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VPX Funhouse WIP


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#1 Shoopity

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Posted 11 February 2016 - 05:49 PM

All right boys and girls (and other? Do we have to start saying that now?), here's a link to my VPX version of Funhouse.

 

I used a very high res playfield provided by... I'm embarrassed to say I can't remember.  I shrunk it down (among other graphics) to get the file size down to below 30 megs (it was over 50 prior to image compressing).

 

I am not very happy with the insert ights, I feel like they're too washed out.  Please please please, I would love it if someone would work their magic on the graphics.

 

Please tell me what's missing, what doesn't feel right.  In the VP 9 version I did a few months ago, I really just ported over JP's table and put in the models for Rudy and the ramps.  I feel like this is a little more "my" baby even though I still borrowed lots of graphics from previous table.  So, I'm more open to make tweaks and adjustments, to the best of my ability, which isn't saying much.

 

Some suggestions may seem obvious, but don't neglect to say it just because you figure I know about the technique, settings, whatever and chose not to do it.  I haven't been following the VP X dev thread too closely so I probably missed out on some features or settings that should be used that I didn't.

 

I will say, I tried using a TextBox for the DMD, but as best as I could tell, it doesn't work for alpha-numeric displays like this game; is that correct?  So I had to use an implementation of ChangedLEDs.  I think it's impacting performance, let me know if you think I should just forgo that and use the VPM DMD.  They should be turned off in FS mode (though, I forgot to turn off the timer in the code with this version, so you can just turn the TiDisplay timer on the BackDrop and see if the table plays better).

 

**Edit**

Oh, here's a screenie:

Attached File  screenshot.37.jpg   1013.78KB   92 downloads


Edited by Shoopity, 11 February 2016 - 06:05 PM.


#2 wrd1972

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Posted 11 February 2016 - 05:59 PM

Awesome. Been waiting for this. Ive got my real Funhouse machine ready to go and Rudy's ass is on notice.

 

Is it okay , I can go hyper friggin critical testing your table against my machine and commenting on concerns? I would like to also dial in the physics too.

-Bill


Edited by wrd1972, 11 February 2016 - 06:04 PM.

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#3 Shoopity

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Posted 11 February 2016 - 06:11 PM

Please feel free to share whatever, get as critical as you want.  BUT... I lack the skill many other authors have to know what to tweak to achieve the desired effect (sometimes I feel some people take that aspect of table authoring for granted).  For example, a common mention on my tables is "it plays too fast."  I don't know what to do with that; PF friction, flipper power, bumper/slingshot power, wall and rubber elasticity, etc. all tie in to how much the moves around the field.  I did try to stick to the physics suggestions someone shared not too long ago (a text file called PhysicValues).  But, I may have missed some table objects (like, it wasn't until just yesterday I realized I had the ramps set at 0 friction).

 

However, if you share your critique, then maybe someone who knows how to achieve that will chime in with the solution.



#4 wrd1972

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Posted 11 February 2016 - 06:36 PM

Starting tonight.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#5 vanlion

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Posted 11 February 2016 - 06:37 PM

Nice one to see in vpx :-D

32.jpg


#6 ninuzzu

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Posted 11 February 2016 - 07:26 PM

I can say the pf inserts need a redraw, maybe that's why they look so blurry, dind't tested the gameplay (still).

Edit: great physics, I like it so much.


Edited by ninuzzu, 11 February 2016 - 09:14 PM.

Videotutorials: plastic ramps in blender------>part1     part2


#7 Shoopity

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Posted 11 February 2016 - 09:59 PM

I can say the pf inserts need a redraw, maybe that's why they look so blurry, dind't tested the gameplay (still).

Edit: great physics, I like it so much.

Well, if you want, you can grab the larger version and replace the PF image with that one.  Let me know if that makes a difference and I can put it back in the main table.



