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Playboy (Bally 1978)FS [VP 9.x Cabinet FS]

Playboy 1978 ICPjuggla gtxjoe Bally

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#1 ICPjuggla

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Posted 20 August 2014 - 09:32 PM

Posted Image


File Name: Playboy (Bally 1978)FS

File Submitter: ICPjuggla

File Submitted: 20 Aug 2014

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): ICPjuggla and gtxjoe
Manufacturer: Bally
Year: 1978
ROM: Link to ROM
Permission to MOD?: Yes, with approval


Playboy for VP9.9.0
by ICPjuggla and gtxjoe
 
This is a 'from scratch' build using VP primitive objects.  Both VP 9.9 and Physmod 5 versions included in the release
 
Press F6 to configure table ROM settings, ie, 3 or 5 ball/ difficulty settings
 
Have a look at the options in the script. Your are able to select the controller, 
DMD rotation, tinted playfield, flasher and GI on or off option's, 
toggle button for VP mechanical sounds on/off, ball size and ROM name.
 
Special thanks to:
- Lord Hiryu for the amazing redraw of the playfield, plastics and apron
- zany for the playboy logo's for the flippers and the tint idea
- dark for the primitive ball stop
- inkochnito for the F6 DIP switch settings
- Jimmyfingers/unclewilly for halo lighting approach


Click here to download this file


cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#2 LoadedWeapon

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Posted 20 August 2014 - 09:35 PM

Looks great! Thanks guys  :otvclap:



#3 RNunez187

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Posted 20 August 2014 - 09:44 PM

Nice surprise! Thanks!

stfsgv.png


#4 zany

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Posted 20 August 2014 - 10:00 PM

Looks awesome...cant wait to play it!
And thanx for the cred! :D



#5 Slydog43

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Posted 20 August 2014 - 10:33 PM

another great release, thanks.



#6 Shadowsclassic

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Posted 20 August 2014 - 11:51 PM

Great job guys!  The Physics mod is amazing, you can actually feel the weight of the ball!   And so many options, never give an OCD person so many options. Lol.



#7 The Loafer

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Posted 21 August 2014 - 12:17 AM

... And the hits keep coming. Wow, thanks guys. Looks like tonight is a freakin' cab night!

#8 xzotic

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Posted 21 August 2014 - 01:20 AM

Timing for this is unbelievable. I have a mate who just bought a playboy 78 visiting tomorrow to see my cab and hasn't visited in about a year. He was keen to see the VP version and now I have this to show! Fantastic!

 

Just one thing I noticed on physmod 5 - for some reason the ball slows down at the exit of the plunger lane? Maybe hitting the top silver piece on the way through? A hard plunge will clear it otherwise ball will slow and drop back down plunger lane. Maybe I can reduce the ball size as you have that in the script?

 

Also if anyone is up for doing a night mod of this table that would be awesome (with author's permission of course)!


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#9 gtxjoe

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Posted 21 August 2014 - 02:29 AM

I ran into that while building and adjusted the inside wall where the ball exits the shooter lane.  Looks like it needs to be tweaked more.  I think the ball catches the corner of that wall, starts to spin counterclockwise and then hits the outside wall, and the CCW spin cause the ball to stop moving up if its not moving fast enough

 

You can fix by zooming into the top corner of the table, right click on the black outlined curved wall, and select wall405.  Once its selected, just use the left arrow key to move it left until it looks like the ball will not catch the corner of that wall.

 

We can release an update in a few days.  PM me if you can't figure it out, don't wan to disappoint your friend :)



#10 aldiode

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Posted 21 August 2014 - 03:30 AM

Awesome work guys! I thought the version I had was pretty good but this one is quite an improvement. The physics mod version is top notch for realism.

 

Thanks Again!

AL

 

PS. Any thoughts on completing the series? We only need Playboy 35th Anniversary and Sexy Girl to complete the Playboy collection!



#11 dboyrecords

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Posted 21 August 2014 - 03:53 AM

Wow! Sexy on so many levels!!! Great job!

#12 arngrim

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Posted 21 August 2014 - 06:54 AM

with the disable sounds routine please joe :)
i guess the table have switches that are shared with more than one object? so i would need to intervene too for dof

#13 unclewilly

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Posted 21 August 2014 - 10:57 AM

Sweet. Just saw this.
Can't wait to grab this

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#14 The Loafer

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Posted 21 August 2014 - 01:32 PM

Tried it very late last night, very nicely done. Those lights are superbly well implemented, seemingly having a real "glow" to them.

I tried both versions.

