Don't know how to attach a file... Text below minus game specific data for brevity:
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# The config file for DOFLinx with most of the available settings as a sample
#
# Note - this works with LEDWiz, PacLed64, Pinscape, Ultimate I/O and Sainsmart (FTDI devices)
# Edit this file as you see fit, lines that start with a hash (#) or are blank are not processed. This blurb and comments can be cut out if you want.
#
# Output devices outputs are entered in the format of
# device (D) and output number (#) in the format D##, so controller device 1 and output 3 is "103" without the quotes, controller board 2 output 23 is "223" without quotes
#
# The keyboard hex code for the key that is used for each flipper from
https://msdn.microso...1(v=vs.85).aspx
#
####
# 0 = OFF (normal operation), 1 = ON - When ON a window will appear and a log file will be created in the EXE directory.
DEBUG=1
# Point to your directoutputconfig.ini file. Your file may have a number, ie directoutputconfig20.ini
# You can point to any of your directoutputconfig.ini files, but only one
# Keep this as the first pararameter (other than DEBUG if you need it) to process in your INI file. The order past ths point is not relevant
DIRECTOUTPUTCONFIG=c:\DirectOutput\config\directoutputconfig30.ini
# The location of the .FX3 game specific files included with the DOFLinx release package
# Ensure your path has a \ on the end of it
PATH_FX3=C:\DirectOutput\FX3\
# The path to where you keep all of the .directb2s files that you've downloaded for use with FX3
# Ensure your path has a \ on the end of it
PATH_FX3_B2S=C:\DirectOutput\FX3_B2S\
# This is the folder where B2SServer.exe can be found on your system
PATH_B2S_SERVER=C:\Visual Pinball\Tables\
# If you have a PinControl2 device then uncomment the lines below. The values provided will work unless you've got something unique
#PINCONTROL2_UNIVERSE=0
#PINCONTROL2_BROADCAST=192.168.178.50
# The list of processes that can activate DOFLinx, in this case, Pinball FX3, Future Pinball
VP 9.91 and
VP Physics Mod
# Activating for
VP assumes the use of Flag Files to control which
VP games have added "fake" force feedback
PROCESSES=Pinball FX3,Future Pinball
# An over-ride to the default setting given this is just being used with Pinball FX3, not FX2,
FP or other systems that may require the default delay
PROCESS_TO_ACTIVE_TIME=1
# Set the key code for the keys being used as Left and Right flippers
# Used for the default fll back if a full link cannot be established
# Left Shift = A0, Right Shift = A1
L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1
# Just in case things go wrong (ie no keyup signal is detected, flipper held down for a long time), what is the maximum time a flipper solenoid / contactor can be in in milliseconds
MAX_FLIPPER_ON=5000
# Use random colour order for the RGB undercabinet lighting
RGB_STYLE=RANDOM
# Use the flipper key press to to cause undercabinet lighting to change
RGB_TRIGGER=FLIPPER
# The minimum time for change between flipper flips, 1000mS or 1 second
RGB_MIN_TIME=1000
# The red device / port for undercabinet lighting, device #1, port 29
RGB_OUTPUT=118,215
# Turn on the attempt to make a full connection to Future Pinball when it is detected as running
FP_ATTEMPT_LINK=1
# Set to 1 to output the game name to the log regardless of the DEBUG flag setting. Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the FX3 window game name for setting game specific colours, matching
B2S names, etc
OUTPUT_GAME_NAME=1
# The device / port for the left and right flippers, set to output device 1, left flipper solenoid on port 1 and right flipper solenoid on port 2
L_FLIPPER_OUTPUT=207
R_FLIPPER_OUTPUT=201
LINK_LF=207,50,10000,255
LINK_RF=201,50,10000,255
# The other 8 solenoid of a 10 solenoid setup using ports 4 to 11 inclusive
LINK_LS=208,50,500,255
LINK_RS=202,50,500,255
LINK_ML=209,50,500,255
LINK_MC=204,50,500,255
LINK_MR=203,50,500,255
LINK_BL=210,50,500,255
LINK_BC=206,50,500,255
LINK_BR=205,50,500,255
# Ports for the shaker, gear motor, knocker, beacon and strobe using ports 12 - 16 inclusive
#LINK_SH=112,1000,5000,255
#LINK_GR=113,750,10000,255
LINK_KN=212,120,500,255
LINK_BK=211,ON,200,255
LINK_SR=116,ON,0,255
# Ports for the lights inside the various buttons being Start, Extra Ball, Coin, Exit, Launch Ball and Fire for ports 17 to 22 inclusive
LINK_ST=120
#LINK_EB=118
LINK_CN=121
#LINK_EX=120
LINK_LB=122
#LINK_FR=122
# The device and red ports for five flashers, these have been set in the example below as on the second output device, ie LEDWiz #2
LINK_FLOL=113
LINK_FLIL=110
LINK_FLCN=107
LINK_FLIR=104
LINK_FLOR=101
# Turn on the Exit Button when DOFLinx is activated
#BUTTONS_ON=120
# Make the "4" key (key code 34) to pulse controller/output 119
KEY_TO_OUTPUT=34 119
# Set the left and right control keys to turn on a specific colour (red) for RGB.
# In Pinball FX3 this means when nudge keys are used it all goes red.
KEY_TO_COLOUR=A2 109 Red A3 109 Red
# Set the joystick settings for nudge with Pinscape and FX3
JOY_PORT=1
JOY_X_OFFSET=32767
JOY_Y_OFFSET=32767
FX_LEFT_NUDGE_POINT=-2500
FX_RIGHT_NUDGE_POINT=2500
FX_FORWARD_NUDGE_POINT=2500
FX_LEFT_NUDGE_KEY=4C
FX_RIGHT_NUDGE_KEY=52
FX_FORWARD_NUDGE_KEY=20
FX_LEFT_NUDGE_INPUT=A2
FX_RIGHT_NUDGE_INPUT=A3
# Configure the analogue plunger, such a Pinscape Z axis, to work with FX3
PLUNGER_AXIS=Z
PLUNGER_JOYSTICK_NUMBER=1
PLUNGER_KEY=0D
PLUNGER_PULL_POINT=40000
PLUNGER_RELEASE_POINT=20000
######## MISC SETTINGS ########
# AUTO_MX (enabled=1) Allows for FX3 and Future Pinball tables that have DOFLinx support (for 5 RGB Flashers, Beacon, and Strobe) to automatically create basic Addressable Led effects.
AUTO_MX=1
# Configure the DOFLinx generated settings screen to activate when 4 keys are pressed, left shift, right shift, left ctl and right ctl (both flippers and magna saves)
# Set the Left flipper for UP, right flipper for DOWN, Start button for CHANGE and Extra Ball for EXIT
SETTING_ACTIVATE=A0,A1,A2,A3
SETTING_UP=A0
SETTING_DOWN=A1
SETTING_CHANGE=31
SETTING_EXIT=32
SETTING_MESSAGE=L Flipper = Up, R Flipper = Down, Start = Change, EB = Exit
SETTING=UnderCab,115,Under cabinet lighting disabled,Off,Y,114,150
SETTING=Addressable,119,Addressable LEDs Enabled,On,Y,118,50
SETTING=NIGHT,,Night Mode,Off,Y
#####
# Game specific colours in the formnat of a CSV of Game Name,Colour#1,Colour#2 - colours as they appear in your directoutputconfig
# Thanks to Vizzini here is a great starting list for Pinball FX2
# Extended for FX3 games by DDH69
#####