#8 ninuzzu

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Posted 11 February 2016 - 10:55 PM

look, same lights, different pf image

 

testcopy_t.png


Videotutorials: plastic ramps in blender------>part1     part2


#9 StevOz

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Posted 11 February 2016 - 11:36 PM

Looks very nice though it's a bit Rudy...naked, where's the cabinet? :)


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#10 Shoopity

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Posted 11 February 2016 - 11:41 PM

look, same lights, different pf image

I think that's JP's graphic.  And I looked at the when I started, but I liked the other playfield graphics better.  I suppose I can try moving the inserts from JP's to this one...



#11 nodz509

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Posted 12 February 2016 - 02:04 AM

awesome downloading now, ive played many many hours on the lawlor system 11 trifecta of perfecta  WW, ES, FH and i am stoked as can be that 1 of the 3 is right here for VPX already AND its  by the guy that did my fav DE star wars and all the scripting on AMH!   thanks for sharing your WIP it will be a blast to see this come together



#12 Ben Logan

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Posted 12 February 2016 - 02:54 AM

Here's a link to the ROM :

 

http://www.vpforums....30ce66f6130b649



#13 Ben Logan

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Posted 12 February 2016 - 03:04 AM

Vanlion - Your new Rudy head looks awesome. Super job! Overall I think it plays pretty well. Ball could maybe use a little more weight. The main critique I have to offer is with regard to the lighting. Looks kinda washed out. I know you mentioned this yourself, Shoop. But - the flow of the ball is there. I think this a solid WIP, and I'm really looking forward to further updates.

 

Off to play another round...



#14 STAT

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Posted 12 February 2016 - 11:43 AM

Also cant wait for the final Rudi ... this Game was "my Friend" in my Youth ;)


Edited by STAT, 12 February 2016 - 11:43 AM.


#15 wrd1972

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Posted 12 February 2016 - 11:58 AM

Shoopity,

I started last night tweaking your table against my real FH, and have made a lot of progress. When I add a table to my cab, I change the backdrop settings to be the exact same as if I were standing in front of the real thing. I have done a lot of work in the apron area, the ramps and especially Rudy. Basically, just moving the pieces around to match the real thing. Rudy required a lot of tweaking and as now, he looks dead nuts identical the real machine in terms of his head position.

 

The invisible functional and clear plastic ramps needed a good bit of tweaking as well but are now properly proportioned. If you would, allow me a few more days to dial in the physical objects on your table and I will return it to you for further edits. So dont make too many edits yet. It looked really good to start but now its simply getting more accurate.


Edited by wrd1972, 12 February 2016 - 12:26 PM.

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#16 Nemo

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Posted 12 February 2016 - 04:12 PM

Downloading now......... thanks guys, this one of my best pinball memories back in the day !

 

Going to give this one a spin tonight  :tup:


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#17 arngrim

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Posted 12 February 2016 - 07:26 PM

ok, here is the script with sounfx added to mute sounds

 

Attached File  funhuose shoopity.txt   27.45KB   9 downloads

 

for my other suggestions, the table is too bright, in the sense that if i lower the night day option, the lights are too white and it doesn't look dark

 

the gravity is too high, i feel it next to the flippers especially, the ball is like attracted to a magnet below the flippers so that i try to let the ball rebound between flippers and it does go down quickly

 

can you add sounds to ramp passes?



#18 32assassin

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Posted 12 February 2016 - 09:22 PM

very nice,  

you might want to add the bumper caps from the Earthshaker Night Mod table

 

http://www.vpforums....&showfile=10252

 

 

they look better and are more accurate to the actual table.


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#19 wrd1972

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Posted 13 February 2016 - 03:18 PM

Hey Shoopity,

I am almost done. Maybe another day or two. I have added absolutely tons of detail to your table...objects too countless to list. The physical ramps and Vanlions ramps plus Rudy are now perfect. Every other object is exactly proportioned. Expect the table back in the next day or so for you to continue your work. Have not touched physics except for plungers. No lighting either. You guys know these areas better than I do.

 

Here is a teaser pick of the my progress:

fhteaser_t.jpg

 

This one is gonna be a good one guys.


Edited by wrd1972, 13 February 2016 - 11:39 PM.

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#20 singinfool64

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Posted 13 February 2016 - 09:02 PM

Wow.... lookin' forward to the finished product, and it already plays well!