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Cavaleiro Negro (Taito do Brasil - 1980) [Visual Pinball X]

cavaleiro negro taito

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#1 jpsalas

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Posted 20 January 2018 - 08:38 AM

Posted Image


File Name: Cavaleiro Negro (Taito do Brasil - 1980)

File Submitter: jpsalas

File Submitted: 20 Jan 2018

File Category: VPX/VPinMAME Recreations

Author(s): jpsalas
Manufacturer: Taito
Year: 1981
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Based on Taito's table Cavaleiro Negro
IPD No. 4568 / 1981 / 4 Players
 
Lights, switches and solenoids taken from Destruk's script

And a special thanks to Classic Playfields for sending us the pictures of the playfields.

Also thanks to Tio Italo for letting me use the images from his FP table.


Click here to download this file


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#2 STAT

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Posted 20 January 2018 - 09:44 AM

Someone know it exactly, is there different Score or Ruleset at this ?


Edited by STAT, 20 January 2018 - 09:44 AM.


#3 Thalamus

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Posted 20 January 2018 - 03:56 PM

I guess it must be. I haven't been able to get the MB to start ?! I see the green light that says something about multiball gets lit in the lower pf. But, if I hit it - nothing happens. Four balls in a row on upper, and no, nothing.

And, JP, enable the mech plunger if you plan on an update.

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#4 jpsalas

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Posted 24 January 2018 - 07:16 AM

Updated the table, I simply added missing plastic, thanks Kruge99 :)

I also changed one plastic (top left) with a better image, I also enabled the mechanical plunger

So all the changes are more or less cosmetic :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#5 Thalamus

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Posted 24 January 2018 - 08:38 AM

Cosmetic is a good thing too ;) Thank you once again Krugge99 and JP !


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#6 jpsalas

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Posted 24 January 2018 - 07:01 PM

I have fixed the magnets not working. But I haven't found why the multiball doesn't start, maybe it is a configuration in the rom or that we don't understand the rules of this table :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#7 STAT

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Posted 24 January 2018 - 07:29 PM

There must be a Multiball, see here: http://www.ipdb.org/...ine.cgi?id=4568 in Schematic Scans.

"MULTIBOLA" but this is the only one, what i understand ;)

Attached File  CN.PNG   161.56KB   5 downloads

Edited by STAT, 24 January 2018 - 07:30 PM.


#8 Thalamus

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Posted 24 January 2018 - 08:15 PM

Yeah. This feels like something is broken, just like the Alien Poker MB.


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#9 BobAlbright

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Posted 25 January 2018 - 02:18 PM

   And I am getting an issue where a ball is in the launch before I even start the game. Then , at some point later in the game, I do not get the next ball.,


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#10 STAT

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Posted 25 January 2018 - 04:03 PM

... it is, when you start the Table ?



#11 gtxjoe

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Posted 25 January 2018 - 08:09 PM

Jpsalas mentioned that Taito roms/vpinmame support is keeping status of an unfinished game and will resume it next time table is started

Yes, that error is still there. I'm not sure if that's a vpm error or simply that the taito roms do that, saving the state in the nvram, and when restarted they simply continue were they left. I understand that type of behavior if the power is not stable and gets cut all the time.

Edited by gtxjoe, 25 January 2018 - 08:09 PM.


#12 BobAlbright

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Posted 25 January 2018 - 10:41 PM

   I missed that. Thanks


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#13 jpsalas

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Posted 27 January 2018 - 02:36 PM

Carlos was talking about Cavaleiro Negro with his friend, Tio Italo, ans he told him that the 5 ball ROM version does not have the multiball feature, it has only a score multiplier (2X, 3X). The multiball feature is only available in a specific 3 ball ROM version, which, unfortunately, seems to have been lost… :(

 

So I guess we'll enjoy the 5 ball ROM, with the scores multiplier :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#14 Thalamus

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Posted 27 January 2018 - 02:43 PM

Thank you. Good to know that the table itself is correct so lets just hope we'll find that 3 ball rom some day.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#15 STAT

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Posted 27 January 2018 - 05:34 PM

Thanks JP ... and thanks again Carlos and Tio, for all this Informations and great Ressources :tup:



#16 arngrim

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Posted 04 February 2018 - 07:01 PM

Hello JP,

 

Thanks again for the table, one of the rare that didn't had a DOF config yet, I just completed it, here are some adjustments in the scripts:

