When you have a cab with force feedback, it is not nice to heat the flipper sounds, bumper, gears, knocker, toy animation when you have toys that does it.
I manually deleted all the sounds on my table collection, i release some of my mods and eventually, I started to use the methods that Koadic and UW used to disable the mech sounds with just one change of a constant on top of the script.
Here's how to do it, thanks Ggtxjoe for the improvement:
here's the constant
'**********************TABLE OPTIONS******************************************************************************************************************************************************
'-1=VPinMAME, 2=UVP backglass server, 3=B2S backglass server(and implicitely DOF), 4=B2S backglass server, DOF and disable mech sounds
Const cController = 4
'**************************************************************************************************************************************************************************************************
This is the method
And here are examples:
SolCallback(sKnocker)="vpmSolSound Soundfx(""knocker""),"
Sub SolPostUp(Enabled)
If Enabled Then
Post.IsDropped=0
PlaySound Soundfx("postup")
End If
End Sub
Set dtL=New cvpmDropTarget
dtL.InitDrop Array(DT21,DT22,DT23,DT24),Array(21,22,23,24)
dtL.InitSnd Soundfx("DROPTARG"), Soundfx("droptargetreset")
Set dtR=New cvpmDropTarget
dtR.InitDrop Array(DT20,DT19,DT18,DT17),Array(20,19,18,17)
dtL.InitSnd Soundfx("droptarget"), Soundfx("droptargetreset")
any suggestions are welcome
Edited by arngrim, 12 August 2014 - 05:44 PM.






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