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Line Drive B2S [VP 9.x Cabinet FS B2S]
Started By
pinuck
, Aug 21 2011 10:05 PM
Pinuck EM Pitch and Bat Williams Backbox animation 1972
74 replies to this topic
#42
Posted 25 August 2011 - 09:04 PM
I remeber playing this when I was young. I dont remeber the ball speed going that fast but it was such a long time ago.Seems really hard to hit one up the ramp.
I just looked at a youtube video and one the line drive model it is kinda fast compared to some other pitch and bats. So nevermind.
QUOTE (bent98 @ Aug 25 2011, 09:00 PM) <{POST_SNAPBACK}>
I remeber playing this when I was young. I dont remeber the ball speed going that fast but it was such a long time ago.Seems really hard to hit one up the ramp.
I just looked at a youtube video and one the line drive model it is kinda fast compared to some other pitch and bats. So nevermind.
#43
Posted 26 August 2011 - 09:22 PM
Just come back from a two-week holiday.... but this table is the perfect Antidote for post-holiday blues! What a great job Pinuck - the b2s backglass is incredible and the table is perfect for two players - many thanks.
PinScreenGen - Automatically Create Playfield Images, Backglass Images and XML for Hyperpin (Future Pinball and Visual Pinball)
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
#47
Posted 12 October 2011 - 04:20 PM
John, was this table updated to the latest B2S code. I know you did ABCDAB and Jacks. Cant test it at the moment.
#48
Posted 12 October 2011 - 05:08 PM
QUOTE (DedRok_V @ Oct 12 2011, 12:20 PM) <{POST_SNAPBACK}>
John, was this table updated to the latest B2S code. I know you did ABCDAB and Jacks. Cant test it at the moment.
Not yet. I'm a little scared to look at it, since i remember it being a tough job getting the running unit and the B2S template to get along with each other.
I'll take a look when i get a chance though, and hopefully it'll be a simple tweak.
#50
Posted 19 November 2011 - 09:18 PM
QUOTE (Snotz @ Nov 19 2011, 10:09 PM) <{POST_SNAPBACK}>
Excellent work on this recreation.
Is there a way to get the B2S to work through Hyperpin?
Is there a way to get the B2S to work through Hyperpin?
It automatically does, well pending on your FPLaunch version.
You get an error ?
**Each pinball machine is a tiny universe... that we control.**
#51
Posted 22 January 2012 - 05:27 PM
QUOTE (NicToria @ Aug 24 2011, 12:20 AM) <{POST_SNAPBACK}>
I get a could not create offscreen surface...Error message..
. All of my other B2S versions are fine... Including Abracadabra today also...
Any ideas...??
Using VP
Thx.
. All of my other B2S versions are fine... Including Abracadabra today also...
Any ideas...??
Using VP
Thx.
I am having the same issue. Un-checking Hardware rendering does eliminate the error but I end up with a very dark lower image. This is the only table I have an issue. Any ideas on how to get it to run with Hardware rendering enabled?
Core 2Duo 3.0MHz w/ 6GIG RAM, Win7 64-Bit, GeForce GTX560 w/ 2GB RAM. Running 2 Displays
This table looks amazing! Thank you.
#52
Posted 13 February 2012 - 01:47 AM
QUOTE (TomMorgan @ Jan 22 2012, 01:27 PM) <{POST_SNAPBACK}>
QUOTE (NicToria @ Aug 24 2011, 12:20 AM) <{POST_SNAPBACK}>
I get a could not create offscreen surface...Error message..
. All of my other B2S versions are fine... Including Abracadabra today also...
Any ideas...??
Using VP
Thx.
. All of my other B2S versions are fine... Including Abracadabra today also...
Any ideas...??
Using VP
Thx.
I am having the same issue. Un-checking Hardware rendering does eliminate the error but I end up with a very dark lower image. This is the only table I have an issue. Any ideas on how to get it to run with Hardware rendering enabled?
Core 2Duo 3.0MHz w/ 6GIG RAM, Win7 64-Bit, GeForce GTX560 w/ 2GB RAM. Running 2 Displays
This table looks amazing! Thank you.
