lower poly higher fps version here
please delete nvram on first play
Posted 29 January 2014 - 10:10 PM
lower poly higher fps version here
please delete nvram on first play
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 30 January 2014 - 05:00 AM
I just want to say WOW but I am bummed out. I was looking forward to this table since Uncle Willy and Randr started working on this revamp. I have a 5i processor with a nvidia 660 VPU board but I get micro stutter in the ball. It is bad enough that it throws off my timing. This is the only table out of the 224 I have loaded that it occurs on. Any suggested changes to my set up to run it without stutter are appreciated.
Posted 30 January 2014 - 05:31 AM
I just want to say WOW but I am bummed out. I was looking forward to this table since Uncle Willy and Randr started working on this revamp. I have a 5i processor with a nvidia 660 *** board but I get micro stutter in the ball. It is bad enough that it throws off my timing. This is the only table out of the 224 I have loaded that it occurs on. Any suggested changes to my set up to run it without stutter are appreciated.
I'm running into the same thing. Also have an i5. Running Windows 7, 8 gigs of memory and an nvidia GTX 650ti 2gig 192 bit graphics card. I average 77 fps but still see the ball stutter.
Edited by Ark Malmeida, 30 January 2014 - 05:31 AM.
Posted 30 January 2014 - 06:35 AM
Yeah, me too. That table looks awesome but it stutters a lot on my system, way more than any other table I have.
I'm running W7 on i5/Nvidia GTX560.
There a a few other table that stutter a bit for me but seem to be fine for others. About a hand full in >300 tables
Most noticeably Rosve's Fish Tales and Jimmyfinger's Dracula GI/BMPR mod
Also the right ramp on 85Vette's pirate themed thing from the site that shall not be named.
It seems to be related to areas with white alpha GI, but only on a few select tables.
Maybe it's time I experiment a bit with older graphics drivers.
Edit: Typo
Edited by Sir Cheddar, 30 January 2014 - 06:37 AM.
Posted 30 January 2014 - 03:49 PM
Posted 30 January 2014 - 04:11 PM

Posted 30 January 2014 - 06:47 PM
I can't even get it to work right.
"Could not create Surface" Problem, i have a Core2Duo 3GHZ, 4GB RAM, Nvidia GTX 460 (2GB), Win 7/32Bit.
I can run it with Max Texture Dimension set to 512 and Alpha Ramp Accuracy set to lowest possible, but even then i have to disable B2S Backglass. Oh yeah, i disabled that Fading Gi Lights thing.
Too bad... I can get up allmost every other VP(M) Table. Exceptions were Black Rose and Creature from the black Lagoon, but after some Grafic downsize there everything went fine also.
Even if the Table is 100MB big, that should not be a Problem at all. Most newer and newest PC Games run quiet good on my Specs. I think the Problem lies within VP itself. It's Core really seems to be a dated after all. That and some decent RAM Management Problems (Which FP also has). Maybe the Guy(s) who works on the newer Versions of VP should give this a second thought before releasing new Versions with ever more powerhungry Features?
Greetings
Romuluz
Posted 30 January 2014 - 07:51 PM
The LP version was not running well until I turned the Vsync to 1. Now it's really smooth!
Thanks a lot for bringing this to us! Looks amazing and I really like the physics!
UW,
Out of curiosity, is there a reason why the ball drop sounds are different between the left and right ramps?
With my bass shaker, I can feel the ball on the left side, but not on the right ![]()
It's an easy fix for me, but I'm just wondering why you have used different ones.
Edited by Pinball999, 30 January 2014 - 08:08 PM.