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SUPPORT TOPIC File Information

  • Submitted: Jun 02 2015 03:39 PM
  • Last Updated: Jun 02 2015 06:44 PM
  • File Size: 82.13MB
  • Views: 6829
  • Downloads: 1,240
  • Author(s): javier1515, Sandro(Desktop conversion)
  • Manufacturer: Data East
  • Year: 1992
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 02 Jun 2015 Download Hook PysMod v1.0

Download Hook PysMod v1.0

* * * * - 6 Votes



Screenshots
Desktop conversion of javier1515 PhysMod Fullscreen Table    




TABLE reads well but does not leave the ball.I hope you can solve. THANK YOU!

Photo
Nathan 1980
Jun 02 2015 06:28 PM

Excellent, thank's Sandro!

TABLE reads well but does not leave the ball.I hope you can solve. THANK YOU!

Use the physmod 5 version of VP.  Everything works fine with it.

Great 3D desktop version! Plays great and Thanks!

 

TABLE reads well but does not leave the ball.I hope you can solve. THANK YOU!

Use the physmod 5 version of VP.  Everything works fine with it.

 

Muchas gracias maestro cal81 por el dato, ya lo descarge y ahora si se puede jugar!! Un abrazo!

Muy buena la tabla Sandro, felicitaciones maestro!!! Hace tiempo que queria tener el hook, ojala que sigas haciendo estas mesas maravillosas version escritorio, ya que no hay muchas, y de data east. Un abrazo y mucha suerte!

no sale la bola, y no entiendo lo de usa PHYSMOD 5 VERION OF VP. es otra version de vp?? por que no la veo por ningun lado

Si Lagarto, es una version de VP con las fisicas mejoradas, bajalo de aca http://www.vpforums....7416&hl=physics

 

Saludos y que disfrutes la mesa que se mando nuestro amigo Javier y que modifico Sandro!! (gracias a los dos!!)

Photo
Jeff Grover
Jul 18 2015 05:07 AM

The problem with the ball is that the Options | Backdrop | Physics & Graphics | Contact Friction  is set too high (1)... needs to be a small fraction, like 0.03

 

Even with that fix, the ball seems to travel way to fast, and if you launch the ball as hard as you can with the plunger, it will get stuck at the top of the first wire chute.

 

Needs some work.

The problem with the ball is that the Options | Backdrop | Physics & Graphics | Contact Friction  is set too high (1)... needs to be a small fraction, like 0.03

 

Even with that fix, the ball seems to travel way to fast, and if you launch the ball as hard as you can with the plunger, it will get stuck at the top of the first wire chute.

 

Needs some work.

I haven't had any issues yet, but that's on my machine. Thanks for the desktop conversion and physmod5 makes the tables closer to real pinball, a lot closer! An easy fix for the ball speed: change the table slope to 5.7 in both input blocks instead of 6. Making the slope 5.7 slows the ball a bit and makes it a little easier to get up the ramps. Sandro, can you do the same thing for The Flintstones or No Fear: Dangerous Sports tables with physmod5 for the desktop? I was thinking, so I added this solution. It depends on what combo you are using for the outcome of the table play. I use physmod5 on top of physics 920, some people might have physmod5 in combo with 921, 990, 991 and so on and this may give some issues with a certain table.


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