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Super Mario Brothers Mushroom World(Gottlieb)(1992)(Edizzle)(V1.3)(FS)(PM5) [VP 9.x Cabinet FS]


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#1 edizzle

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Posted 02 August 2014 - 02:31 AM

Posted Image


File Name: Super Mario Brothers Mushroom World(Gottlieb)(1992)(Edizzle)(V1.3)(FS)(PM5)

File Submitter: edizzle

File Submitted: 01 Aug 2014

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Destruk<br />Zaphod<br />Jive<br />Edizzle
Manufacturer: Gottlieb
Year: 1992
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Yes, without approval


Update 7/22/15
 
Please Play this version in PM5, not VP9.  the ramp shot is still pretty difficult using the right flipper, but much more doable than before.  Not that there are many shots in this game, but PM5 still feels like an improvement for overall feel.
 
I added primitives and things and redid the GI relay so things look a little more nice.
 
I changed the drop target switch calls to be in the array script, rather than taken from the timer interval, in hopes that it might solve the issue of the drop targets once in a while not being up even though the Rom (and respective light) think that it is up.  The problem still persists so I'm convinced it's a Rom issue.
 
***************
Update 8/14/14
 
Thanks Arngrim for the DOF support.  Also minor graphical updates.  Changed backwall lights from 2d image to primitives.  Redid apron, instruction cards, and light world leds.  Increased the flipper strength.  Also, I believe Arngrim's DOF script should resolve the issue that Aussie_Knight_Rider was experiencing.
 
 
Hello all,
 
This is my first release so feel free to report anything you find.
 
Thank you list:
 
Destruk for his VP8 table and allowing Mods
Dark for all his work on the 3d models, lighting, overall improvements to the table, and for being a great guy to work with
gtxjoe for all his assistance on the fading lights, resources I borrowed, and for taking the time to explain things.  Also a great guy to work with
UW for his primitive template table from which I borrowed numerous pieces
The VP community overall for making this hobby so great and ever-advancing
also want to shout out to my two kids for sharing their hand foot mouth disease.  Those two weeks off of work really gave me the time to get this table off the ground!
 
This table is a modded version of Destruk's VP8 table.  The base script is original with lots changes, additions, etc.
 
-Redrawn playfield and all plastics redrawn/redone
-plastic toys given the 3d model treatment (Dark)
-Lots of primitive elements (but not the drop targets which I couldn't figure out how to get working)
-Fading light routines added (gtxjoe)
 
***Known issues:
 
- Once in a while one or more of the drop targets, which are used to advance worlds, will have dropped, but the respective light is lit, and the game is expecting the drop target to be hit, which of course, it cannot.  This means you will not be able to advance worlds.  Also, if you get the Luigi special, this issue will also happen.  The targets will reset when the ball is drained and it will operate normally.
 
When you get video mode, and the GI turns off, when you exit video mode, and the GI is back on, sometimes the playfield lights  will appear dim. I know that it has something to do with the way I implemented the GI turning on/off.  I attempted to fix it but didn't work.
 
If you know the solutions, or find any other issues, feel free to mod, or share the fix.
 
I also made a DB2S backglass.
 
Hope you like it.  This game is of course I redemption table meant for kids.  Not a deep rule set by any means but if you're a mario fan, it's fun.  If you have kids, they will enjoy it.
 
One more thing, this table does not use the normal key for credits so you either have to change the keys or change it to free play.


Click here to download this file



#2 dark

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Posted 02 August 2014 - 04:37 AM

Good job pal! :)

I look forward to trying out this latest edition!

 

Enter audits/adjustments with "key 7" scroll through the options to change to 3 ball play and free play.



#3 arngrim

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Posted 02 August 2014 - 05:13 AM

file is not available yet, but i have a small modification for the DOF to split some lanes and one ramp switch, i need to copy it on the official release before i share it you, if that is ok edizzle?



#4 bent98

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Posted 02 August 2014 - 07:33 PM

Good job for you first table. Can you please update the b2s to support 3 screen so you can hide the bezel? Also you might want to update the apron as its blurry and rework the light inserts.

 

Thanks for your efforts. Very fun table.



#5 edizzle

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Posted 02 August 2014 - 08:04 PM

file is not available yet, but i have a small modification for the DOF to split some lanes and one ramp switch, i need to copy it on the official release before i share it you, if that is ok edizzle?

  

Hi Arngrim. Feel free to add DOF And share. I don't use DOF myself. Maybe someday I will upgrade my cab.

Good job for you first table. Can you please update the b2s to support 3 screen so you can hide the bezel? Also you might want to update the apron as its blurry and rework the light inserts.
 
Thanks for your efforts. Very fun table.


Hi bent98. I will make a 3 screen b2s back glass. I had trouble getting the apron instruction cards clear. I saw a thread about it with some suggestions I will try.

#6 naboodiver

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Posted 03 August 2014 - 07:04 PM

Coins input... but No credits.    I am unable to start the game?



