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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#901 wiesshund

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Posted 23 September 2023 - 01:20 AM

Ok

Tested your script on new table and I can`t make it crashing

I used Hackman as table name

 

Ok is not VPX in and of itself then

 

You want another test to try something?

 

 

Well, I should not complicate things too much

 

 

JP, we wont learn the cause and be able to properly determine if a bug, or if not a bug outright, still determine is there anything that can be done dev side that may still help with it


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#902 Mrtr32

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Posted 23 September 2023 - 01:26 AM

@jpsalas

 

That what I noticed!

 

I removed the subroutine NVramPatchExit from the table exit section and I don`t see any difference when playing the table.

If i quit the table in the middle of a game and restart the table, I have 5 balls like it should and it seems to not keeping the previous game state?

 

This way I don`t having any crashes.


Edited by Mrtr32, 23 September 2023 - 01:29 AM.


#903 Mrtr32

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Posted 23 September 2023 - 01:39 AM

@wiesshund

 

I saved a test.vpx table with your script tests if you want to test more.

 

Thanks for your time and patience guys!  :)



#904 wiesshund

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Posted 23 September 2023 - 02:10 AM

@wiesshund

 

I saved a test.vpx table with your script tests if you want to test more.

 

Thanks for your time and patience guys!  :)

 

ok make a copy of a table in question, so as to not wreck the real thing

 

use an unmodified crashing copy

 

set leftmagnasave in the table1_keydown sub to do

controller.stop

 

now set the right magnasave to call nvrampathexit 

 

comment out the nvrampatch in the table exit sub

 

Ok now purpose of this is

 

ok start table so it is on ball 1

 

see if hitting right magnasave, with ROM running causes during play or not

if no crash, wait 10 seconds then exit the table

 

if still no crash on exit

restart table, tell me is it on ball 1 still

 

 

Ok now if it DOES crash on any of the above

 

restart table

start ball 1

hit left magnasave, which should halt vpinmame

wait 10 seconds

then press right magnasave

then exit table

See if there is any crash during that sequence

 

if no crash start table again and see if it is still on ball 1 or it starts clean.


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#905 TigerOfOld

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Posted 23 September 2023 - 08:55 AM

Hi All,

 

Hoping someone can assist. I'm running the 32-bit version of all software.  I've just upgraded VPinMame from 3.5 to 3.6 (specifically VPinMAME-sc-3.6-607-51667e2-win-x86) and VPX from 10.7.3 to 10.8 (specifically VPinballX-10.8.0-1467-262f2d7-Release-win-x86).  This is my first experience with version 10.8 so quite possibly user error here.  Tables run directly from the VPX8 editor appear to be working OK.  However, when run from PinupPopper I'm getting an invalid parameter error.  I've checked my VPX launch script in PinupPopper and can't see an issue with the parameters (I've posted this below for reference). I use the EnableTrueFullScreen, minimized and play parameters.  Any assistance greatly appreciated!

 

@echo off
START "" "[STARTDIR]Launch\VPXSTARTER.exe" 30 10 60 "Visual Pinball Player" 2
cd /d "[DIREMU]"
 
rem Change the following to EnableTrueFullScreen to default FullScreen Exclusive!
rem SET FSMODE=DisableTrueFullScreen
SET FSMODE=EnableTrueFullScreen
if "[CUSTOM1]"=="EnableTrueFullScreen" (SET FSMODE=EnableTrueFullScreen)
 
SET VPXEXE=vpinballx.exe
 
if "[RECMODE]"=="1" (SET FSMODE=DisableTrueFullScreen )
if /I "[CUSTOM1]"=="NOFSX" (SET FSMODE=DisableTrueFullScreen )
if NOT "[ALTEXE]"=="" (SET VPXEXE=[ALTEXE] )
 
START /min "" %VPXEXE% "[DIREMU]" -%FSMODE% -minimized -play "[GAMEFULLNAME]"
 
if %FSMODE%==DisableTrueFullScreen (START "" "[STARTDIR]Launch\PopperKeepFocus.exe" "Visual Pinball Player" 10)


#906 KrakenByte

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Posted 23 September 2023 - 10:30 AM

 

Hi All,

 

Hoping someone can assist. I'm running the 32-bit version of all software.  I've just upgraded VPinMame from 3.5 to 3.6 (specifically VPinMAME-sc-3.6-607-51667e2-win-x86) and VPX from 10.7.3 to 10.8 (specifically VPinballX-10.8.0-1467-262f2d7-Release-win-x86).  This is my first experience with version 10.8 so quite possibly user error here.  Tables run directly from the VPX8 editor appear to be working OK.  However, when run from PinupPopper I'm getting an invalid parameter error.  I've checked my VPX launch script in PinupPopper and can't see an issue with the parameters (I've posted this below for reference). I use the EnableTrueFullScreen, minimized and play parameters.  Any assistance greatly appreciated!

