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Viking (1980) [Visual Pinball X]

system 6 wide body laser ball williams

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#1 bord

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Posted 15 November 2016 - 01:55 AM

Posted Image


File Name: Viking (1980)

File Submitter: bord

File Submitted: 11 Nov 2016

File Category: VPX/VPinMAME Recreations

Author(s): bord
Manufacturer: Bally
Year: 1980
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Yes, without approval


Bally’s 1980 gem Viking for VPX 10.2. Hard to find this table these days. I hope you enjoy playing it.
Table by bord.
DOF by Arngrim.
Includes directB2s file.
If you’re playing in desktop view change .hidden=1 to .hidden=0 in the script.
PM me if you have any tweaks you want to contribute.


Click here to download this file



#2 theGhost787

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Posted 15 November 2016 - 04:54 AM

Viking. This table is cool. I think I had the plastic scans somewhere for this. I was going to make it for FP a long time ago, 

 

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#3 bord

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Posted 15 November 2016 - 02:11 PM

I think I had the plastic scans somewhere for this. I was going to make it for FP a long time ago, 

 

 

Thanks, theGhost787! If you ever dig up the scans shoot me a PM. Would love to add them to this table.



#4 lodger

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Posted 15 November 2016 - 03:37 PM

This is cool- I've never came across this table before. Thanks!


berzerk2_0logo.png

http://www.vpforums....&showfile=11819

Version 2.0- Released 2/27/16


#5 kruge99

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Posted 15 November 2016 - 05:00 PM

I like how it's like the designers stole elements from Centaur, Mata Hari, and Fathom to name a few, to make this layout.

 

Best Regards,

Kruge99.


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#6 bord

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Posted 15 November 2016 - 05:04 PM

I like how it's like the designers stole elements from Centaur, Mata Hari, and Fathom to name a few, to make this layout.

 

Best Regards,

Kruge99.

 

Right? The whole bottom playfield feels right out of Centaur.

 

It's a rare and difficult machine but it sure isn't groundbreaking.



#7 lodger

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Posted 15 November 2016 - 05:13 PM

I was thinking that, as well. the artwork also reminds me a lot of lost world.


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#8 numiah

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Posted 15 November 2016 - 07:42 PM

She drops me an error.

Line 168 variable is undefined DOFDropTargets

 

I'm on latest beta


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#9 takut

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Posted 15 November 2016 - 08:04 PM

Great Table, thanks for sharing  :tup:

 

She drops me an error.

Line 168 variable is undefined DOFDropTargets

 

I'm on latest beta

 

That is an problem with the old scripts.

 

Step 1: Download the latest VPX beta from this link:

http://www.vpforums....e=1#entry350690

Step 1a:  right click the .zip file, choose properties, check the unblock option and click OK (only if necessary)

Step 2: Copy all the files from the VP beta download into your local VP installation folder and replace the existing files

Step 3: Copy the files from the VP beta script download folder into your local VP script installation folder and replace the existing files

Step 4: Delete all *.vbs files from the Tables folder

 

 

Attached Files



#10 batch

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Posted 15 November 2016 - 09:46 PM

Big thanks for this table, Bord

 

Glad to see guys like you doing all these "less known" tables


 signature_14012021.jpg         DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#11 theGhost787

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Posted 16 November 2016 - 05:20 AM

I like to see the "less known" tables too. The rare Playmatic ones too. I wonder if anyone will ever do an ORBIT 1. Very strange table there.

 

Nice goin Bord.


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#12 bord

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Posted 16 November 2016 - 01:33 PM

I like to see the "less known" tables too. The rare Playmatic ones too. I wonder if anyone will ever do an ORBIT 1. Very strange table there.

 

Nice goin Bord.

 

I like to see the "less known" tables too. The rare Playmatic ones too. I wonder if anyone will ever do an ORBIT 1. Very strange table there.

 

Nice goin Bord.

 

Thanks! I'm trying to do a series of tables from the late 70s - early 80s that aren't very common. Finding good resources for the build are a constant problem. One more Bally and then on to Sterns from that era.



