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  • Submitted: Jan 16 2016 02:26 PM
  • Last Updated: May 05 2016 08:19 PM
  • File Size: 174.35MB
  • Views: 26457
  • Downloads: 7,431
  • Author(s): Knorr and Flupper
  • Manufacturer: Williams
  • Year: 1995
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 02 Mar 2016 Download Dirty Harry(Williams1995) 1.9 shiny mod 1.7 mod
  • 30 Jan 2016 Download Dirty Harry(Williams1995) shiny mod 1.7 mod
  • 16 Jan 2016 Download Dirty Harry(Williams1995) shiny mod 1.7 mod

Download Dirty Harry(Williams1995) shiny mod 2.0

* * * * * 44 Votes



Screenshots
Again based on the most excellent work of Knorr! Changes compared to his 2.0 version:
- Retextured warehouses with Blender generated ambient occlusion map, including the plastics below the warehouses
- Gun replaced by shiny version
- Replaced bullethole plastics with new primitives and textures
- Added Blender generated ambient occlusion map on the playfield
- Replaced environment map
- Added pinblades with option to switch on/off, is in the beginning of the script
 




This looks exceptional......!!  Well done on the mod.

One of the best VP mods !

 

A great table in terms of gameplay looks great now too.

 

Thanks, we hope to see more releases like this one :D

Absolut fantastic mod

 

this should be the new standard for transparent ramps.

from now on all new mods from flupper1 will replace the original tables in my cabinet

Absolut fantastic mod

 

this should be the new standard for transparent ramps.

from now on all new mods from flupper1 will replace the original tables in my cabinet

This x 1000 !!!

The table looks stunning, and plays as good as it looks.

Nice X 1000

gosh, gives me the kick to integrate VPinball X.

Want to see this shiny mod in real, looks so good on the picture

really great

Photo
hauntfreaks
Jan 24 2016 09:54 AM

 awesome job.... cant wait to see whats going o be next....thanks

Sweet materials you have there!

I am having problems with latest Controller.vbs loading a b2s glass.    In "Users/Controller.txt", is anyone having problems with an ActiveX error appearing when "forcedisableB2s=0" as it should be when a backglass is supposed to load?

Thx, great work!!! ;)


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