Vp9.9.0: it played extremely well, superb in fact with for whatever reason better than average aiming. This is not a bmpr table? It seems to play like one

Physmod5: at first it seemed to have this weird effect where shots seemed to stop unnaturally (ie: ball hits an object and seemed to absorb too die too much). Could be my imagination will need to test more. In saying I also found the ball seemed to be affected by the slope a little too much so I adjusted the slope to 4.5 for both min/max and for my preference this made a big difference in all facets of the game. The ball seemed to be a little slower so the loss of energy when hitting objects was not as pronounced. Had amazing balls and bad balls (ie: realistic) so no complaints here

Note: aside from being in beta, I believe the physmod can play somewhat differently depending on how the default global physics are set up. At least I know on my pc it went from an act of frustration to eternal bliss once I set these up. For this reason it's possible that my own setup interferes with how some of these tables are set up so keep that in mind before adjusting the slope as I did. My intention is not to draw away from the excellence of this release but simply acknowledges that physmod seems to be a tricky experience for many users so just trying to help.

Randr: shaddup! ;)

Icpj: update your sig ;)

#15 gStAv

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Posted 21 August 2014 - 02:59 PM

Just wanted to let you PinballX users know that the sound file

for the table is made and found here

 

Thanks for a super nice table  :otvclap:  :otvclap:


3rs054-6.png


#16 gtxjoe

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Posted 21 August 2014 - 03:31 PM

Arngrim, set cController = 4 to disable VP mech sounds that DOF will take care of.  Let me know if any fixes are needed.  Here is the list of disabled VP sounds if set to 4:

	Line 101: SolCallback(6)     		= "vpmSolSound Soundfx(""Knocker""),"
	Line 102: SolCallback(12)     	= "vpmSolSound Soundfx(""Slingshot""),"
	Line 103: SolCallback(14)     	= "vpmSolSound Soundfx(""Slingshot""),"
	Line 183: 	.InitExitSnd Soundfx("BallRelease"), Soundfx("Solenoid")
	Line 190: 	.InitExitSnd Soundfx("Solenoid"), Soundfx("Solenoid")
	Line 197:        .InitSnd Soundfx("Drop_Fall_C"), Soundfx("droptargetreset")
	Line 331: 		PlaySound Soundfx("flipperup")
	Line 335: 		PlaySound Soundfx("flipperdown")
	Line 349: 		PlaySound Soundfx("flipperup")
	Line 353: 		PlaySound Soundfx("flipperdown")
	Line 434: 	PlaySound Soundfx("left_slingshot")
	Line 454: 	PlaySound Soundfx("left_slingshot")
	Line 486: 			Case 1 : PlaySound Soundfx("bumper_1")
	Line 487: 			Case 2 : PlaySound Soundfx("bumper_2")
	Line 488: 			Case Else : PlaySound Soundfx("bumper_3")
	Line 1635: 	PlaySound Soundfx("target")


#17 RYSr

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Posted 22 August 2014 - 12:26 AM

Nice work!

 

However, I can't get the chimes and tunes to work, I checked the dips #8 and 32 are off as per manual.

I hear the mech sounds but not the game sounds.

I tried ROM versions b, c and d

Rich

 

I found the answer!

 

I kept thinking I was missing a support file and I was right.

I seem to have a samples folder in my VP directory as well as my vpinmame directory.

I copied the Bally sound samples s3250u3.zip to the samples in vpinmame and the sounds magically worked... :rolleyes: :throw:


Edited by RYSr, 22 August 2014 - 12:59 AM.


#18 arngrim

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Posted 22 August 2014 - 06:16 AM

Joe, if you work on an update, can you send mr when it is done so i add the remaining dof events to be added on the script?

#19 Pinhead45

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Posted 22 August 2014 - 06:43 AM

I get a fatal error when I try to play this on VP 9.90, but it seems to play on 9.21. The phymod has the fatal error problem too. This problem only exists with this table. I can't seem to figure this out.

#20 gtxjoe

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Posted 22 August 2014 - 06:32 PM

Arngrim -

Go ahead an update one of the 1.0 releases and get it to me.  I can merge your script changes into the 1.1 release.  So far, I just have to adjust a wall and change one line:  tiltswitch = 7

The inlane switch is shared so you can modify sw24_Hit and sw24a_Hit to separate them

Let me know if any additional sounds need to be disabled when cController = 4

 

Pinhead -

Not sure what that could be.  Try redownloading table, deleting nvram, playboyb,nv, file. Maybe re-install the VP 9.90 standalone download. 







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