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  • Submitted: Mar 05 2020 09:10 PM
  • Last Updated: Mar 07 2020 03:06 PM
  • File Size: 7.25MB
  • Views: 4344
  • Downloads: 970
  • Author(s): Kees
    Albert
  • Manufacturer: Bally
  • Year: 1973
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 06 Mar 2020 Download Monte Carlo (MOD) 4
  • 06 Mar 2020 Download Monte Carlo (MOD) 2
  • 06 Mar 2020 Download Monte Carlo (MOD) 2

Download Monte Carlo (MOD) 5

* * * * - 11 Votes



Screenshots
This is a complete overhaul of Kees‘ „Monte Carlo“ (Bally, 1973).
 
 
Changes:
 
The „Kicker Hole Lights“ are now changing in the correct sequence (triggered by various playfield elements): Two are lit with four unlit lights in-between; changing anticlockwise.
 
After the drain bonus is given, the bonus lights will sequentially unlit.
 
Bumper lights now alternating, with a scoring of 10 or 100.
 
Plastics: New picture of the girl in the upper right corner.
 
Saucers now with animated kickarms.
 
Mushroom bumpers are now animated.
 
Post now with an appropriate picture via primitive.
 
Two rubbers (Rubber50 and Rubber100) now with scoring.
 
Extra Ball error fixed.
 
Plastic lights now translucent.
 
Sound effects changes.
 
There is also a sub (Sub licht_Timer) for five blinking lamps in your backglass. If you want to use this, you have to modify your backglass.
 
 
Thanks to Kees for making all this possible in the first place.
 
 

What's New in Version 5 (See full changelog)

  • Added missing B2S command, which caused an error message for DT users.




The file is not broken. To see the score diplay in desktop mode, change line 68 in the script from Object.Visible = 0 to Object.Visible = 1.

Nice work, Albert and thank you.

 

Cheers,

 

Nursie

Nice work, thanks a lot ! It really adds value and beauty to the previous version.

A remark is in order, though : in my youth I played the real game many times in various arcades, so I can say that the behavior of the upper left kicker is such that the ball should be returned to the upper small button area, not to the bumpers. In fact that's the main reason for the uppermost left gate to exist. This also helps the player in what is already a difficult game to start with. Thanks for the attention.


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