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Red and Ted's Road Show VP916 Night MOD [VP 9.x Cabinet FS MOD]


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15 replies to this topic

#1 teppotee

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Posted 19 October 2013 - 11:11 PM

Posted Image


File Name: Red and Ted's Road Show VP916 Night MOD

File Submitter: teppotee

File Submitted: 18 Oct 2013

File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): JPsalas
teppotee (MOD)
Manufacturer: Williams
Year: 1994
Permission to MOD?: Yes, with approval


Thanks to JP for allowing me to release (yet another) MOD based on his work!
 
Changes:
- Bigger ball (+ needed table modifications)
- B2B ball collision sounds
- BMPR physics and flipper tap code
- Small GI improvements
- Flasher effects and halos for led lights
- New plunger animation 
+ any other stuff that I have forgotten
 
Thanks to:
jimmyfingers for his BMPR and flipper tap code scripts
koadic for the plunger code and helping me to get it working!
 
 
 
 


Click here to download this file



#2 Fulltilt

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Posted 20 October 2013 - 02:00 AM

Once again amazing work! Just can't say thank you enough :D


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#3 LoadedWeapon

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Posted 20 October 2013 - 03:27 AM

WOW nice surprise glad i checked in :) thanks Teppotee i'm going to load it now on the cab and I already know it's going to be awesome! Thank you..  :love39:  :otvclap:



#4 stevegooner123

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Posted 20 October 2013 - 07:35 AM

Wow thanks teppotee & jp & everyone involved.one of my favourite vp tables.look forward to trying it in the cab later

#5 gogo69

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Posted 20 October 2013 - 09:38 AM

looks and plays amazing

 

i gues the ball size is responsible that the lowest rockshoot always has to be nudged out.. right ?

new plunger shines through the cover at the bottom

 

i have been playing it all sunday morning now with coffe on the cab :D

fantastic !

 

THANKS !!!!


Edited by gogo69, 20 October 2013 - 09:44 AM.

my cab : click!


#6 skinooe

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Posted 20 October 2013 - 10:16 AM

great and wonderful done, thank your ver much



#7 Abcdefg

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Posted 20 October 2013 - 01:08 PM

Good work :) Played quite a few games already... 

 

Result can be seen at http://www.vpforums....c=1623&page=139 :)



#8 bolt

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Posted 20 October 2013 - 01:38 PM

Fantastic work. Thank you very much.


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#9 Aaron James

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Posted 21 October 2013 - 09:01 PM

You did alot of work to this Teppotee, and it looks visually stunning! I really like the alpha plungers.

The right plunger is perfect for getting the skill shot.

I'm having trouble with the left skill shot and trying to get the ball past the 2nd hole (I cant get the ball plunged hard enough to get to the 3rd hole for extra ball or hit "teds" head)

I changed the ball size down 1 and it doesnt get stuck in the falling rocks radio blast hole.

Damn, those alpha flashers make a HUGE difference in this recreation. WOW.


vpsig.jpg


#10 Arcade4

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Posted 22 October 2013 - 01:06 AM

You did alot of work to this Teppotee, and it looks visually stunning! I really like the alpha plungers.

The right plunger is perfect for getting the skill shot.

I'm having trouble with the left skill shot and trying to get the ball past the 2nd hole (I cant get the ball plunged hard enough to get to the 3rd hole for extra ball or hit "teds" head)

I changed the ball size down 1 and it doesnt get stuck in the falling rocks radio blast hole.

Damn, those alpha flashers make a HUGE difference in this recreation. WOW.

Same trouble here with the left skill shot. Just thought it was me the first time. But all subsequent tries failed as well.

Otherwise this is a stunning table. Plays like a dream and not too dark like Elvis is.

I love the majority of these night mods, but Elvis looks like I am playing in outer space. ;)



#11 gogo69

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Posted 22 October 2013 - 07:19 AM

if you want to fix the stuck ball @ rockshoot -> falling rocks first hole

instead of nuding it out every time it happens

 

f235a1-1382426624.jpg

 

modify wall18 and wall291 just a little and the ball falls down again

 

for the plunger covers : wall247 (the right one) and leftapron (left one)

change from plastics to none (in options)

 

done!


Edited by gogo69, 22 October 2013 - 06:04 PM.

my cab : click!


#12 Abcdefg

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Posted 22 October 2013 - 05:21 PM

you can nudge the ball out though, in case you didnt notice.. nudge sideways



#13 Maxixxl

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Posted 26 October 2013 - 08:16 PM

Im a fan of the Road Show! Thank you Teppotee!



#14 gogo69

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Posted 31 October 2013 - 08:07 PM

any idea how to make left plunger a little stronger ?

i can add numbers to mechanical strength of plunger 2 as i want ...

nothing changes ... :(

 

I checked JP's original table ... seems like the plunger just can't fire the ball all the way up because the ramps are too steep


Edited by gogo69, 04 November 2013 - 09:07 AM.

my cab : click!


#15 in2kiss

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Posted 09 November 2013 - 03:15 PM

if you want to fix the stuck ball @ rockshoot -> falling rocks first hole

instead of nuding it out every time it happens

 

f235a1-1382426624.jpg

 

modify wall18 and wall291 just a little and the ball falls down again

 

for the plunger covers : wall247 (the right one) and leftapron (left one)

change from plastics to none (in options)

 

done!

gogo69,

 

Modify wall18 and wall291, how??

 

I don't have nudge setup on my cab due to it sitting on carpet... So a stuck ball always means a reset.

 

Thanks for the help...



#16 gogo69

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Posted 09 November 2013 - 03:41 PM

@in2kiss:c508e4-1382426183.jpg

 

i moved those points for wall 18 and wall 291 just a little bit.

for testing if it worked i built a little setup where the ball is directly sent to the left plunger.. otherwise it is a little timeconsuming to see if your changes worked :P


Edited by gogo69, 09 November 2013 - 03:53 PM.

my cab : click!