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Operation Thunder (Gottlieb 1992)_Bigus(MOD)[Visual Pinball X MOD]


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#1 bigus1

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Posted 04 March 2020 - 03:51 AM

Posted Image


File Name: Operation Thunder (Gottlieb 1992)_Bigus(MOD)

File Submitter: bigus1

File Submitted: 04 Mar 2020

File Category: VPX/VPinMAME - MOD Tables

Author(s): Bigus1, mfuegemann, Rascal
Manufacturer: Gottlieb
Year: 1992
Permission to MOD?: Unspecified


This fun table from mfuegemann and Rascal plays great.
I've done a makeover and fixed critical gameplay issues.
3.1 has FlexDMD support Thanks Scutters
4.0 has had major surgery and is a different game with no more lost balls!
Enjoy :)


Click here to download this file



#2 bolt

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Posted 04 March 2020 - 06:19 AM

Thank you bigus.


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#3 yrplace18

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Posted 05 March 2020 - 07:56 PM

where can i find the rom for the game ?



#4 Thalamus

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Posted 06 March 2020 - 05:12 AM

@yrplace18 : By using google.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#5 Bushav

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Posted 06 March 2020 - 01:15 PM

Fun table!

#6 arngrim

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Posted 07 March 2020 - 10:05 AM

Thanks Bigus again :)

 

Here are some fixes for controller.vbs implementation, in bold in the codes below

 

Sub Target21_Hit:vpmTimer.PulseSw 21:MoveTarget21:PlaySound SoundFX("Target1",DOFTargets),0,0.1,-0.17,0.1:End Sub
Sub Target31_Hit:vpmTimer.PulseSw 31:MoveTarget31:PlaySound SoundFX("Target1",DOFTargets),0,0.1,-0.05,0.1:End Sub
Sub Target41_Hit:vpmTimer.PulseSw 41:MoveTarget41:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0,0.1:End Sub
 
Sub Target16_Hit:vpmTimer.PulseSw 16:MoveTarget16:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.01,0.1:End Sub
Sub Target26_Hit:vpmTimer.PulseSw 26:MoveTarget26:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.03,0.1:End Sub
Sub Target36_Hit:vpmTimer.PulseSw 36:MoveTarget36:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.05,0.1:End Sub
Sub Target17_Hit:vpmTimer.PulseSw 17:MoveTarget17:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.08,0.1:End Sub
Sub Target27_Hit:vpmTimer.PulseSw 27:MoveTarget27:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.11,0.1:End Sub
Sub Target37_Hit:vpmTimer.PulseSw 37:MoveTarget37:PlaySound SoundFX("Target1",DOFTargets),0,0.1,0.14,0.1:End Sub
 
Sub LeaveLeftVUK(Enabled)
If Enabled Then
      If Controller.Switch(20) = True Then
PlaySound SoundFX("Popper",DOFContactors)
Controller.Switch(20) = False
LeftVUK.destroyball
LeftVUK1.CreateBall
vpmTimer.AddTimer 70,"LeftVUKLevel1"
  end if
end if
end sub
 
Sub LeaveCenterVUK(Enabled)
If Enabled Then
      If Controller.Switch(30) = True Then
PlaySound SoundFX("Popper",DOFContactors)
Controller.Switch(30) = False
CenterVUK.destroyball
CenterVUK1.CreateBall
vpmTimer.AddTimer 70,"CenterVUKLevel1"
  end if
end if
end sub

 

and also the sounds of the table are set to the backglass output, by selecting all of them and press the button toggle bgout, they go to the table output where they belong

 

Attached File  Untitled.png   27.68KB   6 downloads

 

Cheers

 



#7 bigus1

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Posted 07 March 2020 - 12:52 PM

Sweet, thanks. Gives me an excuse to fix my spelling mistake ;)



#8 STAT

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Posted 25 May 2020 - 07:20 PM

:tup:



#9 bolt

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Posted 25 May 2020 - 10:30 PM

Thanks bigus.


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#10 trizoneGB

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Posted 25 May 2020 - 11:49 PM

at some point in the game when i shoot up the center it goes up into the power plant and stays there until the fuel runs out. Is anyone else having this issue? 



#11 giovanni1966

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Posted 26 May 2020 - 06:42 PM

Thank you Bigus.

I also have the problem that the ball disappears in the top hole and does not reappear. Nudging doesn't help.



#12 bigus1

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Posted 27 May 2020 - 04:03 AM

It seems that I haven't fully closed-off the ball trap that exists in that area, but I'll need to test some more to confirm that there are no other issues.



#13 PQ4

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Posted 31 May 2020 - 05:55 PM

Where in the script can I say hidden=1 to get rid of the dmd on the table. 


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#14 batch

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Posted 31 May 2020 - 06:19 PM

UnComment line 317

 

If you want to find something in the script, just click on "Edit", then "Find", and type the word you're looking for


signature_juin2026-1.jpg     signature_juin2026-2.jpg       

 

DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    


#15 PQ4

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Posted 31 May 2020 - 07:45 PM

Thanks. No more DMD (I did try edit,find - I must have forgotten my syntax spelling)


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#16 giovanni1966

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Posted 04 June 2020 - 04:32 PM

There is still a problem with the table. It takes ages for the ball to be released after hitting the hole in the top center.



#17 STAT

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Posted 04 June 2020 - 04:43 PM

There is still a problem with the table. It takes ages for the ball to be released after hitting the hole in the top center.


With 2.1. ? Otherwise i would say, thanks for the Fix and Update Bigus.

#18 trizoneGB

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Posted 06 June 2020 - 01:17 AM

I can confirm the ball still gets stuck at some point up the center never to return. Tables still fun! Thanks!

#19 bigus1

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Posted 06 June 2020 - 02:54 AM

Baffling. I must have played 150 games this past week and the only issue was that I once managed to get a ball stuck behind the vari-target, which I fixed.

There's 2 top kickers and 1 hole. I wonder if someone could narrow it down to one of the 3, so I know where to focus. Cheers :)



#20 giovanni1966

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Posted 06 June 2020 - 04:27 AM

I also cannot imagine that everyone has the problem. You would have noticed that, Bigus, in your tests. It must have something to do with personal settings, the nvram or something similar.