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JP's Transformers (Stern 2011) [Visual Pinball X]

Transformers Stern SAM

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#41 hauntfreaks

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Posted 26 July 2018 - 08:21 PM

haunt,

what's up with the transformers image I keep seeing you post with the different ramps.  Am I missing something?

 

personal mod....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#42 markrock76

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Posted 26 July 2018 - 08:29 PM

ah.

Thanks



#43 jpsalas

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Posted 29 July 2018 - 06:47 PM

I'm back home from my vacation :) I'll make an update in a few days :)


These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#44 jpsalas

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Posted 30 July 2018 - 02:54 PM

UPDATE 30.07.2018

-fixed Tilt not working.
-increased the strength of the Megatron kicker as suggested by jesperpark
-fixed possible ball stucks after hitting Optimus Prime
-adjusted bumper strength as suggested by hauntfreaks.
-the "rampMOD" version includes ROM ramps from his FP table (maybe some cabinet users will prefer this version as it looks more like the real one, and you can see the in-lane lights under the ramps)

 

Note: now that the bugs are fixed, the table is free to MOD :)


Edited by jpsalas, 30 July 2018 - 02:57 PM.

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#45 bolt

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Posted 30 July 2018 - 05:01 PM

Thank you for the updates JP.


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#46 WWE

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Posted 30 July 2018 - 09:00 PM

Thank you JP for NEW Update.  :otvclap:


30041117ij.jpg


#47 bha19

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Posted 30 July 2018 - 11:53 PM

I am on a desktop and the game loads but I get no DMD and I can't start the game. I can insert coins but that is it. How do I fix this?



#48 DarthMarino

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Posted 31 July 2018 - 01:21 AM

I am on a desktop and the game loads but I get no DMD and I can't start the game. I can insert coins but that is it. How do I fix this?

 

The DMD came up right away for me.  Is the ROM listed as working in PinMAME?



#49 bha19

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Posted 31 July 2018 - 11:11 PM

Never mind it is working now. I forgot to zip the bin file.



#50 jpsalas

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Posted 31 October 2020 - 07:01 AM

3.0 Updated 24.10.2020
Updated script, physics & graphics:
- added the arcade physics 3.0
- enhanced the images if they were not already 4k (or close enough :) ).
- removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
- new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
- Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
- some extra collision sounds and added more random on the hits sounds.

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#51 80srkadeguy

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Posted 24 May 2022 - 10:06 PM

Anyone have a link to the rom? The original link is dead.



#52 xenonph

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Posted 24 May 2022 - 10:30 PM

https://sternpinball...port/game-code/


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR

 


#53 80srkadeguy

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Posted 25 May 2022 - 02:00 AM

I found it. Thank you.



#54 jpsalas

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Posted 15 October 2022 - 04:57 AM

UPDATE

 

4.0.0 Updated 15.10.2022
- Updated to my VPX7 physics
- added option for wire ramps
- separated insert images from the playfield
- Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- Updated my mechanical set of sounds to a more "under the glass" sound.
- Changed the Environment image to enhance a little the object shadows.
- Some small script updates, like the Rolling sound and PlaySoundAt routines.

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#55 tmagni78

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Posted 01 May 2023 - 08:42 PM

Love this table...quick issue with DOF....i can't get my RGB flippers to light up for this game for the life of me....only game that I have this issue with....anyone have any thoughts?



#56 tabascoman77

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Posted 16 July 2023 - 04:09 AM

 

UPDATE

 

4.0.0 Updated 15.10.2022
- Updated to my VPX7 physics
- added option for wire ramps
- separated insert images from the playfield
- Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- Updated my mechanical set of sounds to a more "under the glass" sound.
- Changed the Environment image to enhance a little the object shadows.
- Some small script updates, like the Rolling sound and PlaySoundAt routines.

 

 

Hey JP...have the bumpers been fixed? I've had to wait nearly a full minute for the ball to stop bouncing around in there and come down to the flippers and scored an inordinate amount of points because of it. Every single game I play, the majority of the points come from the bumpers because I'm scoring an average of 2 to 3 million points each time the ball goes in there.

 

Other than, I really love this table. :)


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#57 jpsalas

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Posted 16 July 2023 - 05:37 AM

I'll check the bumpers when I'll update the table for vpx8.

Sent fra min SM-A217F via Tapatalk

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#58 X Vector

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Posted 16 July 2023 - 10:46 AM

Lowering the bumper force and scatter angle to 7 and 2 respectively seems to work in the sense that the ball doesn't stay up there as long as with the standard settings, but this is probably not a proper fix.

Two things stand out to me when comparing this table to the real thing (on video):

1. The ball lock scoop spits the ball back out after lock.

2. The slingshots are much more powerful on the real machine and appear to kick the ball more upwards.



#59 jpsalas

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Posted 16 July 2023 - 12:48 PM

Thanks X Vector :)

 

I take note of the bumper settings, thanks :)

 

I'll check the ball lock, but releasing the ball is something the rom does by activating a solenoid. I'm not sure if there is anything I can do to make it work differently, unless there is an option in the rom settings, maybe a difficulty settings or similar.

 

The slingshots will be better when I'll update the table, as I use a slightly modified slingshots now, which shoots the ball a little more up, like in real tables (check my other VPX8 tables)


These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#60 X Vector

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Posted 16 July 2023 - 06:59 PM

Thing is, the scoop ejection is something I saw in the following two videos of Pro versions:

However, on the LE it seems to be different, here the ball actually does get loaded into the plunger lane:

https://youtu.be/5CA...Rp2tM16vK&t=571

Strange, considering the LE uses a different ROM.

 

I've noticed that you've posted a couple of VPX8 tables, but I think I'll wait to try them until an official (non-beta) release of the software is available.







Also tagged with one or more of these keywords: Transformers, Stern, SAM