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Galaga Pinball[Visual Pinball X Original]

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#1 OctoChris

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Posted 23 April 2021 - 05:55 PM

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File Name: Galaga Pinball

File Submitter: OctoChris

File Submitted: 24 Apr 2021

File Category: VPX Originals

Author(s): OctoChris
Permission to MOD?: Yes, without approval


Take the fight against the Galaga Army to them with Galaga Pinball! 
 
This table requires FlexDMD to operate, so before you launch this table, download and install FlexDMD from the extension's Github release page. 

The bonus counter is on the bottom half of the playfield. Each bonus point is worth 100 points at the end of the ball. 
 
All point values specified below are base values, that is, when the ball is not in Multiball mode. All scoring is multiplied during Multiball mode, so use it to make a comeback and earn extra points. 
 
Shoot the upper playfield kicker to start this Multiball.
 
There is an orbit loop to the left of the ramp in the center that increases your bonus multiplier and awards 100 points. 
 
The ramp in the center of the playfield has different scoring values based on whether the ramp light is unlit, lit or flashing:

  • Unlit ramp light = 100 point ramp value
  • Lit ramp light = 250 point ramp value
  • Flashing ramp light = 500 point ramp value
The jet bumpers score 20 points per hit.
 
All inlanes, outlanes, and rollover lanes score 50 points and 2 bonus points when hit. When the rollover lanes are completed, 100 extra points and 4 extra bonus points are awarded. 
 
If the ball rolls into the outlane on the last ball,  Last Chance mode is activated. The game plays normally during Last Chance mode except you cannot start a Multiball. Thus, the upper playfield kicker will simply kick the ball out after a ball rolls in it during this mode. 
 
The upper playfield kicker has a base scoring value of 1000 points whenever a ball rolls in it. 
 
The drop targets on the right of the playfield score 50 points when one of them is dropped. If you drop all the drop targets, you get 200 extra points and 5 bonus points. 
 
The first extra ball is awarded after 10000 total points scored. After that, an extra ball is awarded for every 20000 total points scored. A player's score counter will stop after 999999 total points have been collected by that player during a single game. 
 
If you complete the drop targets 4 times and then shoot the ball into the upper playfield kicker, you will activate the game's wizard mode, a battle against the mothership. You cannot start a multiball in this mode. 
 
Each player gets 3 balls per game. 
 
Good luck! 
 


Click here to download this file



#2 Quickdraw19

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Posted 07 August 2021 - 02:09 PM

I'm getting an error:

Line: 110

Object reference not set to an instance of an object

 

which is:

.AddActor FlexDMD.NewImage("MothershipBG", "Mothership_Background_Image.png")

 

I recently installed FlexDMD. Does this mean it's not working? The FlexDMDUI tools shows that it's installed correctly.


Edited by Quickdraw19, 07 August 2021 - 02:09 PM.


#3 Victor74

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Posted 23 June 2026 - 05:13 PM

Runtime error
-------------
Line: 468
Número de argumentos erróneo o asignación de propiedad no válida: 'Table1.ShowDT'



#4 Urko

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Posted 24 June 2026 - 12:45 AM

Runtime error
-------------
Line: 468
Número de argumentos erróneo o asignación de propiedad no válida: 'Table1.ShowDT'

Click "Click here to download the file" in the first  post, and read the comments there, the fix is there :)


Edited by Urko, 24 June 2026 - 12:46 AM.






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