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Submitter
SUPPORT TOPIC File Information
- Submitted: May 03 2019 05:00 PM
- Last Updated: May 20 2019 02:54 PM
- File Size: 134.78MB
- Views: 14552
- Downloads: 3,309
- Author(s): Pinwizkid & Javier
- Manufacturer: Original
- Year: 2005
- IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Sonic The Hedgehog 2 (Brendan Bailey 2005) 1.01
14 VotesJavier Sonic Bailey
0
Original Sonic recreation "The Hedgehog 2" of Future Pinball created by Brendan Bailey in 2005
Rules:
Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 10 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there.
Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reacttivated by shooting either of the lower stand up targets when the purple sheild light is flashing (they are lit when the ball passes through one of the inlanes). The Center post is activated by shooting the top center loop shot when lit. You light this shot by having the ball pass through the left side lane. Once activated, the Gate and kickback will remain so until used. The center post, however, only lasts for 15 seconds.
Invincibility - Making the right side loop shot 3 times starts invincibility. This causes all 3 savers to be active consistantly for 20 seconds.
Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000
Cheers,
Javier..
Rules:
Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 10 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there.
Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reacttivated by shooting either of the lower stand up targets when the purple sheild light is flashing (they are lit when the ball passes through one of the inlanes). The Center post is activated by shooting the top center loop shot when lit. You light this shot by having the ball pass through the left side lane. Once activated, the Gate and kickback will remain so until used. The center post, however, only lasts for 15 seconds.
Invincibility - Making the right side loop shot 3 times starts invincibility. This causes all 3 savers to be active consistantly for 20 seconds.
Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000
Cheers,
Javier..
What's New in Version 1.01 (See full changelog)
- 1.01
- Fixed the lack of music for moments of the game
- Fixed the reset of the lock when the game ends
- and some more corrections
Screenshots
attention ! line 4780 variable not defined i
Aussi peut pas jouer sniff !
ligne 4780....
Gracias MAESTRO !!!
Love the table. Adding Dim i worked perfect. You do great work.
Merci beaucoup
Ligne Dim I ajoutée et tout est ok
Super
Hello no dmd display on my third screen with this beautiful table
Where do you find the rom? Table wont load get line 4780 error THanks
Hi, i can't extract (windows 10) ...
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Wow nice surprise, I try now, Thanks Javier!!