#7 arngrim

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Posted 03 August 2014 - 07:22 PM

Edizzle, the mod i made is transparent for a non dof user, i added a ccontroller constant to let the user choose for his controlller, if it is b2s.server, uvp, or vpinmame.controller, use something else that b2s disables the dof adds, because it the dof commands are passing through b2s.server, so there is no issue.

 

especially if you wish to update your table later, may i ask you to do a new release of the table with my adds?

 

here's the script modded

 

https://www.dropbox....d_VP990 DOF.txt

 

i do that kind of mod to all tables that needs it, especially for early pins and EM/originals



#8 dark

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Posted 03 August 2014 - 07:35 PM

Coins input... but No credits.    I am unable to start the game?

Like many Gottlieb games, as mentioned previously in this thread you need to access the service menu with key "7" then change from 1 ball to 3 ball and change to free play.

 

Use flippers to navigate options and start to enter adjustments.



#9 edizzle

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Posted 04 August 2014 - 05:03 AM

Edizzle, the mod i made is transparent for a non dof user, i added a ccontroller constant to let the user choose for his controlller, if it is b2s.server, uvp, or vpinmame.controller, use something else that b2s disables the dof adds, because it the dof commands are passing through b2s.server, so there is no issue.

 

especially if you wish to update your table later, may i ask you to do a new release of the table with my adds?

 

here's the script modded

 

https://www.dropbox....d_VP990 DOF.txt

 

i do that kind of mod to all tables that needs it, especially for early pins and EM/originals

Hi Arngrim,

 

I cut and pasted the script into the table script and I am probably doing something wrong but sometimes when the left slingshot gets hit, I get an error"

 

line 224 variable x not defined. or something along those lines.  It happened to me about 5 times but the last several games, it never happened so I'm not sure why.



#10 arngrim

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Posted 04 August 2014 - 05:36 AM

do you use b2s.server? and the latest one 1.301?

#11 edizzle

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Posted 05 August 2014 - 04:35 PM

do you use b2s.server? and the latest one 1.301?

Hi arngrim,

 

I checked last night and yes, I am running the latest version 1.301.  Have you run into this issue yourself on this particular table?  Also, I believe the solenoid call for the rotating beacon is commented out.  Does that need to be added in the script for it to work with DOF?  



#12 arngrim

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Posted 05 August 2014 - 05:06 PM

which line for the beacon? i didn't comment that, you took the script out the box without changing anything? even the controller?

#13 edizzle

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Posted 05 August 2014 - 05:42 PM

Yeah, I cut and pasted the DOF text file from post #7.  The line for the beacon was commented out in the original script.  I can't recall which line but in the solenoid call section, I want to say it is solenoid 24 or 25 maybe.  I'll have to check when I get home.



#14 arngrim

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Posted 05 August 2014 - 06:14 PM

beacon is s25, maybe it is commented because it si not visible on the playfield

 

aaaah, sorry i made an error in the script, i have the same issue... :D

 

here is the right line 244

 

Sub LeftSlingshot_Slingshot:vpmTimer.PulseSw 13:DOF 101, 2:End Sub

 

it should be okay now



#15 BlackPredator72

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Posted 05 August 2014 - 06:59 PM

Coins input... but No credits.    I am unable to start the game?

 

open the file "gts3.vbs" from the Tables directory and look for the following line :

 

Case keyInsertCoin3  vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin3'" : Playsound SCoin

 

and replace for :

 

Case keyInsertCoin3  vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin2'" : Playsound SCoin

 

Now you can use the add credit button as usual.


43327.png?1581090420

 


#16 arngrim

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Posted 15 August 2014 - 07:58 AM

what is Aussie_Knight_Rider issue?

#17 edizzle

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Posted 15 August 2014 - 08:59 AM

what is Aussie_Knight_Rider issue?

 

Hi Arngrim, see below.  He did find the fix but I think with the script change you added, it also resolves the issue:

 

Aussie_Knight_Rider, on 04 Aug 2014 - 07:18 AM, said:

 

edizzle, on 03 Aug 2014 - 08:50 AM, said:

 

Kellogs, on 03 Aug 2014 - 07:52 AM, said:

Visual Pinball 9.2.1 crashes when loading the table. Cant play it. Any Ideas?


Hi Kellogs. This table needs 990 to work.

 

Same here, and I'm using 990.

Something about line 371 object required, controller error lights up in the script after the crash.

every time I try to load.

this is the first new table its doing it with as all other new releases work fine.

hope someone can help me get it going,

as this is a favorite of mine.

 

Answer Found,

was elseware on the forum.

so anyone else with this kind of error.

this is the solution.

 

To those who don't use UVP be sure to make changes to the script. Otherwise you get the "can't load vpinmame", "vpinmame ver 01210000 required" error

 

This is the way it should look without UVP

 

Set Controller = CreateObject("VPinMAME.Controller")
' Set Controller = CreateObject("UltraVP.BackglassServ")
 
To see the score display look for Hidden=1 and change it to Hidden=0


#18 maceman

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Posted 15 August 2014 - 07:05 PM

So happy to see this one updated!!! Thanx for your work- much appreciated.

Cheers,

Maceman


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