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Monte Carlo (MOD)[Visual Pinball X MOD]


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#1 Albert

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Posted 05 March 2020 - 10:45 PM

Posted Image


File Name: Monte Carlo (MOD)

File Submitter: Albert

File Submitted: 06 Mar 2020

File Category: VPX/VPinMAME - MOD Tables

Author(s): Kees
Albert
Manufacturer: Bally
Year: 1973
Permission to MOD?: Yes, without approval


This is a complete overhaul of Kees‘ „Monte Carlo“ (Bally, 1973).
 
 
Changes:
 
The „Kicker Hole Lights“ are now changing in the correct sequence (triggered by various playfield elements): Two are lit with four unlit lights in-between; changing anticlockwise.
 
After the drain bonus is given, the bonus lights will sequentially unlit.
 
Bumper lights now alternating, with a scoring of 10 or 100.
 
Plastics: New picture of the girl in the upper right corner.
 
Saucers now with animated kickarms.
 
Mushroom bumpers are now animated.
 
Post now with an appropriate picture via primitive.
 
Two rubbers (Rubber50 and Rubber100) now with scoring.
 
Extra Ball error fixed.
 
Plastic lights now translucent.
 
Sound effects changes.
 
There is also a sub (Sub licht_Timer) for five blinking lamps in your backglass. If you want to use this, you have to modify your backglass.
 
 
Thanks to Kees for making all this possible in the first place.
 
 


Click here to download this file



#2 Bladeof

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Posted 06 March 2020 - 03:36 AM

Thank You for this fun table Albert, it is much appreciated.

#3 Thalamus

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Posted 06 March 2020 - 03:51 AM

Thanks Albert !


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#4 BeachBumTN

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Posted 06 March 2020 - 06:37 AM

It looks great Albert, thank you!



#5 Albert

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Posted 06 March 2020 - 08:26 AM

Somebody misunderstood what a broken file is and reported this download as broken because in desktop use the score displays won't show up.

 

Don't worry: It isn't broken.

 

I'll soon release another version that also fit the needs of DT users.



#6 STAT

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Posted 06 March 2020 - 09:45 PM

Thanks Albert, and of Course thanks again to Kees :tup: … i am in luck and Play FS only ;)



#7 Albert

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Posted 06 March 2020 - 10:04 PM

i am in luck and Play FS only ;)

 

Me too. That's the reason why i forgot that backdrop stuff.



#8 bha19

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Posted 07 March 2020 - 12:23 AM

I get error line 1526 controller needed



#9 Albert

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Posted 07 March 2020 - 08:13 AM

I can't reproduce this error. But i've seen that the newest version isn't approved yet. So dowload the file again later. The newest vpx file has a date of March, 6th.



#10 bha19

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Posted 07 March 2020 - 11:49 AM

I can't reproduce this error. But i've seen that the newest version isn't approved yet. So dowload the file again later. The newest vpx file has a date of March, 6th.

Don't I need a b2s with is not included in the zip.?That is the reason for the error is it not? The download link has a file date of March 5th



#11 Albert

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Posted 07 March 2020 - 02:59 PM

If you are a Desktop user, you don't need the backglass. The reason for the error message is a call in the script for a BG when there isn't one.

 

You can fix it: Delete the "Sub licht_Timer" completely (or comment it out).

 

And before you get another error when you want to play an extra ball: Search for the "Sub Gate3_Hit". Change the line "Controller.B2SSetShootAgain 0" to "If B2SOn Then Controller.B2SSetShootAgain 0".

 

I will upload a modified version later. This hopefully final version i'll mark with V5, so that it can be distinguished from the earlier versions.

 

But be patient, it can take some time until an upload is approved.


Edited by Albert, 07 March 2020 - 03:08 PM.


#12 bord

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Posted 07 March 2020 - 03:51 PM

Thanks for your work, Albert. Always great to have more EMs around.



#13 bha19

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Posted 07 March 2020 - 05:23 PM

Thanks

 

If you are a Desktop user, you don't need the backglass. The reason for the error message is a call in the script for a BG when there isn't one.

 

You can fix it: Delete the "Sub licht_Timer" completely (or comment it out).

 

And before you get another error when you want to play an extra ball: Search for the "Sub Gate3_Hit". Change the line "Controller.B2SSetShootAgain 0" to "If B2SOn Then Controller.B2SSetShootAgain 0".

 

I will upload a modified version later. This hopefully final version i'll mark with V5, so that it can be distinguished from the earlier versions.

 

But be patient, it can take some time until an upload is approved.

 

Thanks



#14 Mustang1961

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Posted 22 March 2020 - 12:54 PM

Thank you for this nice recreation Kees and the real improvements Albert!

 

If you want to play the game 5 ball the change can be done in line 1013.