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Scramble Tecnoplay 1987 [VP 9.x Cabinet FS B2S]

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#1 roccodimarco

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Posted 21 September 2019 - 12:16 AM

Posted Image


File Name: Scramble Tecnoplay 1987

File Submitter: roccodimarco

File Submitted: 20 Sep 2019

File Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): roccodimarco
dboyrecords
TAB
Destruk
PacDude
Manufacturer: Zaccaria
Year: 1987
Permission to MOD?: Yes, without approval


Scramble by Tecnoplay.  This is a bit of an overhaul from the original  dboyrecords version which was taken from the original creators TAB Destruk PacDude.  There really ins't a whole lot out there on this table, but for some reason I have always been drawn to it.  There is one member on pinside CaptainNeo who owns the table, and is still active and owns the machine and has posted videos, so thats where I grabbed most of my resources for this one.  

Right off the bat, I'm sorry, I know this is a VP9 table, but I don't have the time nor the skills to make a vpx table.  Not only that, but this was just a side project to see how much of the field I could "recreate" with little resources.  After I finished a rough drawing, I figured why not put it on the old vp9 table.  From there I somewhat got caught up in the fun, and just kept adding little things until I finally said "I'm done."  I have adjusted some physics on this table, added some new sounds, and re did almost all artwork.  This is by no means a "perfect" redrawn, a lot of it was by hand, so lines aren't even and as smooth as they should be, but like I said, it was just for some practice and I figured I would share.  

Plus, I have seen a few new members and some old, that have been using these older tables to convert to VPX, so maybe this will help them?  Who knows, my last few tables that I did like this ended up being used for the new VPX tables, so there is some hope left for this one! 
 
Some things I noticed that need to be added (help yourselves if you want them added): 

All the ramps (both read and blue) have lights that flash when events happen.  That is not in the script and would have to be added in.
There is a multi ball feature in the game (3 ball) however; it does not appear to work in this version.  For the video CaptainNeo posted, it looks like hitting the ramp three times locks the ball and advances the arrow.  On this table, when you hit the ramp, only the right ramp advances (and not everytime) and when you do get it to the last arrow, it clears out instead of locking (unless I'm not understanding the rules).
 
Finally, the big square light in the middle.  There wasn't a picture anywhere online that reveled what it said, but luckily CaptainNeo was kind enough to clue me in.  HOWEVER; this light on lights up when multi ball is active.  And the original table never had this light even on the table, so as of now, its just there for show, and will not light up until it's added.  

So, this table isn't "complete" but its working, and cleaned up a little bit more than what we had.  From what I understand, it's a pretty rare table, and it was made sometime after or right before Zaccaria went under.  You will also notice, some music and sounds from other games.  The most noticeable (at least for me) is Raven.  
 
So enjoy the table, add to it what you want and maybe we will see a vpx version or a better version in the future, but I'm donw with this project! 


Click here to download this file



#2 Thalamus

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Posted 21 September 2019 - 05:18 AM

Can't help it. But, I need to shake my head in disbelief on the reasoning why you still make VP9. VPX is much much easier to build with than VP9. Is it that you take a table X and open it in VP9 and press save or what the XXXXX is going on ?? And, why - if that is the case, don't you use PM5 instead ? I find you reasoning very confusing to be honest.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#3 kiwi

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Posted 21 September 2019 - 06:20 PM

The problem with ramps is due to triggers that are not positioned on the right ramp (surface).

 
The Trigger6 goes on the Ramp4, it must be moved to the left by about 50 units,
and the Trigger5 goes to Ramp8, it must be moved to the right by about 75 units.

More or less the triggers should be positioned as in the real table, between the end of the climb and the beginning of the spiral,
they are those two metal tabs.

 
The manual is needed to position the rest of the lights and flashers.


Edited by kiwi, 21 September 2019 - 06:21 PM.






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