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F-14 Tomcat ULTIMATE 1.09 (Physics 2.7 DOFLinx) [Future Pinball]

Superman Future Pinball DOFLinx

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#1 senseless

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Posted 12 November 2016 - 08:29 PM

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File Name: F-14 Tomcat ULTIMATE 1.09 (Physics 2.7 DOFLinx)

File Submitter: senseless

File Submitted: 11 Nov 2016

File Category: Future Pinball

Author(s): SLAMT1LT & Chaos
Manufacturer: Williams
Year: 1987
Permission to MOD?: Yes, without approval


F-14 Tomcat ULTIMATE 1.09 by SLAMT1LT & Chaos
 
DOFLinx mod by senseless
 
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) .
Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
 

Installation: Regardless of using this table with force feedback (Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball/Scripts’ folder. Running the table without this file will cause an error with FF_INIT. This file is not included with this table to avoid version mismatches.
 
DOFLinx install package download: The DOFLinx.vbs is included with the DOFLinx install package. The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums....showtopic=35852
 
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball/Tables" directory and the *.fpl files to your "Future Pinball/Scripts" directory.
 
For further information please refer to the included readme file.
 


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#2 DDH69

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Posted 13 November 2016 - 01:01 AM

senseless, nice work.  This table certainly gave my toys a workout!  My new flashers were going berserk - love it  :otvclap:

 

Some constructive criticism if I may.  For items that have a sound in the original table you should really remove the sound from the item in the table designer and use the FF_Sound or FF_SoundVol commands.  (It would be FF_Sound for this table as no volume elements are in use).  An example of doing this for flippers can be seen in the guide.  The way you have it currently sounds for flippers, slingshots and the BRL (bumper) are being played as well as force feedback effects (I didn't look for any other items - I'm not sure there are any)

 

Most happy to explain further or help if you need any assistance.  Making this change will stop the table sounds for force feedback users and ensure the original table sounds stay in place for all other users.

 

Loving your work.


DOFLinx
Contributions for equipment to help with ongoing DOFLinx development can be made here

#3 TerryRed

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Posted 13 November 2016 - 06:53 AM

Just watch my DOFLinx video tutorials.... they show you exactly how to do this, and also what to watch for in case there are extra sound effects being used (that you WANT to hear all the time) as well as the mechanical sounds (that you don't want to hear).



#4 senseless

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Posted 14 November 2016 - 11:25 AM

Thanks guys, I did use the FF_Sound or FF_SoundVol commands (there are some volume elements in this table) on several occasions but sometimes it didn't feel right and I wanted to leave the original code in tact. I will focus on this for the next table :).







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