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vp915 and Medieval Madness


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#1 VampyreLegion

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Posted 04 March 2013 - 01:33 PM

It seems that the ball in MM on vp915 is not correct, it appears to sit on top of the plunger and also the flippers. anyone else notice this? the table works, but the ball appears to wrong at places.

 


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http://www.vpforums....showtopic=23155

 


#2 neohusky

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Posted 04 March 2013 - 01:38 PM

I've seen this also. As well as this for sine reason multiball become glitchy. As balls collide they behave in an odd manner and quickly make their way to the drain through the flippers.

#3 Pinball999

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Posted 04 March 2013 - 06:32 PM

These are known glitches on VP915. You should stick to the official release at the moment to avoid this. (or use build 445).

 

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#4 blur

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Posted 04 March 2013 - 09:12 PM

there is no 915 release - just various daily builds, of which last non experimental is 445


Edited by blur, 04 March 2013 - 09:12 PM.


#5 toxie

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Posted 05 March 2013 - 04:57 PM

But out of curiosity: Which builds did you guys use that show the ball issues? Cause i think this should actually be fixed with the most current versions (455 and upwards), otherwise we need to fix this ASAP..



#6 kiwi

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Posted 05 March 2013 - 05:12 PM

But out of curiosity: Which builds did you guys use that show the ball issues? Cause i think this should actually be fixed with the most current versions (455 and upwards), otherwise we need to fix this ASAP..

The revision 450 has a strange ball collision and some problems with the rendering of the flippers, I have the white boxes in front of the flippers.

 

Max



#7 toxie

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Posted 05 March 2013 - 05:19 PM

Could you please retry using version 455 or higher? That would be helpful..



#8 VampyreLegion

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Posted 05 March 2013 - 06:51 PM

for testing I was using 460 release , I will try the new one tonight.

 

for playing I am running vp914


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#9 Bob5453

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Posted 05 March 2013 - 09:24 PM

I tested the 2 newer versions and was like, whoa, the ball drifts to the left and the decals don't work properly anymore. Later I noticed I had a joystick plugged into my desktop pc and thought that must be the problem and tried again. New versions now work nice here, except for the decals not displaying correctly.

My desktop is AMD, Windows 7, 64 bit, 3.10 Ghz, 8 GB ram, 8 core, with a 2gb Nvidia GeForce GTX 560 and I run the latest drivers.

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#10 jpsalas

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Posted 06 March 2013 - 02:46 AM

I tried both the 460 and 467-dx9 and they work very well. I couldn't see any error (and the decals worked fine too). I even tried Circus Voltaire to see if the big ball got out of the ring, and it seems to be working very well. Thanks toxie for your efforts (and koadic too and the rest of the team :) ).


Edited by jpsalas, 06 March 2013 - 02:47 AM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

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#11 LoadedWeapon

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Posted 06 March 2013 - 02:49 AM

Yep I just tried it aswell even on the newest build with dx9 and it played flawless ..

#12 Slydog43

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Posted 06 March 2013 - 03:09 AM

latest build working fine here with Win7x64, nvidia 660ti.  its hard to completely tell, but after watching FPS with F11 I think i gained about 2-4 FPS.  



#13 The Loafer

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Posted 06 March 2013 - 04:21 AM

One thing I noticed with the latest build is that for a little while, I was getting crashes when trying to load another table after quitting an existing table.  With rev467, that has stopped, I can quit a table and reload a new one or press play on the existing one and it works fine :).



#14 toxie

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Posted 06 March 2013 - 10:17 AM

btw: for the DX9 work (which isn't DX9 -yet- actually, but preparation work for this) you all have to thank fuzzel!



#15 blur

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Posted 06 March 2013 - 10:57 AM

tnx fuzzel! :)



#16 Bob5453

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Posted 06 March 2013 - 01:50 PM

OK, let me clarify, DecalImages work fine for me in rev467, but DecalText doesn't. Screenshot below of DecalText in VP9.14 and then in rev467. Table is my Mars Attacks table if you want to check it out on your own rigs.

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#17 kiwi

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Posted 06 March 2013 - 04:28 PM

This is what happens to me with ATI card.

 

vp915.png


The red light on the left is half lit.
Front of the flipper there are white squares,I tried without lights and white boxes are gone.
The apron has extra lines, black and white.
The plungher has a white box.
When I launch the same table for the second time VP crashes (rev467).
Missing the side of the bumper (rev467).

Edit : The bumper cap is a mix of the color of the cap and the side (rev467).

 

And the same DecalText problem as Bob said.

 

Thanks

 

Max


Edited by kiwi, 06 March 2013 - 04:44 PM.


#18 fuzzel

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Posted 06 March 2013 - 08:04 PM

Hi,

the dx9 branch hasn't too many changes compared to the 456 build. I think I have to start over because my first plan seems to be a dead end... :hmm:

For the strange behaviour of rev467 I will take a look as I think it has something to do with the render state caches introduced in that revision.

 

cheers

fuzzel



#19 bent98

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Posted 06 March 2013 - 08:56 PM

Thanks Fuzzel for your hard work. Hopefully one day VP will be Dx9. I think you should start  another thread and talk about the changes made with these new builds of VP. Its very helpful for us to test various tables to ensure no bugs crop up.

 

Good luck with your programming!


Edited by bent98, 06 March 2013 - 08:56 PM.


#20 LoadedWeapon

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Posted 06 March 2013 - 09:36 PM

Well I just tried the last 3 builds on a 560ti and a 660 2gb card and everything looks great! I even downloaded the Mars Attacks here is a screenshot with 467 build.. Is it a problem with ATI cards or both people are having?

http://i47.tinypic.com/2vdo3ew.png


Edited by LoadedWeapon, 06 March 2013 - 09:37 PM.