 

DOF 102 at the right slingshot can be removed because switch 35 is not a shared one, i use it at one of the outlanes, and the other outlane and one inlane need a DOF effect because of these shared switches

 

' Rollovers
Sub sw11_Hit:Controller.Switch(11) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):DOF 104, DOFOn:End Sub
Sub sw11_UnHit:Controller.Switch(11) = 0:DOF 104, DOFOff:End Sub
 
Sub sw16_Hit:Controller.Switch(16) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):End Sub
Sub sw16_UnHit:Controller.Switch(16) = 0:End Sub
 
Sub sw15_Hit:Controller.Switch(15) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):DOF 102, DOFOn:End Sub
Sub sw15_UnHit:Controller.Switch(15) = 0:DOF 102, DOFOff:End Sub
 
Sub sw12_Hit:Controller.Switch(12) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):DOF 103, DOFOn:End Sub
Sub sw12_UnHit:Controller.Switch(12) = 0:DOF 103, DOFOff:End Sub
 
I find strange that sw11 has a share switch with one of the shooterlane ball stack, but if we don't have any schematics to prove it wrong, this is not an issue for me either ;)
 
Cheers
 
Arngrim


#17 CARLOSGUIZZO

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Posted 05 February 2018 - 11:22 AM

 

Hello JP,

 

Thanks again for the table, one of the rare that didn't had a DOF config yet, I just completed it, here are some adjustments in the scripts:

 

DOF 102 at the right slingshot can be removed because switch 35 is not a shared one, i use it at one of the outlanes, and the other outlane and one inlane need a DOF effect because of these shared switches

 

' Rollovers
Sub sw11_Hit:Controller.Switch(11) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):DOF 104, DOFOn:End Sub
Sub sw11_UnHit:Controller.Switch(11) = 0:DOF 104, DOFOff:End Sub
 
Sub sw16_Hit:Controller.Switch(16) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):End Sub
Sub sw16_UnHit:Controller.Switch(16) = 0:End Sub
 
Sub sw15_Hit:Controller.Switch(15) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):DOF 102, DOFOn:End Sub
Sub sw15_UnHit:Controller.Switch(15) = 0:DOF 102, DOFOff:End Sub
 
Sub sw12_Hit:Controller.Switch(12) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):DOF 103, DOFOn:End Sub
Sub sw12_UnHit:Controller.Switch(12) = 0:DOF 103, DOFOff:End Sub
 
I find strange that sw11 has a share switch with one of the shooterlane ball stack, but if we don't have any schematics to prove it wrong, this is not an issue for me either ;)
 
Cheers
 
Arngrim

 

Please check if this files are helpful:

 

https://goo.gl/EbfHqA

https://goo.gl/N1RaEZ

https://goo.gl/yrCiU2

 

Greetings,

 

Carlos Guizzo


It's impossible only if you believe so. ;)


#18 arngrim

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Posted 05 February 2018 - 12:36 PM

Thank you Carlos,

 

Yes it helps, i can see from that image switch of the bumper is 72 in the table and in that matrix, it's D7 V2, spinner is switch 4 and it's D0 V4 so it seems good :)

 

That means that if my spanish is correct, outlane left is sw5, intlane left is sw25, inlane right is sw45 and outlane right is sw55,

 

this seems what we have to use in the table script first and then adapt DOF accordingly, i didn't check the rest, what do you think JP?

 

Untitled.png



#19 jpsalas

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Posted 05 February 2018 - 01:19 PM

It's ok to me :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#20 CARLOSGUIZZO

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Posted 05 February 2018 - 01:40 PM

Thank you Carlos,

 

Yes it helps, i can see from that image switch of the bumper is 72 in the table and in that matrix, it's D7 V2, spinner is switch 4 and it's D0 V4 so it seems good :)

 

That means that if my spanish is correct, outlane left is sw5, intlane left is sw25, inlane right is sw45 and outlane right is sw55,

 

this seems what we have to use in the table script first and then adapt DOF accordingly, i didn't check the rest, what do you think JP?

 

Untitled.png

Hi arngrim!

 

Follows the link to all technical documentations of Taito that I have.

 

https://goo.gl/Rwsbs5

 

I hope you find it useful.

 

Greetings,

 

Carlos Guizzo


It's impossible only if you believe so. ;)






Also tagged with one or more of these keywords: cavaleiro, negro, taito