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Sonic The Hedgehog 2 (Brendan Bailey 2005)[Visual Pinball X MOD]

Javier Sonic Bailey

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#1 javier1515

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Posted 03 May 2019 - 05:00 PM

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File Name: Sonic The Hedgehog 2 (Brendan Bailey 2005)

File Submitter: javier1515

File Submitted: 03 May 2019

File Category: VPX/VPinMAME - MOD Tables

Author(s): Pinwizkid & Javier
Manufacturer: Original
Year: 2005
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Original Sonic recreation  "The Hedgehog 2" of Future Pinball created by Brendan Bailey in 2005
 
 
Rules:
Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
 
Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 10 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. 
 
Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reacttivated by shooting either of the lower stand up targets when the purple sheild light is flashing (they are lit when the ball passes through one of the inlanes). The Center post is activated by shooting the top center loop shot when lit. You light this shot by having the ball pass through the left side lane. Once activated, the Gate and kickback will remain so until used. The center post, however, only lasts for 15 seconds.
 
Invincibility - Making the right side loop shot 3 times starts invincibility. This causes all 3 savers to be active consistantly for 20 seconds. 
 
Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
 
Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000
 
 
Cheers,
Javier..
 
 
 


Click here to download this file


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#2 kalavera

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Posted 03 May 2019 - 05:20 PM

Thanks Javier, nice weekend for all

Gracias Javier me encanta Sonic, Un abrazo!



#3 kalavera

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Posted 03 May 2019 - 05:58 PM

When playing in the cabinet a few seconds after starting the table, it gives this error

10.png

I really like how it looks, thanks for your work!



#4 javier1515

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Posted 03 May 2019 - 06:30 PM

You placed the FPVPX.vbs in the tablet folder? It's a weird mistake because it works for me, you can solve it in the following way, where the table statements begin, you write the following: Dim i

Cheers, Javier..


Note: I could not test the Backglass and it is from the Ultimate version of SLAMT1LT because the original version of Pinwizkid has a very small resolution.

Sorry if it is not according to this version of VPX

Edited by javier1515, 03 May 2019 - 06:31 PM.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#5 Xendo

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Posted 03 May 2019 - 09:56 PM

I run into the same error as above.



#6 DGP

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Posted 03 May 2019 - 11:18 PM

I can't seem to find the B2S for this table, anyone have a link..?

 

Nevermind, I had not extracted this download. LOL  :bye2:

 

Thank you.

 

 

*UPDATE: I cannot play the table either, just throws an error while loading.


Edited by DGP, 04 May 2019 - 03:23 AM.


#7 bpjacobsen

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Posted 04 May 2019 - 05:00 AM

So where exactly am I supposed to insert Dim i? in the script?



#8 javier1515

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Posted 04 May 2019 - 05:42 AM

So where exactly am I supposed to insert Dim i? in the script?

anywhere that is blank works

Enviado desde mi SM-G925I mediante Tapatalk

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#9 Mike DA Spike

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Posted 04 May 2019 - 05:42 AM

You can put the Dim I somewhere one top of the script, but under "option explicit"

Edited by Mike DA Spike, 04 May 2019 - 05:42 AM.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#10 Rajo Joey

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Posted 04 May 2019 - 09:47 AM

Nice table javier but I have no DMD. :tapping:


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#11 sgc1

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Posted 04 May 2019 - 12:06 PM

Hi link to the Rom does not work can you put up link please

#12 Thalamus

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Posted 04 May 2019 - 12:14 PM

This table doesn't use a rom. It is a Future Pinball conversion. Wrote a bit more about the "issues" - at least this happens for me.

 

https://vpinball.com...05/#post-127123


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#13 humid

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Posted 04 May 2019 - 02:51 PM

To clarify for those having trouble. Open the script and go down to line 132 that says Dim Template. Under line 132 add the line Dim i, which will become the new line 133.

This should allow you to play.


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#14 sgc1

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Posted 04 May 2019 - 03:13 PM

Thanks all working nice table.

#15 Practicedummy

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Posted 04 May 2019 - 03:25 PM

Play the pinball! Spit on the movie!


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#16 ScottyVH

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Posted 04 May 2019 - 04:18 PM

Put the Dim i around line 133 with the other dims.  Also, I had two copies of FPVPX.vbs -- one in the tables folder and one in the Scripts folder.  Make sure you don't have an older version of FPVPX.vbs in either place.  


test5.gif


#17 wrd1972

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Posted 05 May 2019 - 01:28 AM

Wow thanks Javier for this. My son will love it.

 

Question. Does the table have any DOF feedback? I am not getting any solenoid kicks on the cab.


Edited by wrd1972, 05 May 2019 - 01:29 AM.

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#18 javier1515

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Posted 05 May 2019 - 03:52 AM

Update 1.01

Fixed the lack of music for moments of the game
Fixed the reset of the lock when the game ends
and some more corrections
 
 

 

Wow thanks Javier for this. My son will love it.

 

Question. Does the table have any DOF feedback? I am not getting any solenoid kicks on the cab.

 

 

The truth is that I do not remember well because a long time ago I was waiting to return to resume work at this table and as I never play in my Cab I did not realize DOF lol. Sorry..  :bye2:


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#19 wrd1972

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Posted 05 May 2019 - 04:10 AM

Okay. Maybe one of our talented EM authors can add the DOF effects in. It would make a very good enhancement to the table.  My sone really enjoyed it. Thanks again. :)


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#20 DGP

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Posted 05 May 2019 - 12:29 PM

Table is now running for me (on v1.01) but I cannot get the 3 screen B2S to actually show anything on the third screen (DMD). I tried all the usual settings in the B2S and looked for a 'Hidden DMD' string in the script but found nothing.

 

On the top set of 3 sonic bumpers the ball will sometimes hang up on top of the left bumper (nudge can knock it loose).

 

Thank you for the table.


Edited by DGP, 05 May 2019 - 12:29 PM.






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