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Pokemon B2S for JP's original [dB2S]

Pokemon JP B2S

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#1 hauntfreaks

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Posted 28 August 2016 - 10:34 PM

Posted Image


File Name: Pokemon B2S for JP's original

File Submitter: hauntfreaks

File Submitted: 28 Aug 2016

File Category: dB2S Animated Backglasses

Author(s): HauntFreaks
Manufacturer: Original
Year: 2016


Pokemon B2S for JP's original
 
I've never been a fan of Pokemon, but I am a fan of JP and his work
 
so this is my contribution 
 
v1.1
Grill height added for 3 screen users
 
http://www.vpforums....&showfile=12258  <----Table DL  


Click here to download this file


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#2 dstott

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Posted 29 August 2016 - 02:03 AM

Thank you!  The blank screen was driving me crazy and I knew you were the one to fill it!


Dave

 

“The Earth is God's pinball machine and each quake, tidal wave, flash flood and volcanic eruption is the result of a TILT that occurs when God, cheating, tries to win free games.” Tom Robbins


#3 gigalula

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Posted 29 August 2016 - 03:16 AM

Thanks body ...Without db2s it's not complete ;) At least for cab users hehe :dblthumb:



#4 arngrim

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Posted 29 August 2016 - 05:36 AM

thanks Haunt :)
without dof either! i'll look at it after my holidays next week ;)

#5 hauntfreaks

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Posted 01 September 2016 - 08:07 PM

if you're having trouble adding the lines to the script... here is a text file with the whole script... 

open it

copy all the text

open the table 

go to the script

select all the script

hit delete (just to make sure the old one is gone)

paste in the text from file

save table

 

Attached File  B2S JP's Pokemon Pinball_1.1.3.txt   109.53KB   147 downloads

 


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#6 DKong

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Posted 24 September 2016 - 01:02 AM

I see v1.1 added height for 3 screens, but I can't seem to remove the speaker grill.  Is this possible?

 

Thanks.



#7 hauntfreaks

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Posted 24 September 2016 - 01:19 AM

right click on the B2S while the table is running and you will see the option to hide grill....


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#8 DKong

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Posted 24 September 2016 - 01:52 AM

I tried that, but didn't have any luck. I'll give it a go when I get back to the cab.

Thanks.

#9 hauntfreaks

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Posted 24 September 2016 - 02:11 AM

i just tested it... its working... you have to restart the table for it to work....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#10 DKong

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Posted 24 September 2016 - 05:55 AM

It worked this time. This is such a strange and fun hobby. This is the same method I have used for the other 100+ bs2 tables I have loaded.

Sometimes things work for me, sometimes they don't.

Thanks for the help and all you do for this great community!

#11 arngrim

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Posted 24 September 2016 - 07:15 AM

for the controller.vbs, you just need this one from the 10.2 package, and replace the one from the 10.1 set of scripts, or take all the 10.2 scripts, your choice ;)
but use the controller.vbs for any table works perfectly fine ;)

#12 doogie2301

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Posted 07 June 2017 - 01:54 PM

When the grill is hidden, the animation doesn't seem to be working for me.  Is this a bug or could something be wrong with my setup?



#13 RIJOSROBERTO

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Posted 18 September 2017 - 03:36 PM

thank you guys the bg is awsome , but i have a question , is there any way to move the dmd thats on the playfield , have that same issue with zelda ,



#14 gtxjoe

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Posted 18 September 2017 - 04:07 PM

No, it a custom dmd screen controlled by Visual Pinball so it can't be moved to off the VP playfield monitor. Same for Zelda

#15 rtkiii

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Posted 18 September 2017 - 10:50 PM

I have two DMDs popping up.  One that is on the table itself, which looks great and a more generic one on my second screen.  I tried adding some scripts from other UltraDMD tables to disable/enable reels but that is not helping. Any ideas?



#16 RIJOSROBERTO

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Posted 19 September 2017 - 01:49 PM

thank you for getting back to me , can ultra dmd be placed on the bg to take the original dmd's place ???


Edited by RIJOSROBERTO, 19 September 2017 - 01:50 PM.


#17 FreeLunch

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Posted 19 September 2017 - 06:55 PM

I have two DMDs popping up.  One that is on the table itself, which looks great and a more generic one on my second screen.  I tried adding some scripts from other UltraDMD tables to disable/enable reels but that is not helping. Any ideas?

The easiest way to disable the reels is to go to the Backdrop view in the Visual Pinball editor, click and drag to select all the reels, and uncheck "Visible".



#18 rtkiii

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Posted 19 September 2017 - 09:00 PM

 

I have two DMDs popping up.  One that is on the table itself, which looks great and a more generic one on my second screen.  I tried adding some scripts from other UltraDMD tables to disable/enable reels but that is not helping. Any ideas?

The easiest way to disable the reels is to go to the Backdrop view in the Visual Pinball editor, click and drag to select all the reels, and uncheck "Visible".

 

Ok I'll check that out.  This won't affect the UltraDMD, right...that table one?

 

I saw you had a great script for editing UltraDMD settings, which I used for Zelda and Diablo....but on this particular table I want to keep the on board DMD vs UltraDMD.  So I thnk I asked in your other thread if there is a way to add "Hidden" for the UltraDMD reels with your script?



#19 rtkiii

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Posted 20 September 2017 - 12:17 PM

I actually found the code in the script and just set it to comment and now 2nd DMD does not load.  Also used your trick for primary table DMD to move around in the backglass view.  Thanks!







Also tagged with one or more of these keywords: Pokemon, JP, B2S