I use the dB2S editor since two weeks. To search the missing top standup target lights for spectrum I searched for a way to make every Lamp, Solenoid and GI String visible to see in live action where these processes are, that I do need to finish my backglass project.
You can see after you start Spectrum, that every lamp on the playfield is going to be seen on the dB2S screen. The same goes to Solenoid and GI String.
L*_ = Lamp (ROM ID type: Lamp). results are (initial state named in the editor): on, on inverted, off, off inverted as colour I used in this case red. Every output or input does have an ID. In dB2S it is named as ROM-ID. I used on the top left the number. For example the first one is ROM ID: 1
Here is the order for one example shown. The picture shows this in the short display view. This goes on till 150 or 300, But I did not have the time to include every Solenoid and every GI String till ROM Id 300. (In theory there could be more than 300 ID used.) So we need to try this out also for a full understanding.
ROM ID: 1 (on, oni, off, offi) means on, on inverted, off, off inverted
L*_ = Lamp and shown as red dodge colour: on, on inverted, off, off inverted
For S.. = Solenoid and shown as yellow dodge colour: on, on inverted, off, off inverted
GI_ = GI String and shown as blue dodge colour: on, on inverted, off, off inverted
I am very confident to find my missing minimal four Lamps for spectrum. 