I hope this might help others. I really like this awesome 'table' but I was tearing my hair out trying to get it to run on my hardware (above). The answer is to leave hardware rendering on and drop 'Max Texture Dimension' from unlimited to 1024. The other odd thing is that I have to leave 'Const LaunchB2SBackglass = true' eventhough I am using Hyperspin. I hate making a recommendation that contradicts the release notes but it is working for me. I hope this helps someone else.
#54
Posted 17 May 2012 - 02:47 PM
Another revival of an older thread because a dude (me) missed so many awesome B2S tables.
So anyway, I just have to tip my hat to you pinuck, you did an incredible job with the backglass. I just love the blur effect on the runners, and for whatever reason, there's just a great depth 3D effect that just works. This game, like many others, needs the backglass and the B2S implementation is as good as I could wish for. Naturally, thanks also Rosve for this great contribution to the VP scene, so far, every table I'm loading seems to work flawlessly with no apparent negative effect on the ball movement.
Thanks again to both of you,
Rob
So anyway, I just have to tip my hat to you pinuck, you did an incredible job with the backglass. I just love the blur effect on the runners, and for whatever reason, there's just a great depth 3D effect that just works. This game, like many others, needs the backglass and the B2S implementation is as good as I could wish for. Naturally, thanks also Rosve for this great contribution to the VP scene, so far, every table I'm loading seems to work flawlessly with no apparent negative effect on the ball movement.
Thanks again to both of you,
Rob
#55
Posted 17 May 2012 - 04:26 PM
QUOTE (The Loafer @ May 17 2012, 10:47 AM) <{POST_SNAPBACK}>
I just love the blur effect on the runners, and for whatever reason, there's just a great depth 3D effect that just works.
Thanks! The realistic 3-d depth and motion blur is because I shot HD video of the actual runner unit, and chopped up all the runners and shadows frame by frame in photoshop to make the B2S. And if that sounds like a pain, yes it was
#57
Posted 17 May 2012 - 07:47 PM
...When i went to Disney World in Florida last week, they had an arcade! I was happy to find about 6 pins (ALTHOUGH THEY WEREN'T SERVICED VERY WELL), and a brand new line drive.
Pinuck, have you seen the newest version? It is very similar, but the layout and graphics are different.
I thought it was interesting to see it has been somewhat updated.
Cheers,
Maceman
Pinuck, have you seen the newest version? It is very similar, but the layout and graphics are different.
I thought it was interesting to see it has been somewhat updated.
Cheers,
Maceman
#58
Posted 18 May 2012 - 07:35 PM
QUOTE (maceman @ May 17 2012, 03:47 PM) <{POST_SNAPBACK}>
...When i went to Disney World in Florida last week, they had an arcade! I was happy to find about 6 pins (ALTHOUGH THEY WEREN'T SERVICED VERY WELL), and a brand new line drive.
Pinuck, have you seen the newest version? It is very similar, but the layout and graphics are different.
I thought it was interesting to see it has been somewhat updated.
Pinuck, have you seen the newest version? It is very similar, but the layout and graphics are different.
I thought it was interesting to see it has been somewhat updated.
No, i haven't. I've seen lots of different (old) pitch & bat machines similar to Line Drive, but not a "new" version of it.
I don't see any mention on ipdb either. No pics?
#60
Posted 16 December 2012 - 12:09 AM
I had to drop the Max Texture to 1024 to make Line drive to work. While getting Black Rose to work I came across this tip from Wahreez McDermot. It works for Line Drive as well, I am now back to Unlimited Max Texture!
From the Black Rose Thread:
So here is the link to patch your Vpinball.exe to use more than 2GB of virtual memory.
I'm also not sure if it will work on 32-bit OS's. My antivirus was still running though, so maybe shutting that off I wouldn't need this, but, I'd rather just patch exe to use max adress space than have to shut it down and re-enable.
Also, the patching process is incredibly easy and simple. So take the 30 seconds it takes to do it and avoid future problems! I'm glad I checked the old thread!
Also tagged with one or more of these keywords: Pinuck, EM, Pitch and Bat, Williams, Backbox animation, 1972
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