#13 Rajo Joey

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Posted 16 November 2016 - 02:29 PM

Nice table. Thanks for it. Only one thing: The ball was never saved through the right outlane.

The left outlane works.


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#14 paulstevens

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Posted 21 November 2016 - 07:08 PM

Great.  Thank you!

 

Is there a WIP (or completed) B2S backglass file for this table?

 

I found the UVP version but have not tried the UVP server yet.  I just got VPX 10.2 beta up and running this weekend and am slowly coming up to speed.

 

Thanks!



#15 bord

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Posted 21 November 2016 - 07:12 PM

DirectB2S is in the table .zip file.

#16 jimdigris

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Posted 04 April 2017 - 12:53 AM

I like how it's like the designers stole elements from Centaur, Mata Hari, and Fathom to name a few, to make this layout.

 

Best Regards,

Kruge99.

 

 "stole" is not the correct word seeing that Mata Hari, Centaur and Viking were all designed by Jim Patla



#17 Guus

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Posted 28 August 2017 - 12:27 AM

Thanks for this great release!

 

In the F6 menu; the ball options is missing; how can we enable 5 or 6 balls? Thx in advance !



#18 ta2686

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Posted 28 August 2017 - 01:41 AM

Thanks for this great release!

 

In the F6 menu; the ball options is missing; how can we enable 5 or 6 balls? Thx in advance !

If the dip switch menu does not show the number of balls per game, copy and paste this text to the end of the script:

 

 

'Bally Viking
'added by Inkochnito
Sub editDips
 Dim vpmDips : Set vpmDips = New cvpmDips
 With vpmDips
  .AddForm 700,400,"Viking - DIP switches"
  .AddFrame 0,0,190,"Maximum credits",&H03000000,Array("10 credits",0,"20 credits",&H01000000,"30 credits",&H02000000,"40 credits",&H03000000)'dip 25&26
  .AddFrame 0,76,190,"High game to date",&H00300000,Array("no award",0,"1 credit",&H00100000,"2 credits",&H00200000,"3 credits",&H00300000)'dip 21&22
  .AddFrame 0,152,190,"Bumper points adjust",&H00800000,Array("100 points",0,"1.000 points",&H00800000)'dip 24
  .AddFrame 0,198,190,"Balls per game",&H40000000,Array ("3 balls",0,"5 balls",&H40000000)'dip 31
  .AddFrame 0,244,190,"Red target adjust",&H00000080,Array("does not add bonus",0,"adds 5 extra bonus",&H00000080)'dip 8
  .AddFrame 205,0,190,"Sound features",&H30000000,Array("chime effects",0,"noises and no background",&H10000000,"noise effects",&H20000000,"noises and background",&H30000000)'dip 29&30
  .AddFrame 205,76,190,"High score feature",&H00000060,Array("points",0,"extra ball",&H00000040,"replay",&H00000060)'dip 6&7
  .AddChk 205,155,190,Array("Match feature",&H08000000)'dip 28
  .AddChk 205,175,190,Array("Credits displayed",&H04000000)'dip 27
  .AddChk 205,195,190,Array("25K light in memory",&H00004000)'dip 15
  .AddChk 205,215,190,Array("3 bank drop target in memory",32768)'dip 16
  .AddChk 205,235,190,Array("Special and lock ball in memory",&H00002000)'dip 14
  .AddChk 205,255,190,Array("In-line extra ball && special in memory",&H80000000)'dip 32
  .AddChk 205,275,190,Array("In-line drop targets points in memory",&H00400000)'dip 23
  .AddLabel 50,300,300,20,"After hitting OK, press F3 to reset game with new settings."
  .ViewDips
 End With
End Sub
Set vpmShowDips = GetRef("editDips")
 

Hope this helps.


Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#19 TT11

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Posted 18 February 2019 - 06:57 AM

Any idea why the ball rolling sounds do not function with this table? No amount of adjusting Csng settings will bring up the sound?



#20 bord

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Posted 18 February 2019 - 08:17 PM

No problem when I play. New version will be up at vpinball in a few weeks.







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