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Cactus Canyon High Noon Night Mod [VP 9.x Cabinet FS MOD]


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#1 LoadedWeapon

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Posted 19 January 2015 - 01:11 AM

Posted Image


File Name: Cactus Canyon High Noon Night Mod

File Submitter: LoadedWeapon

File Submitted: 18 Jan 2015

File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): Lord Hiryu
MRCMRC
Sheltemke
JPSalas
Epthegeek
thewool
UncleWilly
Koadic
AaronJames
LoadedWeapon
Manufacturer: Williams
Year: 1998
Permission to MOD?: Yes, with approval


Well this is Cactus Canyon High Noon Night Mod... A lot of people have contributed to this table over the years to help make it what it is today so thanks to everyone that has ever worked on this table.
 
Table must be played on VP990+
 
I get messages to make the tables darker and to make them lighter so I included dark and dusk mod..
 
A lot of people worked on this table so if I missed anything or anyone please let me know and I will fix it..
Credit:
 
Lord Hiryu: Original table and script
MRCMRC: Original FS mod and update
JPSalas: Helping fix issues and his great code work
Sheltemke: High Noon full graphic Update and fixes
Epthegeek: High res pictures
thewool: Help High Noon update and textures
UncleWilly: Primitive animations and code help
Koadic: Primitive animations and code help
Grizz: Artwork and textures
Aaron James: Thanks for the original NM and all your work
Dark: Primitives and textures 
Zany: Primitives and textures
JimmyFingers: GI Code 
LoadedWeapon: Reworked textures added new lighting and GI, script update, primitives and new textures etc.. really can't remember everything but Enjoy it :)
 
 
 


Click here to download this file



#2 randr

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Posted 19 January 2015 - 04:52 AM

Looks good. Will try this out this week

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#3 hauntfreaks

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Posted 19 January 2015 - 05:41 AM

Just threw the dusk table in my cab... looks and plays great... if I had any complaint it would be the guns are a bit dark...

 

EDIT: I brightened up the guns a bit for my own personal preferences.... 

 

16314561642_2ce74e9a17_c.jpg


Edited by hauntfreaks, 19 January 2015 - 06:19 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#4 BobAlbright

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Posted 19 January 2015 - 01:27 PM

Thanks again LW--another nice job.


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#5 zany

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Posted 19 January 2015 - 02:37 PM

Looks really nice......will try it out as soon as i get home from work! :D



#6 boiydiego

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Posted 19 January 2015 - 04:00 PM

Just threw the dusk table in my cab... looks and plays great... if I had any complaint it would be the guns are a bit dark...

 

EDIT: I brightened up the guns a bit for my own personal preferences.... 

 

16314561642_2ce74e9a17_c.jpg

how can this be done ? where in the script ? also always had troubles with the dmd size there is a big black frame around the dmd having it only with cactus canyon how to fix this ? 


Edited by boiydiego, 19 January 2015 - 04:02 PM.

boiydiego___gebruik-n2kbkyc.png


#7 LoadedWeapon

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Posted 19 January 2015 - 04:42 PM

Just threw the dusk table in my cab... looks and plays great... if I had any complaint it would be the guns are a bit dark...
 
EDIT: I brightened up the guns a bit for my own personal preferences.... 
 
16314561642_2ce74e9a17_c.jpg

how can this be done ? where in the script ? also always had troubles with the dmd size there is a big black frame around the dmd having it only with cactus canyon how to fix this ?
its not in the script the picture has to be axtracted the brightened and put back in.. I will adjust it and make an update. It is kinda dark for that version..

#8 hauntfreaks

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Posted 19 January 2015 - 06:20 PM

 

its not in the script the picture has to be axtracted the brightened and put back in.. I will adjust it and make an update. It is kinda dark for that version..

 

 Hi... what I did was lightened the gun barrels only the rest of the apron has been left alone... also while I was working on the barrels they had a bit of compression artifacts, I worked those out as well...

LW you are a true asset to VP and the movement to upgrade these tables with the newest VP technologies.... I personally cant thank you enough...   


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#9 Guus

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Posted 23 January 2015 - 11:40 PM

Great table, thanks!

 

But one major bug: the ball falls under the first launch-ramp: http://imgur.com/NBj8vfr



#10 FlipperManiac

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Posted 24 January 2015 - 05:43 PM

This table is much better than the night version I was using, version 1.2. But, I notice that as in some previous versions, the "High Noon" and "Bart Bros" lights are reversed, that is, when you kill all three Barts, the High Noon light in the center lights up and when you finally get to High Noon, the "Bart Bros" light lights up.

 

Looked all through the script, tried to swap lights 73 and 81 and some other things, but can't fix this. Can someone point me in the right direction here as to what script changes to make to solve this?

 

Thanks, Randy



#11 LoadedWeapon

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Posted 24 January 2015 - 05:54 PM

Was the old table right or mine? I do all the lights from the manual so unless the manual is wrong then it should be right.. I can look at it tonight after work..

Edited by LoadedWeapon, 24 January 2015 - 06:00 PM.


#12 FlipperManiac

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Posted 24 January 2015 - 05:59 PM

The older version that I've been using, 1.2 VP916 had the lights working properly.  If I remember correctly, it was the first one that was correct, the ones before also had reversed lights.

 

I seem to recall a discussion on the forums about this, but can't seem to find it now. 



#13 LoadedWeapon

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Posted 24 January 2015 - 06:01 PM

The manual could be wrong then.. not the first time. I will fix it

#14 FlipperManiac

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Posted 24 January 2015 - 06:04 PM

Thanks for your help, LW.  And for these great new night mods.  (I personally prefer the dusk versions.....)

Randy



#15 jimlee2469

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Posted 24 January 2015 - 07:19 PM

Great tables added this and the day mod to my collection. Thanks for the hard work.

#16 LoadedWeapon

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Posted 24 January 2015 - 09:35 PM

Ok tables Updated! :)



#17 arngrim

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Posted 24 January 2015 - 09:39 PM

if i remember, aaron james was mapping the lights and solenoifd flashers differently to his taste



#18 bolt

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Posted 24 January 2015 - 10:17 PM

Thank you for the update. This table is very good.

 

 

Error at start:

 

Line 968:             Object.alpha = FlashLevel(nr) (Object required)

 

Please help LW.

 

 

regards

 

bolt


Edited by bolt, 24 January 2015 - 10:30 PM.

Posted Image

#19 BobAlbright

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Posted 24 January 2015 - 11:31 PM

LW---thanks for the update, but bolt beat me to it. I'm getting the same error on line 968


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#20 FlipperManiac

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Posted 25 January 2015 - 12:24 AM

Same error here also, if I disable that line, then get another error on similar line 975, disable that, table works but with the three red flashers and "Shoot to Collect" backlight locked on. Tried some things to correct it, didn't want to be a nag/pain, but failed.

The swapped insert lights are correct now though.

 

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