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Attack from Mars VP914[VP 9.x Desktop]


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#121 Herweh

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Posted 05 January 2013 - 07:38 PM

JP, this looks awesome. My mouth is wet.

Maybe a dumb question: VP914+, does this + mean a special version of VP914 or do you mean VP914 and all newer version (like a maybe upcoming VP915, 916, ...).

 

Best regards, Herweh.


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#122 jpsalas

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Posted 05 January 2013 - 08:16 PM

I mean VP914 and laters (the latest one in koadic signature is really nice, toxie is doing a very nice job with those updates)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#123 thewool

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Posted 05 January 2013 - 08:23 PM

Man I can't wait for these aliens to attack, looks like a beauty! :)



#124 rein1969

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Posted 05 January 2013 - 09:20 PM

Best flashers i have seen so far..strong and flashy!  Can't wait to play it on desktop too ;-)



#125 kruge99

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Posted 05 January 2013 - 09:38 PM

I'm taking a 2 days break from Scarface to fix this AFM problem/bug. I think I have found the problem, but I'm not sure. I'll test the table a little more and tomorrow I'll release the 2.4 version, which will need VP914+ and it will need HR on.

 

If your card can't handle HR then just go and get one! You don't know what you are missng!. The newest Ati are quite cheap and they work quite well. I have testet the table with a 512Mb Ati Radeon HD 5450 and it works very well.

 

Here it is a screenshot with all the flashers on, just to get your mouth wet :)

 

attachicon.gifAFM_2.4.jpg

 

I think I just peed in mah kilt :surprise:


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#126 The Loafer

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Posted 05 January 2013 - 10:30 PM

Well that looks delicious :). Thanks JP

#127 Pinhead22

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Posted 05 January 2013 - 10:51 PM

Looks fantastic!!!! 



#128 Aaron James

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Posted 06 January 2013 - 02:57 AM

Haha, yea, pretty cool indeed JP.
Will this be one of your "updated" tables like you've done with Ripleys and Cirqus Voltaire?

vpsig.jpg


#129 jpsalas

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Posted 06 January 2013 - 04:13 AM

  • Update 2.4
  • - Updated the table for VP914
  • - Tried to fix (again) the ball error during multiball
  • - New Aliens, thanks to Aurich
  • - New graphics, new flipper settings, new script (fading lights, ball collision, ball rolling, etc)

I haven't been able to reproduce the multiball error, but If the multiball isn't fixed then I should like to know.

The table includes updated graphisc in higher resolution (1024x2048) and a lot of alpha ramps, so you must turn on HR for this table.

I have also added my latest set of sounds.

 

I want to thank Aurich for the new Aliens and to Grizz for his help with the flashers.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#130 maceman

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Posted 06 January 2013 - 04:23 AM

Right On! Thanx very much JP and all those who helped!!

 

Maceman


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#131 kiwi

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Posted 06 January 2013 - 12:17 PM

I'm taking a 2 days break from Scarface to fix this AFM problem/bug. I think I have found the problem, but I'm not sure. I'll test the table a little more and tomorrow I'll release the 2.4 version, which will need VP914+ and it will need HR on.

 

If your card can't handle HR then just go and get one! You don't know what you are missng!. The newest Ati are quite cheap and they work quite well. I have testet the table with a 512Mb Ati Radeon HD 5450 and it works very well.

 

Here it is a screenshot with all the flashers on, just to get your mouth wet :)

 

attachicon.gifAFM_2.4.jpg

Very good update, thank you very much.
For my PC this table has too many Alpha ramps .
My ATI Radeon HD 5770 1Gb , does not work very well.
I have a lot of stuttering.

 

Thanks

 

Max



#132 bolt

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Posted 06 January 2013 - 02:48 PM

Hi JPSalas, thanks you very much for this great update.

Table looks and runs very well.


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#133 mach2

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Posted 06 January 2013 - 11:49 PM

thanks JP, very nice et great work :otvclap:



#134 lizardking

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Posted 07 January 2013 - 07:02 PM

Thank you for the update,

It looks fantastic, the lights look stunning :)



#135 rehab

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Posted 13 January 2013 - 12:41 PM

This update is amazing! Love it!

I do however have an issue with it: The graphics look a bit weird at some points. The ball looks like it it going through the half of the flippers for instance. The flippers work fine but it looks odd. It's only this table and with the latest executable. (previous executable did not have this problem but was giving square flashers). Am I the only one having this problem?

 

Thank you!



#136 jpsalas

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Posted 13 January 2013 - 08:15 PM

This is usually a graphic card/driver problem. My laptop with an Intel Graphics card does the same. But my two other computers work very fine, one with an Nvidia card and the other with an Ati card,

I'm not sure what will be the best solution to fix the problem, I haven't found any solution for my laptop, so try a few things like update your drivers,  try running VP in 16 bits full screen, or try running in a window at the same resolution as your windows (usually 32 bits).


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#137 bluemonkey519

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Posted 17 January 2013 - 11:44 PM

Would this be related to the graphics card? Some of the flashers display a "box" around them. The table runs great, without any lag... I've tried on by my desktop (with an ATI Radeon HD 5450 graphics card) and the laptop, and they both display this way. Also have tried 16bit mode, turning off windows Aero, and even playing in windowed mode and nothing seems to change it.

picture: http://i45.tinypic.com/2ptntwp.png



#138 lolo33

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Posted 18 January 2013 - 03:10 AM

Would this be related to the graphics card? Some of the flashers display a "box" around them. The table runs great, without any lag... I've tried on by my desktop (with an ATI Radeon HD 5450 graphics card) and the laptop, and they both display this way. Also have tried 16bit mode, turning off windows Aero, and even playing in windowed mode and nothing seems to change it.

picture: http://i45.tinypic.com/2ptntwp.png

Enable "Hardware Device Rendering" in VP - preferences - video options.


Locate a Pinball machine in France:

http://geoflipper.fr/


#139 kiwi

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Posted 18 January 2013 - 05:48 PM

I'm taking a 2 days break from Scarface to fix this AFM problem/bug. I think I have found the problem, but I'm not sure. I'll test the table a little more and tomorrow I'll release the 2.4 version, which will need VP914+ and it will need HR on.

 

If your card can't handle HR then just go and get one! You don't know what you are missng!. The newest Ati are quite cheap and they work quite well. I have testet the table with a 512Mb Ati Radeon HD 5450 and it works very well.

 

Here it is a screenshot with all the flashers on, just to get your mouth wet :)

 

attachicon.gifAFM_2.4.jpg

Very good update, thank you very much.
For my PC this table has too many Alpha ramps .
My ATI Radeon HD 5770 1Gb , does not work very well.
I have a lot of stuttering.

 

Thanks

 

Max

I deleted the two primitive objects above the flippers and the code that makes them rotate , now the attack from Mars can continue without stuttering.

 

Thanks

 

Max



#140 DedRok_V

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Posted 20 January 2013 - 05:39 PM

Thanks Kiwi,  :dblthumb:

 

now I can play it.






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