Jump to content



Photo
* * * * * 3 votes

Dirty Harry(Williams1995) shiny mod[Visual Pinball X MOD]


  • Please log in to reply
60 replies to this topic

#1 flupper1

flupper1

    Enthusiast

  • Members
  • PipPipPip
  • 464 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Visual Pinball

Contributor

Posted 16 January 2016 - 02:35 PM

Posted Image


File Name: Dirty Harry(Williams1995) shiny mod

File Submitter: flupper1

File Submitted: 16 Jan 2016

File Category: VPX/VPinMAME - MOD Tables

Author(s): Knorr and Flupper
Manufacturer: Williams
Year: 1995
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Again based on the most excellent work of Knorr! Changes compared to his 2.0 version:
- Retextured warehouses with Blender generated ambient occlusion map, including the plastics below the warehouses
- Gun replaced by shiny version
- Replaced bullethole plastics with new primitives and textures
- Added Blender generated ambient occlusion map on the playfield
- Replaced environment map
- Added pinblades with option to switch on/off, is in the beginning of the script
 


Click here to download this file



#2 bolt

bolt

    VPF Veteran

  • VIP
  • 5,159 posts
  • Location:Kiel / Schleswig Holstein

  • Flag: Germany

  • Favorite Pinball: JP's Deadpool, Harlem Globetrotters, Spiderman and much more

Posted 16 January 2016 - 04:18 PM

Looks super, thanks you for the mod.


Posted Image

#3 BobAlbright

BobAlbright

    Pinball Wizard

  • Platinum Supporter
  • 2,304 posts
  • Location:York, Pa. USA

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 16 January 2016 - 06:18 PM

   I keep getting an error at line 104--it doesn't like the dh_lx2 rom. Same error on the 1.7 version

I should add that I do have the correct rom. And downloaded it again just in case the original got corrupted somehow. Based on some of the posts, it's working for some of you. Hmmm

Edited by BobAlbright, 16 January 2016 - 10:21 PM.

"and in the end , the love you take is equal to the love you make"


#4 jsncarter

jsncarter

    Hobbyist

  • Platinum Supporter
  • 42 posts
  • Location:Birmingham

  • Flag: United States of America

  • Favorite Pinball: Bram Stoker's Dracula, Attack from Mars, Scared Stiff, Theatre of Magic

Posted 16 January 2016 - 08:03 PM

Awesome Mod.  The gun and reflections on the playfield from the gun look so good on my setup.   Thanks for the MOD flupper1 and thanks for the great table Knorr


jsncarter___pinball-pc.png

 


#5 vampirolatino2

vampirolatino2

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,430 posts

  • Flag: Spain

  • Favorite Pinball: Medieval Madness

Posted 16 January 2016 - 09:45 PM

Hey! awesome mod and thanks!

Love the new clear ramps, but the rest is too shinny for my liking... if only I could have the clear ramps..



#6 flupper1

flupper1

    Enthusiast

  • Members
  • PipPipPip
  • 464 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Visual Pinball

Contributor

Posted 16 January 2016 - 10:30 PM

@vampirolatino2: you can always ...

- open Knorr's original and my mod at the same time in VPX

- delete the 2 clears ramps in the original

- switch to my mod, select and copy the ramps

- switch to the original, paste the ramps

- the clear ramps do not use any texture, so define (or copy) a material (from my mod)

- import my environment HDR image to the original (you can find it under Lighting in the table options)

Should work more or less. But they will not look like in my mod without the environment HDR image.



#7 vampirolatino2

vampirolatino2

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,430 posts

  • Flag: Spain

  • Favorite Pinball: Medieval Madness

Posted 16 January 2016 - 11:02 PM

@vampirolatino2: you can always ...

- open Knorr's original and my mod at the same time in VPX

- delete the 2 clears ramps in the original

- switch to my mod, select and copy the ramps

- switch to the original, paste the ramps

- the clear ramps do not use any texture, so define (or copy) a material (from my mod)

- import my environment HDR image to the original (you can find it under Lighting in the table options)

Should work more or less. But they will not look like in my mod without the environment HDR image.

 

I'll see what I can do, not an expert as you guys :D thanks!!



#8 StevOz

StevOz

    Pinball Fan

  • VIP
  • 1,721 posts
  • Location:Nirvana

  • Flag: Australia

  • Favorite Pinball: Scared Stiff



Posted 16 January 2016 - 11:13 PM

Shiny mod is shiny, really liked the original version and liking this look even more, thanks all involved. Now I've got to go and get me some Dirty Harry sunglasses. ..:)


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#9 Fulltilt

Fulltilt

    Proud VirtuaPin owner!

  • VIP
  • 274 posts
  • Location:Florida

  • Flag: United States of America

  • Favorite Pinball: AFM, T2 and World Cup Soccer I play alot of for REAL recreations but Scarface for an original creation is awesome! Recently I have been playing alot of Dozer316's tables. All table authors are awesome!!! Thank you all :)

Posted 17 January 2016 - 12:02 AM

Really enjoy the original version by Knorr but this is great too .. nothing wrong with 2 versions in the cab!

