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The Getaway: High Speed II (Williams 1992) VPX [Visual Pinball X]

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#61 ganjafarmer

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Posted 28 October 2017 - 01:32 PM

@ganjafarmer: respect and many thanks for the table. i own the getaway, it sits right next to my vpin and you really did a great job!!!!! just could you turn off the flippers while racing on the dmd?

 

best regards.

 

Fast flips script causes that, i don't know how to fix this. If nFozzy don't know the only way is to remove vpinmame flipper bypass.

 

 

Have to check, what is the supercharger?

Envoyé de mon SM-A320FL en utilisant Tapatalk

 

SW85_Hit = supercharger loop event


One day i'll build Vitalik statue out of used AMD gpu's.


#62 RustyCardores

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Posted 28 October 2017 - 06:45 PM

 

@ganjafarmer: respect and many thanks for the table. i own the getaway, it sits right next to my vpin and you really did a great job!!!!! just could you turn off the flippers while racing on the dmd?

 

best regards.

 

Fast flips script causes that, i don't know how to fix this. If nFozzy don't know the only way is to remove vpinmame flipper bypass.

 

 

Have to check, what is the supercharger?

Envoyé de mon SM-A320FL en utilisant Tapatalk

 

SW85_Hit = supercharger loop event

 

 

sw85 is positioned on the front section of the loop.

 

sw82 is located under the supercharger itself and that is where I personally believe both the current sound event and any future shaker pulse should be placed.


Edited by RustyCardores, 28 October 2017 - 06:47 PM.

Rusty Cardores (Russell Stewart) - Gold Coast, Australia

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#63 Ben Logan

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Posted 28 October 2017 - 09:09 PM

This table is so great, ganja. I love the sounds you chose for slings and pop bumpers. My favorite sound innovation of yours occurs when you flip the ball into the post really hard — you hear a ball dropping onto the playfield from above sound, as though you’ve just experienced an air ball. Not sure if the ball is actually leaving the playfield, but the sound sure tricks your mind into thinking so. Great effect!

#64 robertms

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Posted 29 October 2017 - 05:51 AM

This table is so great, ganja. I love the sounds you chose for slings and pop bumpers. My favorite sound innovation of yours occurs when you flip the ball into the post really hard — you hear a ball dropping onto the playfield from above sound, as though you’ve just experienced an air ball. Not sure if the ball is actually leaving the playfield, but the sound sure tricks your mind into thinking so. Great effect!

 

Ben, you should be in marketing  :P I use DOF on my cab so these sounds would have escaped me, except Ben's words made me salivate similar to when watching Milky Way commercials...  So I loaded up the table on the desktop to hear for myself and I concur, excellent choice of sounds and attention to detail!

 

By the way I used Batch's desktop POV settings which he posted in the game of the week thread and they work really great. Ganja maybe you can incorporate them into the next rev? Here is a screenshot:

 

getaway.png


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#65 Rotrax

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Posted 29 October 2017 - 07:12 AM

 

beautiful and plays great!
 
i updated the dof, here is an add for the rgb undercab toy to be dynamic like the gi :
 
Sub UpdateGI(no, Enabled)
If Enabled Then
dim xx
For each xx in GI:xx.State = 1: Next
For each xx in Plastics:xx.BlendDisableLighting = .41: Next
batleft.BlendDisableLighting = .11:batright.BlendDisableLighting = .11:batright1.BlendDisableLighting = .11
Primitive35.BlendDisableLighting = .11:Primitive36.BlendDisableLighting = .11 'sling cover
Primitive11.BlendDisableLighting = .11:Primitive12.BlendDisableLighting = .11
l66.BlendDisableLighting = .11:l67.BlendDisableLighting = .11
Wall26.BlendDisableLighting = .15 'ramp decal
Primitive45.BlendDisableLighting = .21 : Primitive46.BlendDisableLighting = .31' drive 65
donut.BlendDisableLighting = .11 ' donut heaven
dome1.BlendDisableLighting = .15:dome2.BlendDisableLighting = .15:dome3.BlendDisableLighting = .15 ' traffic lights
supercharger_p.BlendDisableLighting = .20:superramp_p.BlendDisableLighting = 1 ' supercharger and ramp
refL.opacity=7:refR.opacity=7
        PlaySound "fx_relay"
DOF 101, DOFOn
Else
For each xx in GI:xx.State = 0: Next
For each xx in Plastics:xx.BlendDisableLighting =0: Next
batleft.BlendDisableLighting =0:batright.BlendDisableLighting =0:batright1.BlendDisableLighting =0
Primitive35.BlendDisableLighting =0:Primitive36.BlendDisableLighting =0 'sling cover
Primitive11.BlendDisableLighting = 0:Primitive12.BlendDisableLighting = 0
l66.BlendDisableLighting =0:l67.BlendDisableLighting =0
Wall26.BlendDisableLighting = 0 'ramp decal
Primitive45.BlendDisableLighting = 0 : Primitive46.BlendDisableLighting = 0 ' drive 65
donut.BlendDisableLighting = 0 ' donut heaven
dome1.BlendDisableLighting = 0:dome2.BlendDisableLighting = 0:dome3.BlendDisableLighting = 0 ' traffic lights
supercharger_p.BlendDisableLighting = 0:superramp_p.BlendDisableLighting = 0 ' supercharger and ramp
refL.opacity=0:refR.opacity=0
        'PlaySound "fx_relay"
DOF 101, DOFOff
End If
End Sub
 
