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Tales of the Arabian Nights 4k VR [VR Room VPX]


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#1 flupper1

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Posted 04 November 2019 - 07:27 PM

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File Name: Tales of the Arabian Nights 4k VR

File Submitter: flupper1

File Submitted: 04 Nov 2019

File Category: Visual Pinball VR

Author(s): Flupper
Rothbauerw
Manufacturer: Williams
Year: 1996
ROM: Link to ROM
Permission to MOD?: Yes, with approval


Virtual reality version, based on Totan4k version 1.3
uses very big textures for environment (4k, 8k,..)
tested on HTC Vive with GTX1080Ti, runs great (see settings in screenshot)
 
only works with VPX VR: https://sourceforge....cts/vpvr/files/
 
credits for base models which I used:
by Benoît Rogez: https://sketchfab.co...04751e7d0908762
by saeed khalili: https://sketchfab.co...5367431f20fdf0a
by Juan Milanese: https://sketchfab.co...8bc0fd5999afa29
by Abby Gancz: https://sketchfab.co...a841790844e3571
by 3rdaxis: cabinet base model
floor and ceiling textures are from free downloads (blenderkit)
 
This download is not valid anymore, the original Totan4k now includes everything for VR:
please download "Tales of the Arabian Nights 4k 1.5" or higher


Click here to download this file



#2 rothbauerw

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Posted 06 November 2019 - 04:26 PM

Absolutely loving it Flupper! Thanks for taking the extra time to convert it to VR.

One suggestion. It would be nice to have primitives for the two wire rails beneath the flippers.

#3 gear323

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Posted 24 November 2019 - 05:45 AM

Awesome work Flupper!



#4 philly80

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Posted 27 May 2020 - 02:27 PM

incredible vr table!! I love the adjustable ambient lighting with the right magna save button. What a Beauty with an atmospheric VR room.

 

I hope the table will get added to the VR frontend soon.



#5 The Loafer

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Posted 27 May 2020 - 02:37 PM

I haven't checked the VR front end yet but I can't imagine its not already in there!  Ensure you look either under "Tales of..." or "TOTAN"



#6 flupper1

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Posted 27 May 2020 - 03:40 PM

Btw: it would be nice if one of the admins could move this download to the correct download category: https://www.vpforums...oads&showcat=56

I uploaded this file before the correct category existed. Who can do that?



#7 philly80

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Posted 27 May 2020 - 03:56 PM

I haven't checked the VR front end yet but I can't imagine its not already in there!  Ensure you look either under "Tales of..." or "TOTAN"

oh okay thank you..i thought, it would be added automaticly. what do I have to do, to add the table to thefront end?  edit the script of vpx-vrlauncher.vpx? or rename the totan table?



#8 The Loafer

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Posted 27 May 2020 - 04:01 PM

I think some were added to each new build, check to ensure you have the latest version (1.8a I think from a facebook post?).  Like I said, not using it (yet) so not sure :).  Hopefully it comes with an installation txt file to explain how to add new tables


Btw: it would be nice if one of the admins could move this download to the correct download category: https://www.vpforums...oads&showcat=56

I uploaded this file before the correct category existed. Who can do that?

 

I would presume for something like that, you may need to send a PM to Noah



#9 philly80

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Posted 28 May 2020 - 11:50 AM

@Flupper  would it be possible to save the setting of ambient lighting after exit table?

@ the loafer  i play with VR frontend 1.9, the author writes in decription that you can add tables, while adding lines to script. but I dont know how to do it exactly.



#10 flupper1

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Posted 28 May 2020 - 01:30 PM

@philly80: you can set the LUT in the beginning of the script in one of the script options, that is currently the only way.



#11 philly80

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Posted 28 May 2020 - 05:57 PM

thank you :)  great idea with the LUT. looks so atmospheric in VR with HP reverb  ...i choose LUT 15


Edited by philly80, 28 May 2020 - 05:57 PM.


#12 Guus

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Posted 07 March 2021 - 12:57 AM

WOW this is really impressive work ! Same quality as the 2d version.

Very nice room also, everything is perfect.

 

Thanks for the great development.

 

Will your other amazing tables also be ported to VR? Black Knight 2000 would be awesome.



#13 blindpeser

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Posted 07 March 2021 - 11:06 AM

The room isnt made by flupper1, but there is already a BK2K VR table, one of my favourites:

https://vpinball.com...ch=black knight

#14 GregzVR

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Posted 26 March 2021 - 10:14 PM

Does anyone know how to get the table's game audio to match the mechanical sounds? For some reason on this table, the game sound is really low.


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#15 wiesshund

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Posted 27 March 2021 - 01:57 AM

Does anyone know how to get the table's game audio to match the mechanical sounds? For some reason on this table, the game sound is really low.

