Version: 2.2.0
Category: VPinMAME 8.x Recreations
Author(s): scapino
Description:
The playfield was completely re-drawn, and the table modeled and rendered. The uniquemountainous plastics are 3 dimensional.
Third Release v2.2
Fixed the upkicker at the top, as the new version of VP made the way I originally did it (using a custom shape switch as a 1 way horizontal gate) changed. Now the kicker kicks the ball directly up to the ramp.
*****
Second Release v2.1
Moved the position of the top drop saucer, so there shouldnt be any more double ball back up problem there.
Also repositioned and changed the drop at the clear ramp on the left, so now the switch does get activated.
Changed the elasticity of the flippers, to .4
Also made the drop walls in the vari target very deep, so there shouldnt be any room for a ball to get trapped there. I couldnt get it to happen again since, so I dont know if the fix worked or not...
Thanks to all who gave me their bug reports, especially zaphod!
*****
First Release v2.0
Well, it took me quite a time to finish this one, mainly because I was very busy with my real
life job.
The playfield was completely re-drawn, and the table modeled and rendered. The unique
mountainous plastics are 3 dimensional.
Its really a fun table to play with a lot of different missions,
and flashy and satisfying rewards for doing well.
In spite of having a ton of reel images, it runs perfectly with hardware acceleration
turned off, and even a great deal faster then my Fathom table, with acceleration turned on.
It is best played with acceleration off though.
This table is completely adjustable using the '7' key.
*****
Thanks go out to Zaphod and Destruk for their previous work on this table, upon which
I based this "makeover"...
Enjoy Operation Thunder!
Kurt Herman
[email protected]
View File
Submitted by scapino, on Feb 27 2009, 02:02 PM
Edited by destruk, 06 March 2009 - 06:44 AM.





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