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Robot (Zaccaria 1985) [Visual Pinball X]

Robot (Zaccaria 1985) Robot Zaccaria

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#1 32assassin

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Posted 16 June 2016 - 01:23 AM

Posted Image


File Name: Robot (Zaccaria 1985)

File Submitter: 32assassin

File Submitted: 15 Jun 2016

File Category: VPX/VPinMAME Recreations

Author(s): 32assassin
Manufacturer: Zaccaria
Year: 1985
Permission to MOD?: Unspecified


Big thank you to
 
Francisco 666 for his FP version,  the plastic/ramp primitives where  beyond my skill level.
 
CaptinNeo for his plastic scans.  
http://www.vpforums....s&showfile=6831
 
Plumb: PF scan
http://www.vpforums....s&showfile=6872
 
Hmueck for his VP9 version,  I took his robot primitives and code animation.
 
zany - primitives
 
 
the GI lights on this table are suppose to flicker,  not sure what the Lamp ID for them is. the Generic always on GI light was added in its ;place.
 


Click here to download this file


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#2 vic viper

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Posted 16 June 2016 - 03:12 AM

Thank you

 

I nevar heard of or seen this table in real life before

 

man they made so many tables


SHOOT THE CORE

#3 TNT2

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Posted 16 June 2016 - 03:54 AM

Thank you

 

I nevar heard of or seen this table in real life before

 

man they made so many tables

 

Me too. Looks fun!



#4 bolt

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Posted 16 June 2016 - 06:46 AM

Thank you.


Posted Image

#5 Practicedummy

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Posted 16 June 2016 - 11:15 AM

Might check the slingshots. I had started a game and the ball went back and forth between the slingshots without stopping. Makes for a great high score since I can leave the computer and come back tomorrow to see the score. :D


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#6 dstott

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Posted 16 June 2016 - 05:42 PM

I have had the slingshot issue several times.  I had to nudge the table a dozen times to break the cycle.  It was great on the timed ball, however, as it kept scoring long after the flippers went dead!


Dave

 

“The Earth is God's pinball machine and each quake, tidal wave, flash flood and volcanic eruption is the result of a TILT that occurs when God, cheating, tries to win free games.” Tom Robbins


#7 hauntfreaks

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Posted 16 June 2016 - 06:49 PM

table looks great....

 

I cant seem to find the primitive for the ball launch wire ramp??

 

post-73849-0-37805700-1466102945.png

Attached Files


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#8 32assassin

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Posted 16 June 2016 - 07:15 PM

its hard to see the outline on some primitives in VPX

 

its just a 3 wire primitives,  you can select them by name

edit --> select element

SLINGLT4R1

SLINGLT4R2

SLINGLT4R13

 

 

 

version 1.1 is up,

New lighter textures for the robots

Slingshot force was reduced from 5 to 3, Friction and Elasticity was changed from .3 to .8


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#9 STAT

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Posted 16 June 2016 - 08:10 PM

Thanks for the Update - but it was funny ;)



#10 STAT

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Posted 16 June 2016 - 08:27 PM

Ball release takes a few Seconds, thats ok ?



#11 32assassin

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Posted 16 June 2016 - 08:52 PM

change line 80

 

vpmTimer.AddTimer 2260,"bsTrough.ExitSol_On '"

 

2260  --> 100  or 0 depending on what you like.


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#12 skpManiac

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Posted 22 June 2016 - 12:16 PM

HI guys, any idea why my plunger keeps firing in VPX on certain tables?

It's really distracting

 

Thanks


Edited by skpManiac, 22 June 2016 - 12:17 PM.


#13 Mark70

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Posted 26 January 2017 - 08:49 AM

It seems there is a bug with the yellow drop target bank.

 

1. When you hit one of the five yellow drop tagets (exept the one in the middle) it will always drop down a second drop target from the opposite site.

2. After all yellow drop targets are down, the targets will not move up again, or maybe better said the target bank does not release.
And as a result, collecting the drop target bank does not light the special.

 

Maybe it's something that can be fixed, It would be woth it because it's a great and fun to play table.


yellow_t.jpg


Edited by Mark70, 27 January 2017 - 06:14 PM.


#14 roccodimarco

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Posted 08 December 2019 - 06:10 PM

Some how this table snuck past me! I have all the steam zaccaria tables on my cab, but when one is made on vpx I replace it because I like vpx better. I was just wondering if a fix was ever made for the yellow drop targets as mentioned above.

#15 luvthatapex

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Posted 08 December 2019 - 06:37 PM

I don't think there is anything incorrect with the yellow drops. they are coded the same way as the VP9 version. Drop a bank of yellow targets and it increases the ORANGE SPECIAL (not the red one).

If I recall you need to drop them 2 times to get the EXTRA BALL from the orange special. 1 time = 300K, 2 times = EXTRA BALL lit at the orange special. Hit the target for the special.

 

Some how this table snuck past me! I have all the steam zaccaria tables on my cab, but when one is made on vpx I replace it because I like vpx better. I was just wondering if a fix was ever made for the yellow drop targets as mentioned above.


Edited by luvthatapex, 08 December 2019 - 06:37 PM.


#16 roccodimarco

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Posted 08 December 2019 - 09:15 PM

After watching videos of this table and the real table, I can see what the original post was referring to. When you knock down a yellow target it appears two drop targets go down instead of just the one.

#17 luvthatapex

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Posted 09 December 2019 - 10:30 PM

Hmm, I just tried the VP9 version and this VPX version and both tables work properly. I hit a yellow drop and that yellow drop falls down. Perhaps since they are so close to each other its possible to sweep a few targets.

Personal pref. I think the previous version from HUMENK plays more authentically. I owned the game for 4 years. Fun game.

 

After watching videos of this table and the real table, I can see what the original post was referring to. When you knock down a yellow target it appears two drop targets go down instead of just the one.







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