Thanks Bigus again 
Here are some fixes for controller.vbs implementation, in bold in the codes below
Sub Target21_Hit:vpmTimer.PulseSw 21:MoveTarget21:PlaySound SoundFX("Target1",DOFTargets),0,0.1,-0.17,0.1:End Sub
Sub Target31_Hit:vpmTimer.PulseSw 31:MoveTarget31:PlaySound SoundFX("Target1",DOFTargets),0,0.1,-0.05,0.1:End Sub
Sub Target41_Hit:vpmTimer.PulseSw 41:MoveTarget41:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0,0.1:End Sub
Sub Target16_Hit:vpmTimer.PulseSw 16:MoveTarget16:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.01,0.1:End Sub
Sub Target26_Hit:vpmTimer.PulseSw 26:MoveTarget26:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.03,0.1:End Sub
Sub Target36_Hit:vpmTimer.PulseSw 36:MoveTarget36:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.05,0.1:End Sub
Sub Target17_Hit:vpmTimer.PulseSw 17:MoveTarget17:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.08,0.1:End Sub
Sub Target27_Hit:vpmTimer.PulseSw 27:MoveTarget27:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.11,0.1:End Sub
Sub Target37_Hit:vpmTimer.PulseSw 37:MoveTarget37:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.14,0.1:End Sub
Sub LeaveLeftVUK(Enabled)
If Enabled Then
If Controller.Switch(20) = True Then
PlaySound SoundFX("Popper",DOFContactors)
Controller.Switch(20) = False
LeftVUK.destroyball
LeftVUK1.CreateBall
vpmTimer.AddTimer 70,"LeftVUKLevel1"
end if
end if
end sub
Sub LeaveCenterVUK(Enabled)
If Enabled Then
If Controller.Switch(30) = True Then
PlaySound SoundFX("Popper",DOFContactors)
Controller.Switch(30) = False
CenterVUK.destroyball
CenterVUK1.CreateBall
vpmTimer.AddTimer 70,"CenterVUKLevel1"
end if
end if
end sub
and also the sounds of the table are set to the backglass output, by selecting all of them and press the button toggle bgout, they go to the table output where they belong
Untitled.png 27.68KB
6 downloads
Cheers