Just an update.... now that I have some time, I've been firing away on Aliens Legacy 1.12...and loving it. This my second attempt at adding feedback to a table, but the first I've done from scratch.
It's actually really easy to just add in DOFLinx support... you can usually click on the light or mechanical device in the editor, and just "Find" it's name in the script. That will help you find "most" of where you need to add in DOFLinx commands. It can be a *.pulse, *.enabled, *=true, etc that triggers it...
What can be tricky sometimes, is when it's turned on by a custom variable or other means. Each table author may do things a little differently. This table has a lot of features, modes, toys, etc.. you have to double check everything in ALL situations, as there may be hidden features you didn't know about, or certain parts of feedback shouldn't work in all situations, etc..
Also, there's checking to see if Night Mode is implemented correctly and that the in-game mechanical sounds toggle when it's enabled,etc. It's not mandatory, but it helps to make the table usable late at night and keeps your spouse happy.
All of this is sooooo much easier if you use the Ball Roller function in Future Pinball. It's a life saver.
I've got the feedback mostly done....now its the animated lighting and effects....there's sooo much of it on this table to figure out. I like that we are not limited by an original rom's programming when doing this....we can make as many effects for ANY situation we want!
This is definitely easier the 2nd time around.
Edited by TerryRed, 14 October 2016 - 12:30 AM.