 

If you mean ROM audio, it depends on the ROM

 

on a lot of them, the 8 and 9 keys will start adjusting volume

i do not know what system this is though, some have other methods

 

but a lot of williams and stern tables, the 8 and 9 keys do volume, you may have to hit end to open the coin door

 

some tables you have to go into the ROM maintenance menu

 

and some ROMs had no volume adjustment except a physical volume dial

Those you can play with various volume channels in vpinmame, by clicking on the ROM display (unhide it if it is normally hidden) and pressing the ~ key

then arrowing up or down to find the master volume and the individual audio channel volumes

 

There are help guides in the tutorials on the various rom audio adjustments


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#16 pintris72

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Posted 02 October 2021 - 09:00 PM

Hi,

Great table and VR room.

I have however one issue. The speaker grill in the backbox have a mirror-like surface. I can see part of the back scenery in it. But in the left speaker for some reason, the DMD is also visible. So I have the DMD on the place where it should, but also in smaller form "in" the left speaker. It is animating just like the dmd in the backbox. Any way to get rid of that "version" displayed in the speaker grill?



#17 studlygoorite

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Posted 02 October 2021 - 11:19 PM

Hi,

Great table and VR room.

I have however one issue. The speaker grill in the backbox have a mirror-like surface. I can see part of the back scenery in it. But in the left speaker for some reason, the DMD is also visible. So I have the DMD on the place where it should, but also in smaller form "in" the left speaker. It is animating just like the dmd in the backbox. Any way to get rid of that "version" displayed in the speaker grill?

Do you have your "use always fs backdrop settings" and "force full screen" un-ticked? I had the same issue but fixed it with the above or it could have been reverting back to the VPVR file from 2020-12-28



#18 mook33

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Posted 08 October 2021 - 02:14 PM

Hi folks!

 

I'm having a bit of funk with the table, which I'm going to assume is me doing something wrong -- otherwise I'm guessing the rest of you would be having / reporting the issue too. 

 

Even with a VERY solid hit, the ball is not making it up the ramps. I'm adjusted the paddle strength, but it doesn't seem to be making a noticeable difference. I don't want to keep changing settings since, like I said...I'm guessing it's not the settings -- but instead likely something I am doing wrong. 

 

Is anyone else having issues such as this, or have any overall general guidance? I'm relatively new to VPVR, but have checked forums and posts quite a bit to try and self-help before asking here. 

 

Worth noting: some other tables are fine (elvira and the party monsters) whereas a couple others are similar in ramp issues (medieval madness).

 

Thank you!!

 

Setup info: 

VPX6

VPVR 64-bit (3/15/21)

SAM Build 33b


Edited by mook33, 08 October 2021 - 02:17 PM.


#19 studlygoorite

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Posted 08 October 2021 - 07:28 PM

Hi folks!

 

I'm having a bit of funk with the table, which I'm going to assume is me doing something wrong -- otherwise I'm guessing the rest of you would be having / reporting the issue too. 

 

Even with a VERY solid hit, the ball is not making it up the ramps. I'm adjusted the paddle strength, but it doesn't seem to be making a noticeable difference. I don't want to keep changing settings since, like I said...I'm guessing it's not the settings -- but instead likely something I am doing wrong. 

 

Is anyone else having issues such as this, or have any overall general guidance? I'm relatively new to VPVR, but have checked forums and posts quite a bit to try and self-help before asking here. 

 

Worth noting: some other tables are fine (elvira and the party monsters) whereas a couple others are similar in ramp issues (medieval madness).

 

Thank you!!

 

Setup info: 

VPX6

VPVR 64-bit (3/15/21)

SAM Build 33b

I answered this question of yours in your other post..............Exact same thing happened to me, the only fix I found was to re-download the table, also, not sure where I read it but you might want to try the VPVR 32Bit if you run into other issues.


Edited by studlygoorite, 08 October 2021 - 07:34 PM.


#20 mook33

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Posted 09 October 2021 - 05:36 AM

 

Hi folks!

 

I'm having a bit of funk with the table, which I'm going to assume is me doing something wrong -- otherwise I'm guessing the rest of you would be having / reporting the issue too. 

 

Even with a VERY solid hit, the ball is not making it up the ramps. I'm adjusted the paddle strength, but it doesn't seem to be making a noticeable difference. I don't want to keep changing settings since, like I said...I'm guessing it's not the settings -- but instead likely something I am doing wrong. 

 

Is anyone else having issues such as this, or have any overall general guidance? I'm relatively new to VPVR, but have checked forums and posts quite a bit to try and self-help before asking here. 

 

Worth noting: some other tables are fine (elvira and the party monsters) whereas a couple others are similar in ramp issues (medieval madness).

 

Thank you!!

 

Setup info: 

VPX6

VPVR 64-bit (3/15/21)

SAM Build 33b

I answered this question of yours in your other post..............Exact same thing happened to me, the only fix I found was to re-download the table, also, not sure where I read it but you might want to try the VPVR 32Bit if you run into other issues.

 

Hi there! Yes, I did actually write you back in the other post -- your suggestion did work! :) I appreciate you having taken the time to tell me. 

I have definitely been contemplating if it's smart or not for me to be using the 64bit version & will definitely keep it in mind. 

Do you know of any ups / downs of using the 64 vs the 32, etc?