File Name: Super Mario Brothers Mushroom World(Gottlieb)(1992)(Edizzle)(V1.3)(FS)(PM5)
File Submitter: edizzle
File Submitted: 01 Aug 2014
File Category: VP 9.x Cabinet Tables (FULL SCREEN)
Author(s): Destruk<br />Zaphod<br />Jive<br />EdizzleManufacturer: Gottlieb
Year: 1992
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Yes, without approval
Update 7/22/15
Please Play this version in PM5, not VP9. the ramp shot is still pretty difficult using the right flipper, but much more doable than before. Not that there are many shots in this game, but PM5 still feels like an improvement for overall feel.
I added primitives and things and redid the GI relay so things look a little more nice.
I changed the drop target switch calls to be in the array script, rather than taken from the timer interval, in hopes that it might solve the issue of the drop targets once in a while not being up even though the Rom (and respective light) think that it is up. The problem still persists so I'm convinced it's a Rom issue.
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Update 8/14/14
Thanks Arngrim for the DOF support. Also minor graphical updates. Changed backwall lights from 2d image to primitives. Redid apron, instruction cards, and light world leds. Increased the flipper strength. Also, I believe Arngrim's DOF script should resolve the issue that Aussie_Knight_Rider was experiencing.
Hello all,
This is my first release so feel free to report anything you find.
Thank you list:
Destruk for his VP8 table and allowing Mods
Dark for all his work on the 3d models, lighting, overall improvements to the table, and for being a great guy to work with
gtxjoe for all his assistance on the fading lights, resources I borrowed, and for taking the time to explain things. Also a great guy to work with
UW for his primitive template table from which I borrowed numerous pieces
The VP community overall for making this hobby so great and ever-advancing
also want to shout out to my two kids for sharing their hand foot mouth disease. Those two weeks off of work really gave me the time to get this table off the ground!
This table is a modded version of Destruk's VP8 table. The base script is original with lots changes, additions, etc.
-Redrawn playfield and all plastics redrawn/redone
-plastic toys given the 3d model treatment (Dark)
-Lots of primitive elements (but not the drop targets which I couldn't figure out how to get working)
-Fading light routines added (gtxjoe)
***Known issues:
- Once in a while one or more of the drop targets, which are used to advance worlds, will have dropped, but the respective light is lit, and the game is expecting the drop target to be hit, which of course, it cannot. This means you will not be able to advance worlds. Also, if you get the Luigi special, this issue will also happen. The targets will reset when the ball is drained and it will operate normally.
When you get video mode, and the GI turns off, when you exit video mode, and the GI is back on, sometimes the playfield lights will appear dim. I know that it has something to do with the way I implemented the GI turning on/off. I attempted to fix it but didn't work.
If you know the solutions, or find any other issues, feel free to mod, or share the fix.
I also made a DB2S backglass.
Hope you like it. This game is of course I redemption table meant for kids. Not a deep rule set by any means but if you're a mario fan, it's fun. If you have kids, they will enjoy it.
One more thing, this table does not use the normal key for credits so you either have to change the keys or change it to free play.
Click here to download this file




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