Amazing looking models unclewilly!
Great job Randr!
Posted 24 October 2013 - 06:11 AM
Hey randr,
I am decent in photoshop, but I have no 3d modeling experience. Any chance of a tutorial in layman's terms for people wanting to get into 3d modeling for VP? Maybe we can make a small army of VP 3d modelers out there
Thanks for all you guys hard work and cannot wait to play the table
Posted 24 October 2013 - 01:25 PM
Hey randr,
I am decent in photoshop, but I have no 3d modeling experience. Any chance of a tutorial in layman's terms for people wanting to get into 3d modeling for VP? Maybe we can make a small army of VP 3d modelers out there
Thanks for all you guys hard work and cannot wait to play the table
I have no idea what i'm doing to be honest.
learning as I go! i'm not 100% satisfied with the results and hope to make these better!
these are for testing to see if the will even work so when I learn how to refine these the final models should be much better!
Posted 24 October 2013 - 01:47 PM
Really looking GREAT Scott. I think those are the best models created in VP to date for sure.
I am truly amazed at what this last year has brought to VP...With all the newer guys and the skills they have brought, it has really accelerated the potential here.
In 2 years time, it will be amazing to see what will have been accomplished. Thanx for your work!
Maceman
ps: The more VP modellers the better!!!
Posted 24 October 2013 - 01:51 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 24 October 2013 - 03:04 PM
I'm going to do the gi a little different and set the ramps at about 52 height so the gi will show on the ball as it passes through lit areas. Still in the testing phase on the gi as I need to figure out how to get the object shadows to look correct.
This will be awesome UW. It's a great pleasure to follow your progress on this table!
Posted 25 October 2013 - 01:52 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 25 October 2013 - 02:50 AM
>>wire ramp rings will be prerendered models
This is where I started with models. It always bugged me that there was no good way to do ramp rings. Future Pinball wire ramps look so good because of the end pieces, the rings and the sphere mapping texture. I've seen a few techniques for VP; but some tables just leave them off completely. And the techniques I have seen, don't allow for taking a ring and rotating it or tilting it so it can be applied to the incline portion of the ramp.
Modeling rings in blender is almost trivial. My rings can be rotated about any axis to accommodate inclines and bends. The trouble I am having is with the texture and lighting. The texture in VP is UV mapped. And I can't make them look metallic. So I bailed on the texture, and have made my rings a few shades of yellow, so they look gold.
I would be very interested in learning, how to achieve the best textures.
Posted 28 October 2013 - 11:08 PM
got a lot done. almost all the plastics and ramps.
used fp models for the ramp ends. think they look pretty sweet.
-Scott
mb2.png 2.59MB
14 downloads
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx