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Granny and the Gator's VP9


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#1 TAB

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Posted 02 November 2009 - 02:21 PM

Granny and the Gator's VP9



Version: 1.0.0
Category: VPinMAME 9.x Recreations

Author(s): Destruk, TAB

Description:
4:3 VPM Video Combo Table
Manufacturer: Bally Midway Manufacturing Company (1983-1988) [Trade Name: Bally]
Model Number: 1369
MPU: Bally MPU AS-2518-133
Type: Solid State Electronic (SS)
Notable Features: Flippers (2), Slingshots (2), 5-bank drop targets (1), Standup targets (8), Kick-out hole (1), Horseshoe lane, Kickback lane. Video score display.
Design by: Jim Patla
Art by: Pat McMahon, Margaret Hudson
Notes: 'Granny and the Gators' was a combination of a scaled-down pinball machine and a video game.

View File

Submitted by TAB, on Nov 2 2009, 10:21 AM

Edited by destruk, 30 January 2011 - 11:21 PM.


#2 bolt

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Posted 02 November 2009 - 02:31 PM

THanks TAB, i like this pinball table.
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#3 Flying Dutchman

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Posted 02 November 2009 - 02:54 PM

Thanks destruk & TAB! Like the Baby Pacman .. I love these Pin-Arcade Machines! wink.gif

Cheers,
FD.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#4 TAB

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Posted 02 November 2009 - 07:20 PM

I have lost much money in these machines. Pinball no problem, but'joysticks'. Donkey Kong has all take my money wink.gif

#5 Sabbat

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Posted 31 January 2011 - 02:38 AM

thanks for the update guys, whats new?
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#6 destruk

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Posted 31 January 2011 - 02:43 AM

You can clear the high scores now.

Build a fire, vipers love the heat.


#7 Sabbat

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Posted 31 January 2011 - 02:44 AM

cool, thank you
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#8 faralos

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Posted 31 January 2011 - 03:14 AM

woohoo! yet another toy! thanks D! never heard of this one, looks like fun

Edited by faralos, 31 January 2011 - 03:15 AM.

"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#9 ta2686

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Posted 31 January 2011 - 03:37 AM

Procedure to change the high scores for this game now available in the Guide to adjust replay levels on DMD tables.

Thanks for your help on this destruk!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#10 Flying Dutchman

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Posted 31 January 2011 - 07:39 AM

As said .. Great Table! Is there already an FS version flying around? wink.gif

Cheers,
FD.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#11 rcadefrk

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Posted 29 September 2011 - 08:30 AM

So here's the deal, maybe my rom screen is not set right, i load the game & get this, overlapping:



I exported GGBack.jpg in the image editor & took out the screenshot, imported it back in table, all is well:



If anyone else is having these problems, delete the old one from the image manager & import this, Named GGBack.jpg


Edited by rcadefrk, 29 September 2011 - 08:33 AM.


#12 Sabbat

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Posted 29 September 2011 - 02:47 PM

I think its cuz u r displaying a 4:3 table in 16:9. My power is out and i am on a phone but i will check it out

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#13 TAB

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Posted 29 September 2011 - 03:58 PM

In 4:3 it runs fine. So it is said!
Hey what's up meanwhile. This is there not running and so on. Working and working each day for VP. Noone can read but posting. Do it f. e. the grafic for Mundial 90. We wait for your table ,)
For each monitor a setup?

So i am now pissed off- 3 times locked in for this post. Have often talken about this problem.

Edited by TAB, 29 September 2011 - 03:59 PM.


#14 rcadefrk

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Posted 29 September 2011 - 05:43 PM

QUOTE (Sabbat @ Sep 29 2011, 10:47 AM) <{POST_SNAPBACK}>
I think its cuz u r displaying a 4:3 table in 16:9. My power is out and i am on a phone but i will check it out


Thats exactly it sabbat, well anyone running it in widescreen, fix is above.....nice job on the table TAB!


#15 Wade

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Posted 21 January 2013 - 11:28 PM

I just downloaded this table in VP9. Looks great and I'm excited to play it. The problem is I can't get it to start.

The rom and table seemed to be loaded correctly. When I push the button to add a coin, I get the sound but the screen doesn't register a new credit. How can I get this table to start up?

 

[Edit] after playing around with this table forever, I finally figured out that this VP version of Granny & the Gators accepts coin credits from the 2nd and 3rd CoinCreditkeys. NOT the first. Odd but true. I hope this help someone else with the same issue. Now I just need to figure out how to remap the joystick to other keys within the script. :(


Edited by Wade, 05 February 2013 - 09:58 PM.


#16 Sir Cheddar

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Posted 01 April 2014 - 04:52 PM

This machine is certainly something special, so I tried to get it to run in FS.

Rotating to FS was easy and I changed the controls so it can be played with the cabinet's buttons instead of a joystick - the original game has buttons only.

 

With my settings both the game and the pinball part play good¹ on my cabinet, and the controls don't need much explaining. The coin button should work too.

 

 

 

Controls:

 

Left flipper button: left paddle (video mode) & left flipper (pinball mode)

Right flipper button: right paddle (video mode) & right flipper (pinball mode)

Both magnasave buttons: fire

Plunger button: power paddle

Start button: 1 player start

Extra ball button: 2 player start (right magnasave button does the same in case you don't have an EB button)

 

High score: Use flipper buttons to select letter, use plunger button to confirm.

 

-----------

 

Script change: Search for Table1_KeyDown, replace everything starting from that line to the end of the script

Sub Table1_KeyDown(ByVal KeyCode)
	If KeyCode=6 Then Controller.Switch(9)=1
	If KeyCode=StartGameKey Then Controller.Switch(-1)=1
	If KeyCode=PlungerKey Then Controller.Switch(41)=1
	If KeyCode=KeyFront Then Controller.Switch(0)=1
	If KeyCode=KeyJoyLeft Then Controller.Switch(-2)=1
	If KeyCode=KeyJoyRight Then Controller.Switch(-3)=1
	If KeyCode=LeftFlipperKey Then Controller.Switch(-2)=1
	If KeyCode=RightFlipperKey Then Controller.Switch(-3)=1
	If KeyCode=KeyJoyUp Then Controller.Switch(41)=1
	If KeyCode=LeftMagnaSave Then Controller.Switch(-1)=1
	If KeyCode=RightMagnaSave Then Controller.Switch(0)=1
	If KeyCode=3 Then Controller.Switch(0)=1
	If KeyCode=KeyJoyDown Then Controller.Switch(-1)=1
	If KeyCode=LeftFlipperKey Then
		  If FlipperOn=1 And LS=0 Then
		    LeftFlipper.RotateToEnd
		    PlaySound"FlipperUp"
		    LS=1
		  End If
	End If
	If KeyCode=RightFlipperKey Then
		  If FlipperOn=1 And RS=0 Then
		    RightFlipper.RotateToEnd
		    PlaySound"FlipperUp"
		    RS=1
		  End If
	End If
	If vpmKeyDown(KeyCode) Then Exit Sub
End Sub

Sub Table1_KeyUp(ByVal KeyCode)
	If KeyCode=6 Then Controller.Switch(9)=0
	If KeyCode=StartGameKey Then Controller.Switch(-1)=0
	If KeyCode=PlungerKey Then Controller.Switch(41)=0
	If KeyCode=KeyFront Then Controller.Switch(0)=1
	If KeyCode=KeyJoyLeft Then Controller.Switch(-2)=0
	If KeyCode=KeyJoyRight Then Controller.Switch(-3)=0
	If KeyCode=LeftFlipperKey Then Controller.Switch(-2)=0
	If KeyCode=RightFlipperKey Then Controller.Switch(-3)=0
	If KeyCode=KeyJoyUp Then Controller.Switch(41)=0
	If KeyCode=LeftMagnaSave Then Controller.Switch(-1)=0
	If KeyCode=RightMagnaSave Then Controller.Switch(0)=0
	If KeyCode=3 Then Controller.Switch(0)=0
	If KeyCode=KeyJoyDown Then Controller.Switch(-1)=0
	If KeyCode=LeftFlipperKey And LS=1 Then
		LeftFlipper.RotateToStart
		PlaySound"FlipperDown"
		LS=0
	End If
	If KeyCode=RightFlipperKey And RS=1 Then
		RightFlipper.RotateToStart
		PlaySound"FlipperDown"
		RS=0
	End If
	If vpmKeyUp(KeyCode) Then Exit Sub
End Sub

My orientation settings (there sure is room for improvement)

 

Inclination: 45

Field of View: 0

Layback: 0

XY Rotation: 270

X Scale: 1.87

Y Scale: 1.63

Z Scale: 1

X Offset: 140

Y Offset: 430

Z Offset: 0

 

 

@Tab, Destruk: Thank you for recreating this nice game

 

¹ Note I didn't say look good



#17 Shadowsclassic

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Posted 06 April 2014 - 04:31 AM

Sir Chedder's  script change works great table is totally playable in FS mode.  Thanks a lot for that SC!

I created a B2S backglass for it but the script does not like it at all.

I have looked at it but I'm not very good with VB and can not find what is causing the problem.

Anyone know how to change the script to get the B2S backglass to work?



#18 arngrim

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Posted 06 April 2014 - 10:51 AM

so you tested your db2s with another table and it is ok?

looking forward that it works, i have a dof config pending about that table



#19 Shadowsclassic

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Posted 06 April 2014 - 04:26 PM

so you tested your db2s with another table and it is ok?

looking forward that it works, i have a dof config pending about that table

Well, no I hadn't but I tried that and it displays the correct image and the DMD from the other table.  I've never had any problems with the editor creating a B2S, just problems finding the correct lamps/solenoids course that won't be tested with the wrong ROM.

 

I'm pretty sure it has something to do with the code trying to display the scores and all on a single screen, but I'm not even to novice level in scripting. 

 

It just needs one of the Code Monkeys here to take a peek and see what is conflicting here.



#20 Sir Cheddar

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Posted 08 April 2014 - 09:54 PM

My guess is the problem with your db2s is caused by granny.vbs but so far I couldn't figure out what's going on. But the bezel you're using is better as what I had. Thanks :)


Edited by Sir Cheddar, 08 April 2014 - 09:58 PM.