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Monster Bash VP9 FS [VP 9.x Cabinet FS]


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#141 unclewilly

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Posted 29 January 2014 - 10:10 PM

lower poly higher fps version here

 

please delete nvram on first play


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#142 ICPjuggla

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Posted 29 January 2014 - 11:27 PM

Awesome work guys..... Thank you!! :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#143 luvthatapex

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Posted 30 January 2014 - 02:58 AM

Wow, this one runs at 160fps on my old E5800! Its looks amazing UW!!!! WHat a terrific update!

The models are amazingly detailed. Great stuff! 100mb filesize, yow!

Hope the cab still has enough power to run it with the ledwiz. Thanks UW!



#144 patito

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Posted 30 January 2014 - 03:15 AM

it runs fine in my cheap athlon x2 270 and gt 610 2gb at 1080p



#145 naboodiver

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Posted 30 January 2014 - 05:00 AM

I just want to say WOW but I am bummed out.    I was looking forward to this table since Uncle Willy and Randr started working on this revamp.   I have a 5i processor with a nvidia 660 VPU board but I get micro stutter in the ball.   It is bad enough that it throws off my timing.   This is the only table out of the 224 I have loaded that it occurs on.  Any suggested changes  to my set up to run it without stutter are appreciated.



#146 Ark Malmeida

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Posted 30 January 2014 - 05:31 AM

I just want to say WOW but I am bummed out.    I was looking forward to this table since Uncle Willy and Randr started working on this revamp.   I have a 5i processor with a nvidia 660 *** board but I get micro stutter in the ball.   It is bad enough that it throws off my timing.   This is the only table out of the 224 I have loaded that it occurs on.  Any suggested changes  to my set up to run it without stutter are appreciated.

I'm running into the same thing.  Also have an i5.  Running Windows 7, 8 gigs of memory and an nvidia GTX 650ti 2gig 192 bit graphics card.  I average 77 fps but still see the ball stutter.


Edited by Ark Malmeida, 30 January 2014 - 05:31 AM.


#147 patito

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Posted 30 January 2014 - 05:35 AM

hmmm... people reporting bad performance seems to be running win7-8.

 

 

 

i get up to 180 fps using win xp here



#148 Sir Cheddar

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Posted 30 January 2014 - 06:35 AM

Yeah, me too. That table looks awesome but it stutters a lot on my system, way more than any other table I have.

I'm running W7 on i5/Nvidia GTX560.

 

There a a few other table that stutter a bit for me  but seem to be fine for others. About a hand full in >300 tables

Most noticeably Rosve's Fish Tales and Jimmyfinger's Dracula GI/BMPR mod

Also the right ramp on 85Vette's pirate themed thing from the site that shall not be named.

 

It seems to be related to areas with white alpha GI, but only on a few select tables.

 

Maybe it's time I experiment a bit with older graphics drivers.

 

Edit: Typo


Edited by Sir Cheddar, 30 January 2014 - 06:37 AM.


#149 Dadda69

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Posted 30 January 2014 - 09:05 AM

An absolutely STUNNING game!  Thank you for your hard work and sharing with the rest of the community.

 

One of my fav tables so far YTD!!



#150 Benoit33

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Posted 30 January 2014 - 09:23 AM

only 35fps with my i7, GTX 275, 8Go...



#151 luvthatapex

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Posted 30 January 2014 - 10:48 AM

I dropped to 16bit color in VP leaving 32bit color in windows. This gave me the performance boost I needed.
Something to try ....

#152 John90803

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Posted 30 January 2014 - 03:49 PM

Im on a quad core i7 @3.4ghz with 12 gb ram, and a gtx660 card.
I can only get 80fps on this version, an. 35 fps on the pc killer version.

I'm using Windows 7 64 bit. I've tried changing the settings to 16 bit color but that didn't change anything.
The ball has enough stutter to make it unplayable which sucks since it's my favorite table of all time, and looks amazing.

#153 arngrim

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Posted 30 January 2014 - 04:11 PM

Surely it can be improved, if the vm experts could have a look :)

#154 zany

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Posted 30 January 2014 - 05:15 PM

Same here....ball stutters like H*LL. Get just below 80fps in this version, and just below 50fps in the pckiller version.
Win7 64bit
i5 3.4GHz
GTX660 2Gb
8Gb ram



#155 gogo69

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Posted 30 January 2014 - 06:30 PM

did you try vsync = 1

for me the tabel is butter smooth with this setting


my cab : click!


#156 Romuluz

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Posted 30 January 2014 - 06:47 PM

I can't even get it to work right.

 

"Could not create Surface" Problem, i have a Core2Duo 3GHZ, 4GB RAM, Nvidia GTX 460 (2GB), Win 7/32Bit.

 

I can run it with Max Texture Dimension set to 512 and Alpha Ramp Accuracy set to lowest possible, but even then i have to disable B2S Backglass. Oh yeah, i disabled that Fading Gi Lights thing.

 

Too bad... I can get up allmost every other VP(M) Table. Exceptions were Black Rose and Creature from the black Lagoon, but after some Grafic downsize there everything went fine also.

 

Even if the Table is 100MB big, that should not be a Problem at all. Most newer and newest PC Games run quiet good on my Specs. I think the Problem lies within VP itself. It's Core really seems to be a dated after all. That and some decent RAM Management Problems (Which FP also has). Maybe the Guy(s) who works on the newer Versions of VP should give this a second thought before releasing new Versions with ever more powerhungry Features?

 

Greetings

Romuluz



#157 zany

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Posted 30 January 2014 - 06:57 PM

gogo69...i tried that.....and then the FPS goes down from around 80 to around 60, and even worse ball stutter.



#158 gogo69

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Posted 30 January 2014 - 07:08 PM

hm that is weired , because i got pretty much the samt pc config as you... framerate down to 60 is normal with vsync on.

for me this is the very first table giving me better results with vsync on normally i have it off


my cab : click!


#159 zany

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Posted 30 January 2014 - 07:31 PM

I have a two monitor setup, with the b2s and dmd on the second screen, and they are both connected to the GTX660. Can that be the issue!??!



#160 Pinball999

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Posted 30 January 2014 - 07:51 PM

The LP version was not running well until I turned the Vsync to 1. Now it's really smooth!

Thanks a lot for bringing this to us! Looks amazing and I really like the physics!

 

UW,

Out of curiosity, is there a reason why the ball drop sounds are different between the left and right ramps?

With my bass shaker, I can feel the ball on the left side, but not on the right :)

It's an easy fix for me, but I'm just wondering why you have used different ones.


Edited by Pinball999, 30 January 2014 - 08:08 PM.