 

@echo off
START "" "[STARTDIR]Launch\VPXSTARTER.exe" 30 10 60 "Visual Pinball Player" 2
cd /d "[DIREMU]"
 
rem Change the following to EnableTrueFullScreen to default FullScreen Exclusive!
rem SET FSMODE=DisableTrueFullScreen
SET FSMODE=EnableTrueFullScreen
if "[CUSTOM1]"=="EnableTrueFullScreen" (SET FSMODE=EnableTrueFullScreen)
 
SET VPXEXE=vpinballx.exe
 
if "[RECMODE]"=="1" (SET FSMODE=DisableTrueFullScreen )
if /I "[CUSTOM1]"=="NOFSX" (SET FSMODE=DisableTrueFullScreen )
if NOT "[ALTEXE]"=="" (SET VPXEXE=[ALTEXE] )
 
START /min "" %VPXEXE% "[DIREMU]" -%FSMODE% -minimized -play "[GAMEFULLNAME]"
 
if %FSMODE%==DisableTrueFullScreen (START "" "[STARTDIR]Launch\PopperKeepFocus.exe" "Visual Pinball Player" 10)

 

It looks like the VPX paramenters order does matter and has changed from this revision, as you can see in this issue from GitHub; "Unable to Load Latest Builds after #1455 From Front End #805".

 

The solution is that you must edit the sentence from yours to this another one:

 

START "" /D "[DIREMU]" /min "%VPXEXE%" -%FSMODE% -minimized -play "[GAMEFULLNAME]"

 

And now my PinUpPopper rocks again!!!


KrakenByte Kraken


#907 Mrtr32

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Posted 23 September 2023 - 10:51 AM

@wiesshund

 

Look the closed issues #162 on the pinmame github

 

Toxie suggest to add somethings like a Counter/Timing in the subroutine.

 

https://github.com/v...mame/issues/162

 

 

Thanks



#908 TigerOfOld

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Posted 23 September 2023 - 11:05 AM

 

 

Hi All,

 

Hoping someone can assist. I'm running the 32-bit version of all software.  I've just upgraded VPinMame from 3.5 to 3.6 (specifically VPinMAME-sc-3.6-607-51667e2-win-x86) and VPX from 10.7.3 to 10.8 (specifically VPinballX-10.8.0-1467-262f2d7-Release-win-x86).  This is my first experience with version 10.8 so quite possibly user error here.  Tables run directly from the VPX8 editor appear to be working OK.  However, when run from PinupPopper I'm getting an invalid parameter error.  I've checked my VPX launch script in PinupPopper and can't see an issue with the parameters (I've posted this below for reference). I use the EnableTrueFullScreen, minimized and play parameters.  Any assistance greatly appreciated!

 

@echo off
START "" "[STARTDIR]Launch\VPXSTARTER.exe" 30 10 60 "Visual Pinball Player" 2
cd /d "[DIREMU]"
 
rem Change the following to EnableTrueFullScreen to default FullScreen Exclusive!
rem SET FSMODE=DisableTrueFullScreen
SET FSMODE=EnableTrueFullScreen
if "[CUSTOM1]"=="EnableTrueFullScreen" (SET FSMODE=EnableTrueFullScreen)
 
SET VPXEXE=vpinballx.exe
 
if "[RECMODE]"=="1" (SET FSMODE=DisableTrueFullScreen )
if /I "[CUSTOM1]"=="NOFSX" (SET FSMODE=DisableTrueFullScreen )
if NOT "[ALTEXE]"=="" (SET VPXEXE=[ALTEXE] )
 
START /min "" %VPXEXE% "[DIREMU]" -%FSMODE% -minimized -play "[GAMEFULLNAME]"
 
if %FSMODE%==DisableTrueFullScreen (START "" "[STARTDIR]Launch\PopperKeepFocus.exe" "Visual Pinball Player" 10)

 

It looks like the VPX paramenters order does matter and has changed from this revision, as you can see in this issue from GitHub; "Unable to Load Latest Builds after #1455 From Front End #805".

 

The solution is that you must edit the sentence from yours to this another one:

 

START "" /D "[DIREMU]" /min "%VPXEXE%" -%FSMODE% -minimized -play "[GAMEFULLNAME]"

 

And now my PinUpPopper rocks again!!!

