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Indiana Jones FS MOD 2.5 PHYSMOD5 [VP 9.x Cabinet FS MOD]

Indiana Jones

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#1 teppotee

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Posted 18 August 2013 - 05:23 PM

Posted Image


File Name: Indiana Jones FS MOD 2.5 PHYSMOD5

File Submitter: teppotee

File Submitted: 18 Aug 2013

File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): Lord Hiryu - Original version
teppotee - MOD
ClarkKent - MOD
JPsalas - MOD
Rob046 - MOD
Fuzzel - MOD
Manufacturer: Williams
Year: 1993
Permission to MOD?: Yes, with approval


This is an update to Lord Hiryu's version of Indiana Jones and released with author's permission.
 
****************************************************************************************************
****************************************************************************************************
NOTE! PHYSMOD5 version of VP required for new version 2.5!
http://www.vpforums....ic=27416&page=1
****************************************************************************************************
****************************************************************************************************
Almost all aspects of the table have been reworked or updated:
- New GI and lighting (+adjustable additional alpha GI)
- New HD playfield
- New flasherdomes / effects
- Alpha ramp conversions
- Drop targets changed to primitives with better animation
- Idolhead reworked as a 3d primitive with better animation
- Ball lock reworked with better animation and visuals
- Center plane propeller reworked as primitive and smoother animation
- Complete physics overhaul
- New bumper flashers (can be turned off)
- New slingshot flashers (can be turned off)
- Missing sounds added
 + any other stuff I have already forgotten!
 
This has been a true community effort with a lot of people helping to make this the best version possible! 
Thanks to:
Lord Hiryu - the biggest thanks goes of course to LH for creating the first version and letting us release this MOD!
Rob046 - Physics adjustments, alpha ramps and tweaking almost every aspect of the table!
ClarkKent - New HD playfield redraw with amazing detail + acting as a "project manager" :)
JP - primitive idol coding, captive ball bug fix,propeller primitives and ball lock rework. Really glad JP found the time to help us!
Fuzzel - converted FP 3D object and helped to implement it into the table
Jimmyfingers - flipper tap code and the enhanced ball rolling script
UncleWilly - primitive drop target code that I borrowed from BBB
Aaron James - Testing
teppotee - I did the lighting effects and visuals mainly and also primitive drop targets etc. Too much stuff to even remember!
+ HighInder00 for the 3d object in the FP version
Once again I hope I didn't forget anybody / anything. Let me know if I did!
 
TABLE OPTIONS:
You can change few visual things from the script with the following variables:
 

Const DisableSlingShotFlashers = 1
 - with this setting you can enable/disable slingshot flasher effects. Default value is 1 so those are disabled. Set to 0 to enable. 
 
Const DisableBumberFlashers = 0

 - with this setting you can enable/disable bumber flasher effects. Even though the real table does not have these the default value is 0 so those are enabled. Set to 1 to disable for more authentic vibe.
 
Const AdditionalAlphaGI = 1
I have used alpha ramps to create additional lighting and halo effects on the PF.
 0 = turn off. All additional lighting is turned off (may give a slight performace boost if needed)
 1 = medium. This is the default value for the day version. Medium halo effects on the lower playfield
 2 = high. More visible alpha lighting. This may be better for the upcoming night mod version. Or just try yourself which option you like :)
Options 1,2  enable some other light effects too like red halo around bumbers etc.
 
NOTE! Please use VP916 revision 628 or higher for the best performance! Extra thanks to Toxie and Fuzzel for the continuing VP development!
NOTE part II: The idol head keeps the balls locked for the next game by default. Set ROM adjustment A.2 number 28 from YES to NO to release the balls in the end.
 
Enjoy!
 


Click here to download this file



#2 oldskoolgamer

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Posted 18 August 2013 - 05:25 PM

Thank you!!!


 Posted Image  Posted Image Posted ImagePosted Image Posted Image Posted ImagePosted ImagePosted Image

#3 javier1515

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Posted 18 August 2013 - 05:32 PM

Awesome!!!!!! 


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#4 gogo69

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Posted 18 August 2013 - 05:52 PM

a dream come true ! thanks so much guys !!!!!!! it plays and looks top notch!!!!!!


my cab : click!


#5 Sheltemke

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Posted 18 August 2013 - 06:09 PM

What a wonderful day!

The table looks beautiful!



#6 LoadedWeapon

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Posted 18 August 2013 - 06:16 PM

Hell yea I can't wait to play this Thank you so much!  :love39:  :otvclap:



#7 stevegooner123

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Posted 18 August 2013 - 06:25 PM

fantastic,thanks very much guys  :dblthumb:



#8 Replay

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Posted 18 August 2013 - 06:27 PM

Awesome!!!!!!!!!!

 

I can't wait to give this one a play :)



#9 tttttwii

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Posted 18 August 2013 - 06:39 PM

Cool table! You did a fantastic job!

#10 gogo69

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Posted 18 August 2013 - 06:44 PM

just comming back from playing  -> guys this table is the BOMB !!! I love it !!!!!!!

2 visual things i found :

 

4308e8-1376851178.jpg

as soon as the lights go on i get this square dark part on the bottom of the slingshot on the playfield

and i don't know if this is intended but at the faces of the movie characters you get the circle outline in the middle of the name of the charakter when lit

 

sorry got to go and play som indiiiiiiiiiiiiiiiiiiiiiiiiiiiii ! :D YES !!!!!

 

EDIT: ok found out the square is actually a sheadow or something from the General Illumination (GI = 1)  ;)


Edited by gogo69, 18 August 2013 - 07:25 PM.

my cab : click!


#11 numiah

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Posted 18 August 2013 - 06:47 PM

Wow !

It keeps getting better and better !


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#12 Arcade4

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Posted 18 August 2013 - 07:55 PM

Great news.

Can't wait to try this out.



#13 naboodiver

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Posted 18 August 2013 - 08:27 PM

Fabulous.   Love the enhancements and Mod.   Plays great.    One question.    Should the Idol not empty all the held balls at the end of the game?



#14 Slydog43

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Posted 18 August 2013 - 08:55 PM

wow, this plays and looks so much better now, great job, thanks



#15 Aaron James

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Posted 18 August 2013 - 08:59 PM

Fabulous.   Love the enhancements and Mod.   Plays great.    One question.    Should the Idol not empty all the held balls at the end of the game?

read 1st post. The answer is there.


vpsig.jpg


#16 dimechj

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Posted 18 August 2013 - 10:19 PM

wow  my favorite table is now re worked !  awesome effort guy's cant wait to use it.

 

One question i am using VP 9.1.2 can u update to 9.1.6 with no problems or is there a certain way to do it. ?



#17 naboodiver

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Posted 18 August 2013 - 10:39 PM

 

Fabulous.   Love the enhancements and Mod.   Plays great.    One question.    Should the Idol not empty all the held balls at the end of the game?

read 1st post. The answer is there.

 

 

 

Missed it...Thanks for pointing me there.



#18 bent98

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Posted 18 August 2013 - 10:41 PM

Thank you!

#19 in2kiss

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Posted 18 August 2013 - 11:28 PM

Awesome MOD!!! Thank for all the hard work. It certainly shows in the final result.

 

I did notice that the ball drop sound at the end of each ramp is missing. For me it makes nailing the ramp shots more satisfying.  :otvclap:



#20 DreamTrap

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Posted 18 August 2013 - 11:39 PM

where do you download VP916 again i had the link before but lost it...


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