I need to install a pup_pack in order to get more sounds? For example, when I hit a ramp that starts a special mode or something, I would expect some kind of sound to play telling me to do something or confirm I've triggered a mode.

You can press 9, and then 8 to turn up rom volume.

You have to press 9 first, (which is how you turn it down), and then 8 to raise the volume.

If this is too complicated for you, I added nvram in attachment with volume already turned up.

Just copy content of zip file into your nvram folder, located in your VPinMAME folder.

 

Attached File  gldneye nvram with volume turned up.zip   757bytes   15 downloads


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#17 BinaryHedgehog

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Posted 10 December 2024 - 06:08 PM

Posting again here since this might be the actual place for it, but I'm getting a very strange bug where the moment the flippers have any power both of them engage and stay that way. It's like something is automatically activating the switches during game play because this only happens when the game is going on and when starting a play test in the service menu.



#18 jipeji16

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Posted 10 March 2025 - 06:52 AM

Hi @BinaryHedgehog, never had this bug !!! I don't have script anything about that !! If you could make a video about that ?

Are you playing with my version or the VPW or another ? this will help to find this bug. and what is the version of Vpinball ?

Thanks 

 

JPJ



#19 kiwi

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Posted 10 March 2025 - 07:36 AM

If I remember correctly, it's a VBS scripts thing https://www.vpforums...ads&showfile=17,

with an older version it should work.

 

Edit: I remembered correctly, something was changed in the "core" file.


Edited by kiwi, 10 March 2025 - 11:35 AM.


#20 kiwi

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Posted 10 March 2025 - 04:43 PM

It seems that with the latest VBS scripts you have to initialize fastflips by putting this in Sub Table1_Init.

 

vpmInit me

 







Also tagged with one or more of these keywords: Chucky, Neo, arngrim, Sega, TeamPP, jpj, 007 Goldeneye, Dark