Having a few weird issues with WIP10 that I didn't have before upgrading. 1. Exiting tables. I hit my exit key on my pin and the pause/exit menu comes up as normal. I use my flippers to go down to exit on the bottom, but when I hit my start button the table doesn't exit. It just resumes playing. To get it to exit I need to hit my exit button, then hit ENTER on my keyboard. That gets me back to the table selection. What's weird is that when I hit exit from table selection to exit hp I scroll down to exit and hit my start button and that works fine. 2. Ledwiz turning off. I'll load hp and play a table. Ledwiz working fine. Quit out and go to another table and the ledwiz may be off now. What am I doing that would turn it off? Never had this issue before WIP10. 3. Can I still do screenshots of the Backglass screen in WIP10? I used to hit U to take a snapshot of the Backglass. In the settings I just see one key now for screen shot. It was very handy for b2s backglasses to take a snapshot of just that screen and use it for HP. Thanks! Bill
For menus to work you have to configure all these keys in settings.ini, they are not configured by deafult:
; menu keys
exitKey = Esc ; invoke exit menu, can be joy button also (Joy1)
exitKey1 = Joy1 ; former pauseKey, works same as exit key
enterKey = Enter ; key for entering into menus
enterKey1 = Joy4 ; and another one
upKey = LShift ; left flipper goes up in menus
upKey1 = Joy5 ; another left flipper key - for joystick
downKey = RShift ; right flipper goes down in menus
downKey1 = Joy6 ; another right flipper key - for joystick
for exiting the game you should change exitkey1 to match your button (probably 1 as mtpc says)
print screen keys are still u and o - it didn't change:
printScreenKey = o ; save playfield
printBGKey = u ; save backglass
table leds are not started from fplaunch - fplaunch stops leds when entering table (ledclear.bat) and activates them on exit (ledset.bat) - so it is actually to turn off your out of table led setup
when you are in table led is started with core.vbs - so you should check what you did there - you probably updated core also, and didn't put something in there to start leds
Thanx for the explanation. I am still not completely clear. Not your fault... just hard for me to grasp i think.
So, Let me explain this way and maybe you can clarify what i may be missing. On my set-up i have 10 buttons as follows ( 2 flippers, 2 tilts, 1 and 2 player selects, plunger(enter), exit, and coin 1 and coin 2. All these keys were mapped appropriately in the ipac2 and worked for 2 years. I have never had magnasaves since i never thought i would like them. If i had a tilt bob, then maybe i would have used my current tilts as magna's.
I will have to look further into what you are saying....if this means rewiring anything i may be out because i don't want to tear the cab apart right now. If it is just a matter of remapping, then i am still interested....
I need to get on the cab and open up the ipac program and see what you mean here. I don't remember that table view 
You don't need new buttons - with shift you can assign additional keys to shift button+some other button combination
i guess shift button keeps it's original function but when you hold shift and press some other button that has shift configured - you get new keys - so with 10 buttons you can have 19 different keys
Edited by blur, 04 April 2013 - 02:08 PM.