Related to the 'round walls' thread: if it's possible, how about adjusting the physics of ramps so that the outside edge acts as the same smooth surface as the inside - as of now, a ball travelling along the outside edge rattles, bumps and can get hung up, because the outside edge isn't smooth.
Why is this an issue? Becuse I doubt I'm the only person who plots mathematically-accurate ball guides and rails out of ramps, because a ramp can always retain a uniform thickness along its length regardless of shape, and it's only one set of points to have to plot instead of two. The ramp is then set to non-collidable, and the actual guide wall is made invisible and overlaid on top.
If every ramp edge could be made smooth, that last step could be eliminated entirely. It would also help if there was an option to show the top of the ramp to make it an enclosed space, as well as the base and the sides.




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