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Hook [VP 9.x Desktop MOD]


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#1 Sandro

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Posted 02 June 2015 - 04:00 PM

Posted Image


File Name: Hook

File Submitter: Sandro

File Submitted: 02 Jun 2015

File Category: VP/VPinMAME 9.x - MOD Tables

Author(s): javier1515, Sandro(Desktop conversion)
Manufacturer: Data East
Year: 1992
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Desktop conversion of javier1515 PhysMod Fullscreen Table    


Click here to download this file



#2 dark

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Posted 02 June 2015 - 04:08 PM

If you select the 'PirateTownP" 3D mesh you'll notice it's been rotated 10 degrees so that in FS you could read/see the 'special,extra ball and 10 mill' lights.  It's more evident that the rotation has been made in this desktop view so you may want to change that value back to 0.

 

Thanks for doing the conversion.


Edited by dark, 02 June 2015 - 04:16 PM.


#3 Sandro

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Posted 02 June 2015 - 04:43 PM

If you select the 'PirateTownP" 3D mesh you'll notice it's been rotated 10 degrees so that in FS you could read/see the 'special,extra ball and 10 mill' lights.  It's more evident that the rotation has been made in this desktop view so you may want to change that value back to 0.

 

Thanks for doing the conversion.

Thank you for that. I would never catch these things and so I'm greatly appreciated for the assistance!! Done and Done :) How do I update the file?



#4 hmueck

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Posted 02 June 2015 - 05:07 PM

Go to your table download, there should be a "upload new version" button.
8d77b14cefcde7826ea64b9691b67e86.jpg
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#5 dark

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Posted 02 June 2015 - 05:16 PM

 

If you select the 'PirateTownP" 3D mesh you'll notice it's been rotated 10 degrees so that in FS you could read/see the 'special,extra ball and 10 mill' lights.  It's more evident that the rotation has been made in this desktop view so you may want to change that value back to 0.

 

Thanks for doing the conversion.

Thank you for that. I would never catch these things and so I'm greatly appreciated for the assistance!! Done and Done :) How do I update the file?

 

No problem always glad to be of assistance, do as hmueck demonstrated but be aware that updating will require re-approval of the submission.



#6 Sandro

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Posted 02 June 2015 - 06:46 PM

 

 

If you select the 'PirateTownP" 3D mesh you'll notice it's been rotated 10 degrees so that in FS you could read/see the 'special,extra ball and 10 mill' lights.  It's more evident that the rotation has been made in this desktop view so you may want to change that value back to 0.

 

Thanks for doing the conversion.

Thank you for that. I would never catch these things and so I'm greatly appreciated for the assistance!! Done and Done :) How do I update the file?

 

No problem always glad to be of assistance, do as hmueck demonstrated but be aware that updating will require re-approval of the submission.

 

Thank You guys for your assistance!! Table updated.



#7 StevOz

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Posted 04 June 2015 - 10:16 AM

Cool awaiting to try it upon approval.

 

Cheers!


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#8 Noah Fentz

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Posted 04 June 2015 - 11:09 AM

Approved. :)

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#9 StevOz

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Posted 04 June 2015 - 12:00 PM

Al right, thanks Noah, almost getting biblical there at risk of breaking rules, still know you should have a 2IC at the very least. :)

 

Very Nice mod Sandro , though somewhat curious as to your X/Y Scale settings and why you selected those ratios?

 

They are not really far out, though depending on your monitor, not entirely accurate either, that said as you and I know any adjustments will mean certain flashers maybe slightly out of place.

 

I have a thread I started for your consideration and reference...

 

http://www.vpforums....topic=29900&hl=

 

Thanks!


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#10 Sandro

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Posted 04 June 2015 - 07:11 PM

Al right, thanks Noah, almost getting biblical there at risk of breaking rules, still know you should have a 2IC at the very least. :)

 

Very Nice mod Sandro , though somewhat curious as to your X/Y Scale settings and why you selected those ratios?

 

They are not really far out, though depending on your monitor, not entirely accurate either, that said as you and I know any adjustments will mean certain flashers maybe slightly out of place.

 

I have a thread I started for your consideration and reference...

 

http://www.vpforums....topic=29900&hl=

 

Thanks!

Great!! Thank you for that!! There is no real reason why I choose certain angles. I am just going by trial and error really until it looks acceptable to me. I am very familiar with Visual Pinball but very unfamiliar with it's workings within the editor, so there is no specific reason why I choose certain angles but your thread will definitely be taken into consideration when converting future tables. I have already converted a few so those will likely be released as is and hopefully there good enough. :) I was just starting to get frustrated with the lack of Desktop support for these really beautiful newer tables. I just wanna give back a little and to provide all the ability to enjoy these tables. :)



#11 bha19

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Posted 05 June 2015 - 09:50 AM

If I use version 9.9.0 I get no ball in shooter lane, if I use physics mod 5 the game plays but I got ball stuck on ramp at the exit to the inlane so which version of vp should I be using? thanks again for a great table.



#12 Sandro

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Posted 05 June 2015 - 02:39 PM

If I use version 9.9.0 I get no ball in shooter lane, if I use physics mod 5 the game plays but I got ball stuck on ramp at the exit to the inlane so which version of vp should I be using? thanks again for a great table.

It is a MOD of the Physmod 5 Fullscreen release, so definitely use the PhysMod version of visual pinball. In regards to the ball getting stuck, I can't help you there. For me I have yet to experience a ball stuck scenario so it may have been a fluke occurrence when you were playing and hopefully won't happen often if at all anymore.