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Terminator 2 - Chrome Edition FS (VP920) MOD [VP 9.x Cabinet FS]


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#161 Sabbat

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Posted 22 November 2011 - 11:17 AM

ty for the update
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#162 GRONI

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Posted 22 November 2011 - 11:48 AM

Yeah Man... Now it feels better..slighlty changes with a big effect.

Just a little Tip for one of the next Updates. Just place a Gate right beside the Left Outlane Kickback. If the Ball drain from the right flipper with much spin, the rolls up the left Apron and hits the kickback, and the balls
gets fired on the playfield again. If there is a gate in the way, this couldnīt happen. Just a small thing smile.gif

Now I will enjoy T2...See you next Year smile.gif

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#163 GRONI

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Posted 22 November 2011 - 11:48 AM

Yeah Man... Now it feels better..slighlty changes with a big effect.

Just a little Tip for one of the next Updates. Just place a Gate right beside the Left Outlane Kickback. If the Ball drain from the right flipper with much spin, the rolls up the left Apron and hits the kickback, and the balls
gets fired on the playfield again. If there is a gate in the way, this couldnīt happen. Just a small thing smile.gif

Now I will enjoy T2...See you next Year smile.gif

Edited by GRONI, 22 November 2011 - 11:49 AM.

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#164 JAM0

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Posted 22 November 2011 - 12:08 PM

Thanks tipoto -- I like the feel of the physics better on this update! It doesn't feel much harder except for the tilt sensitivity, but once I got used to it I stopped tilting. I actually think I can hit targets I aim for more easily, including the skull and the ramps. The flipper feel is really top notch.

#165 Sheltemke

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Posted 22 November 2011 - 12:14 PM

Thank you so much for update! Cannot wait to get home and try it rolleyes.gif

#166 rcadefrk

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Posted 22 November 2011 - 01:33 PM

Very nice, thanks tipoto!

#167 tamoore

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Posted 22 November 2011 - 01:36 PM

Thanks for the update, man! Can't wait for Thursday night, when I'll actually be able to set it up and play it...smile.gif
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#168 gStAv

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Posted 22 November 2011 - 01:58 PM

Thanks a bunch for the update Tipoto!
Much better flow, faster and I get the feeling of the ability to aim better now too like JAM0! cool.gif
Well done pal!

Tried with my LEDWiz though, and the gun crash still remains otvwimper.gif
Hope to get this fixed, but man!! What a table we've got!!

Cheers!

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#169 luvthatapex

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Posted 22 November 2011 - 02:15 PM

I owned this game for over a year and had this happen to me several times.
The ball came down the drain with spin, hit the left kickback when lit and went back into play!
BONUS!

QUOTE (GRONI @ Nov 22 2011, 06:48 AM) <{POST_SNAPBACK}>
Yeah Man... Now it feels better..slighlty changes with a big effect.

Just a little Tip for one of the next Updates. Just place a Gate right beside the Left Outlane Kickback. If the Ball drain from the right flipper with much spin, the rolls up the left Apron and hits the kickback, and the balls
gets fired on the playfield again. If there is a gate in the way, this couldnīt happen. Just a small thing smile.gif

Now I will enjoy T2...See you next Year smile.gif



#170 DedRok_V

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Posted 22 November 2011 - 03:03 PM

Thanks for a great table TIP .... cant wait to try it, still need to get it over to the cab and loaded .......... Weekend ,weekend.




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#171 njamont

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Posted 22 November 2011 - 03:52 PM

I am still geting the 1728 ledwiz error or was it 1721 tongue.gif

1.01 used and the ledwiz core.vbs



#172 tipoto

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Posted 22 November 2011 - 04:32 PM

Glad the physics seem better.
I will focus on the LEDWIZ issue tonight. I'm sorry it still doesn't work think.gif

#173 maceman

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Posted 22 November 2011 - 04:39 PM

..I am not sure this error is just with the ledwiz....

I played this last night non stop, and in one particular game,after about 5 minutes or so, out of the blue, i had a vbscript error. It was a null error which was weird as that is usually an error i see with B2S tables, when i don't have it set up correctly....(this was via hyperpin btw)

Anyways, I don't have an ledwiz, but i am using the ipac2.....

I will try the update first before trying to dig into this one further, as perhaps it will be gone anyways...

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#174 destruk

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Posted 22 November 2011 - 05:06 PM

QUOTE (GRONI @ Nov 22 2011, 04:48 AM) <{POST_SNAPBACK}>
Yeah Man... Now it feels better..slighlty changes with a big effect.

Just a little Tip for one of the next Updates. Just place a Gate right beside the Left Outlane Kickback. If the Ball drain from the right flipper with much spin, the rolls up the left Apron and hits the kickback, and the balls
gets fired on the playfield again. If there is a gate in the way, this couldnīt happen. Just a small thing smile.gif

Now I will enjoy T2...See you next Year smile.gif


I think that could happen on the real machine. Rather than placing a gate that the real game does not have, you could lower the elasticity of the metal apron to 0.05 or change the drain area to 'catch' the ball below the flippers.

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#175 BFG Brutal

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Posted 22 November 2011 - 05:16 PM

This table was a long time comin'! Even testing the betas I couldnt wait for the final! Congrats Tipoto, awesome job! The update is great! I too wish people would stop bickering about VP/FP and just enjoy your work of art! Look forward to working with you in the future! Stay in touch! Hope I helped! thanks!
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#176 Noah Fentz

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Posted 22 November 2011 - 05:42 PM

QUOTE (destruk @ Nov 22 2011, 12:06 PM) <{POST_SNAPBACK}>
QUOTE (GRONI @ Nov 22 2011, 04:48 AM) <{POST_SNAPBACK}>
Yeah Man... Now it feels better..slighlty changes with a big effect.

Just a little Tip for one of the next Updates. Just place a Gate right beside the Left Outlane Kickback. If the Ball drain from the right flipper with much spin, the rolls up the left Apron and hits the kickback, and the balls
gets fired on the playfield again. If there is a gate in the way, this couldnīt happen. Just a small thing smile.gif

Now I will enjoy T2...See you next Year smile.gif


I think that could happen on the real machine. Rather than placing a gate that the real game does not have, you could lower the elasticity of the metal apron to 0.05 or change the drain area to 'catch' the ball below the flippers.


I've had it happen on nearly all left kickback machines I've played at one time or another.

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#177 Sheltemke

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Posted 22 November 2011 - 05:58 PM

The adjusted physics and nudge difficulty is very cool now! Great Job! smile.gif

#178 tamoore

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Posted 22 November 2011 - 06:11 PM

QUOTE (Noah Fentz @ Nov 22 2011, 12:42 PM) <{POST_SNAPBACK}>
I've had it happen on nearly all left kickback machines I've played at one time or another.


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#179 chriz

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Posted 22 November 2011 - 06:41 PM

tipoto: YOU ROCK cool.gif

thanks so much for your work!

cheers
Chris
 

 


#180 Satch

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Posted 22 November 2011 - 06:54 PM

Is this for real???? I can't belive my eyes, incredible graphics, fantastic physics, and it works flawless on my below average PC.
Man, I must find a way to rotate my Samsung T220.
Unbelivable!
Thanks for this table Tipoto!

Edited by Satch, 22 November 2011 - 06:55 PM.