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dB2S file for live game pinball examination

dB2S

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#1 bassgeige

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Posted 03 May 2015 - 05:17 PM

I was stuck with Spectrum and had the idea to create a dB2S file for the deeper examination of a pinball behavior right inside the real live game. The dB2S can be used for every Table and needs just to be renamed to the table name. Is this a useful idea?

 

Below is a screensot from my first try with Spectrum and the corresponding ROM inside the real game.

 

Incase you think its good to use I will upload it today so everyone can try it out.

 

 

 

 

 

 

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#2 bassgeige

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Posted 03 May 2015 - 07:46 PM

Use this tool dB2S it like any other dB2S file. You can see live what happens in your dB2S screen.

 

The file is not the final release You can see very much already! I do not have the time today to fully complete them today.

 

 

 

 

 

 

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Edited by bassgeige, 04 May 2015 - 07:15 PM.


#3 gtxjoe

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Posted 03 May 2015 - 08:46 PM

Interesting...  what are the 4 columns for each light/solenoid/gi?



#4 bassgeige

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Posted 04 May 2015 - 02:08 AM

I use the dB2S editor since two weeks. To search the missing top standup target lights for spectrum I searched for a way to make every Lamp, Solenoid and GI String visible to see in live action where these processes are, that I do need to finish my backglass project.

 

You can see after you start Spectrum, that every lamp on the playfield is going to be seen on the dB2S screen. The same goes to Solenoid and GI String.

 

 

L*_ = Lamp (ROM ID type: Lamp). results are (initial state named in the editor): on, on inverted, off, off inverted as colour I used in this case red. Every output or input does have an ID. In dB2S it is named as ROM-ID. I used on the top left the number. For example the first one is ROM ID: 1

Here is the order for one example shown. The picture shows this in the short display view. This goes on till 150 or 300, But I did not have the time to include every Solenoid and every GI String till ROM Id 300. (In theory there could be more than 300 ID used.) So we need to try this out also for a full understanding.

 

ROM ID: 1 (on, oni, off, offi) means on, on inverted, off, off inverted

 

L*_ = Lamp and shown as red dodge colour: on, on inverted, off, off inverted

For S.. = Solenoid and shown as yellow dodge colour: on, on inverted, off, off inverted

GI_ = GI String and shown as blue dodge colour: on, on inverted, off, off inverted

 

 

I am very confident to find my missing minimal four Lamps for spectrum. :)

 

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#5 bassgeige

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Posted 08 May 2015 - 09:17 PM

The idea worked. The new version can be more finetuned to match the original in even more aspects.



#6 bassgeige

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Posted 10 May 2015 - 05:04 PM

The versions can be loaded also from http://www.vpforums....&showfile=10969.

 

I did not include more than the inside the dBS2 visible Lamps, Solenoids and GI Strings. Incase you need more Lamps, Solenoids and GI Strings or you have noticed anything you like to be seen in possible future versions please leave a comment. The file is easy to use and in the case of need editable for each own working task.







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