 

Thanks KrankenByte, that worked!  :otvclap:



#909 GlueSniffinEd

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Posted 23 September 2023 - 12:27 PM

Thanks for this, was going to do a cab update today so this is much appreciated.



#910 wiesshund

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Posted 23 September 2023 - 01:37 PM

@wiesshund

 

Look the closed issues #162 on the pinmame github

 

Toxie suggest to add somethings like a Counter/Timing in the subroutine.

 

https://github.com/v...mame/issues/162

 

 

Thanks

 

that's what i suggested earlier also

also what you are simulation by running by key press and then waiting before continuing


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#911 Mrtr32

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Posted 23 September 2023 - 02:31 PM

@wiesshund

 

For quiting the table I juste press Q one time an the Quit menu of VPX appear on the screen and press Q again to quit VPX

 

Waiting or not Waiting between the two Q key press don`t help for the freezing issue.

 

The freezing issue don`t appeare all the time, it is an intermittent issue.

 

On my cab with PinballX, when quitting the table, VPX stay with a black screen and VPX don`t close

 

I should do CTRL+ALT+Delete to close the VPX Process and restart PinballX to play other table.


Edited by Mrtr32, 23 September 2023 - 02:35 PM.


#912 leeoneil

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Posted 23 September 2023 - 03:45 PM

Hello  everyone !

Long time without testing VPX, thank you for all the last developments !

 

I just made the "huge" gap for 64 bits.

But I have a strange issue with the 10.8 64 (beta 5).

I just installed the 10.7.4 64 bits, and it seems ok for a lot of table (old and new).

 

When i launch the 10.8, lots of table (almost all of the tables except the last from VPW) seems to be rendered in 320X200 !

I do not change the graphics preset from 10.7.4 and 10.8.

I tried several changes (texture, etc), but I ended up always with a pixelated table. Setting "for high end pc" for example change nothing...

 

Is it a problem already encountered ?

Thank's for your help !


Edited by leeoneil, 23 September 2023 - 03:51 PM.


#913 Drybonz

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Posted 23 September 2023 - 03:52 PM

But I have a strange issue with the 10.8 64 (beta 5)

 

How to Download Latest VPX 10.8 Beta Builds - Visual Pinball - VPForums.org


Edited by Drybonz, 23 September 2023 - 03:53 PM.


#914 fourbanks

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Posted 23 September 2023 - 03:55 PM

Hello  everyone !

Long time without testing VPX, thank you for all the last developments !

 

I just made the "huge" gap for 64 bits.

But I have a strange issue with the 10.8 64 (beta 5).

I just installed the 10.7.4 64 bits, and it seems ok for a lot of table (old and new).

 

When i launch the 10.8, lots of table (almost all of the tables except the last from VPW) seems to be rendered in 320X200 !

I do not change the graphics preset from 10.7.4 and 10.8.

I tried several changes (texture, etc), but I ended up always with a pixelated table. Setting "for high end pc" for example change nothing...

 

Is it a problem already encountered ?

Thank's for your help !

You need to reset in the VP preferences the windowed full screen in display  1920/1080


Edited by fourbanks, 23 September 2023 - 03:56 PM.

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#915 leeoneil

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Posted 23 September 2023 - 04:22 PM

Thank's Fourbanks and Drybonz, but with the last version, same problem.

I tried to reset the full screen display but same result...

 

I have a GTX 1070 with the latest driver.


Edited by leeoneil, 23 September 2023 - 04:25 PM.


#916 fourbanks

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Posted 23 September 2023 - 04:29 PM



Thank's Fourbanks and Drybonz, but with the last version, same problem.

I tried to reset the full screen display but same result...

 

I have a GTX 1070 with the latest driver.

Sorry that didn't work for you

these are my settings for desktop all tables working as expected 

 

screenhunter327_t.jpg


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#917 Mrtr32

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Posted 23 September 2023 - 05:01 PM

@leeoneil

 

Do you use a DX or GL version of VPX?



#918 leeoneil

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Posted 23 September 2023 - 05:28 PM

@leeoneil

 

Do you use a DX or GL version of VPX?

I supposed it was the DX version. After your message I tried the GL version and the result is the same... It's super strange !



#919 Mrtr32

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Posted 23 September 2023 - 05:44 PM

Pay attention, the exe don`t have the same name in the VPX folder

 

VPinballX64.exe for the DX version

VPinballX_GL64.exe for the GL version



#920 Drybonz

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Posted 23 September 2023 - 06:51 PM

but with the last version, same problem

 

What build number are you using now?







Also tagged with one or more of these keywords: VP, VPX, 10.8, beta, Visual Pinball