Wies, I'm coming back to this now that Halloween is on the horizon. What I am trying to do is to avoid having to flip flop the rom between the normal game and the HOH version of the game. I'm almost pulling it off with the exception of the rom flopping.
1) Created a rom pointer in the table script for "simpprty_treehouse". This allows me to work with the VPMalias.txt file
Const cGameName="simpprty_treehouse",UseSolenoids=1,UseLamps=0,UseGI=0,UseSync=1,HandleMech=1, SCoin="coin"
2) Put the alias in VPMalias.txt
simpprty,simpprty_treehouse
3) What this allows me to do is have pup specific folder for the "Treehouse" version of the game
C:\PinUPSystem\PUPVideos\simpprty_treehouse
So when I revert back to the normal "simpprty" rom/version of the game it deactivates the treehouse pup pack automatically.
So my last hurdle here is the muted rom swap. I am trying to allow both games to be active and functional with out having to swap in the muted "simpprty" rom with the non-muted version of the "simpprty" rom.
If the muted rom is entirely muting all phrases and music then I may be able to get away with doing a fake out trick and point the table audio to altsound = 1. I'll check with the SimpHOH developer to inqure if the Muted Rom is 100% muted or partially muted. If it is 100% muted, then your trick below should be my last step.
Wies Suggest (mute table rom audio):
.Games(cGameName).Settings.Value("sound")=1
My current active game script line.
Const cGameName="simpprty_treehouse",UseSolenoids=1,UseLamps=0,UseGI=0,UseSync=1,HandleMech=1, SCoin="coin"