 Very nice work, thanks :D


42" VirtuaPin Cab

| AMD FX8150 CPU | ASUS Crosshair Formula IV Motherboard | 8gig Crucial Ballistix DDR3 1600 | EVGA Geforce GTX 1070 |

| 42" Commercial Grade 1080p LCD Playfield Monitor | Corsair RM750 PSU | Flipper Fidelity 2.1 Sound System |

| AOC LED 27" Monitor(Backglass) | Samsung 128gig SSD - Win7 |


#10 nicco84

nicco84

    Enthusiast

  • Members
  • PipPipPip
  • 150 posts

  • Flag: Italy

  • Favorite Pinball: medieval madness

Posted 17 January 2016 - 01:51 PM

i'm lookin for the sixth star to vote but i find only five


Edited by nicco84, 17 January 2016 - 01:52 PM.


#11 zany

zany

    3D Beer Drinker

  • VIP
  • 1,644 posts

  • Flag: Sweden

  • Favorite Pinball: Medieval Madness



Posted 17 January 2016 - 02:21 PM

YEEEES......this is how plastic ramps should look in all VP tables!
Well done!!! :D



#12 BobAlbright

BobAlbright

    Pinball Wizard

  • Platinum Supporter
  • 2,304 posts
  • Location:York, Pa. USA

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 17 January 2016 - 07:39 PM

   I keep getting an error at line 104--it doesn't like the dh_lx2 rom. Same error on the 1.7 version

I should add that I do have the correct rom. And downloaded it again(and it tests fine in the Pinmame setup menu) just in case the original got corrupted somehow. Based the posts, it's working for some of you. All my other VPX tables work just fine. The original DH VPX did work. Anyone have any ideas ? Thanks       ​


"and in the end , the love you take is equal to the love you make"


#13 Guus

Guus

    Enthusiast

  • Members
  • PipPipPip
  • 234 posts

  • Flag: Netherlands

  • Favorite Pinball: VPX

Posted 17 January 2016 - 10:22 PM

The ramps(wire and plastic) and the gun-ball-launcher are amazing looking!

 

Terminator 2 VPX by 32assassin could use your still too :)



#14 BobAlbright

BobAlbright

    Pinball Wizard

  • Platinum Supporter
  • 2,304 posts
  • Location:York, Pa. USA

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 18 January 2016 - 02:21 PM

Nobody have any ideas on this? Since doing what I mentioned below, I have deleted the nvram from Pinmame. I even went into registry and deleted the rom info there. I can play the VP 9 version of the game with no issues. The X version plays a lot better--sure would like to get it working.

 

 

I keep getting an error at line 104--it doesn't like the dh_lx2 rom. Same error on the 1.7 version

I should add that I do have the correct rom. And downloaded it again(and it tests fine in the Pinmame setup menu) just in case the original got corrupted somehow. Based the posts, it's working for some of you. All my other VPX tables work just fine. The original DH VPX did work. Anyone have any ideas ? Thanks       ​​


"and in the end , the love you take is equal to the love you make"


#15 flupper1

flupper1

    Enthusiast

  • Members
  • PipPipPip
  • 464 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Visual Pinball

Contributor

Posted 18 January 2016 - 05:22 PM

@bobalbright: I am certainly no expert on rom issues, but did you try to delete the nvram file? it is in Visual Pinball\VPinMame\nvram\dh_lx2.nv and then restart VPX with DH



#16 BobAlbright

BobAlbright

    Pinball Wizard

  • Platinum Supporter
  • 2,304 posts
  • Location:York, Pa. USA

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 18 January 2016 - 05:34 PM

Yeh Flupper--deleted nv from Pinmame--didn't work.  What really perplexes me is that I can play DH with VP992--the non VPX version


Edited by BobAlbright, 18 January 2016 - 05:35 PM.

"and in the end , the love you take is equal to the love you make"


#17 greeze

greeze

    Enthusiast

  • Members
  • PipPipPip
  • 177 posts

  • Flag: United Kingdom

  • Favorite Pinball: Cirqus Voltaire, Attack from Mars, Theatre of Magic & Medieval Madness

Posted 18 January 2016 - 06:18 PM

Amazing! Thank you :)


Cabinet Build YouTube Channel: https://www.youtube....78ywgSq46UXFqjw

 


#18 BobAlbright

BobAlbright

    Pinball Wizard

  • Platinum Supporter
  • 2,304 posts
  • Location:York, Pa. USA

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 19 January 2016 - 01:17 AM

Probably should have mentioned when j get that error at line 104. I get "cannot create activex component"

"and in the end , the love you take is equal to the love you make"


#19 nicco84

nicco84

    Enthusiast

  • Members
  • PipPipPip
  • 150 posts

  • Flag: Italy

  • Favorite Pinball: medieval madness

Posted 19 January 2016 - 08:37 AM

- check your rom in the script
- check your rom in dir in vpinmame
- have you registered b2s?
- check unblock all dll for b2s registry

I remember that when this problems come out is connected to b2s or to rom... Didn't remeber

#20 BobAlbright

BobAlbright

    Pinball Wizard

  • Platinum Supporter
  • 2,304 posts
  • Location:York, Pa. USA

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars

Posted 19 January 2016 - 03:02 PM

   Thanks for your reply Nicco. I have the correct rom and it tests fine in Pinmame setup. VP9 DH plays just fine. I registered the B2s again. Where do I "check unblock all dlll for b2s registry"?


"and in the end , the love you take is equal to the love you make"