and another fix
 
Sub SolRampUp(Enabled)
    If Enabled Then
        Controller.Switch(54) = False
        RampaMovil.Collidable = False
        playsound SoundFX("fx_diverterUp",DOFContactors)
div_ramp.ObjRotY=15
ramptrig=0
    End If
End Sub
 
Sub SolRampDown(Enabled)
    If Enabled Then
        Controller.Switch(54) = true
        RampaMovil.Collidable = True
        playsound SoundFX("fx_diverterUp",DOFContactors)
div_ramp.ObjRotY=0
ramptrig=1
    End If
End sub

 

real great table. hard to master but fantastic to beat. graphics are awesome thanks.

 

Lille dof thing. I expect my shaker motor to go on when I'm in the supercharger. the only hardware feedback I have now is the gear motor when the ramp goes up. is that correct?



#66 ganjafarmer

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Posted 29 October 2017 - 06:41 PM

v1.04 is there


One day i'll build Vitalik statue out of used AMD gpu's.


#67 Mark70

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Posted 29 October 2017 - 07:42 PM

Thanks for the update!

I played the real one at the weekend. This one plays so close to the real one, just awesome (and F14 too)!!!


Edited by Mark70, 30 October 2017 - 10:51 AM.


#68 Pinnutz

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Posted 31 October 2017 - 12:50 AM

Neophyte had no flippers and said he had blocked files that were causing the problem. I don't have any blocked files but the lower flippers wont flip.  The upper right one works.  All my other tables work.  Anybody have any ideas, I'm stuck..

 

Edit:

Thanks nFozzy.  That got the flippers working.  Awesome table.  Plays like the real thing.

 

Oh, and as an aside, I've got the same problem with the VPX Space Station flippers and I tried to fix that with no luck.  It had a FastFlips in it also..


Edited by Pinnutz, 01 November 2017 - 11:57 AM.


#69 nFozzy

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Posted 31 October 2017 - 01:03 AM

Try this: search the script for the keydown and keyup sections, move these lines to the bottom of the subs (rather than the top)

If KeyDownHandler(keycode) Then Exit Sub

If KeyUPHandler(keycode) Then Exit Sub



#70 wrd1972

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Posted 31 October 2017 - 01:23 AM

Farmer,

Late to the party. But I have been waiting for someone to do this table for a good while. The table looks and plays fantastic.

Thanks for bringing this awesome table to the community.

:)


Edited by wrd1972, 31 October 2017 - 01:24 AM.

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#71 opus33321

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Posted 31 October 2017 - 05:00 AM

(Shouldn't be posting at 1am.  leads to incoherent posts).

 

What a fantastic table.  Love the super charger.  This has been one of my favorite tables from TPA and now I'm glad it's available in all it's glory in VPX.  I am a total noob who just got a virtuapin mini cab and I'm still trying to learn the ropes.  

 

What I am asking is that the "motor sound" which seems almost to be not affected by the ROM is so heavy that it vibrates the entire cab to the point of affecting nudge and rattling the glass.  Now I know nudge can be affected by the sub, but it appears I can't do anything other than lower the sub volume on my amp to "fix" this.  I have other tables that don't seem to have any sound going to the sub.

 

I've tried adjusting bass and treble on the amp, adjusting cross over on the amp and turning down volume in the ROM but nothing seems to help.  Other tables I have are not so active on the sub, so I figure this is table dependent.

 

I even went through sound manager and checked out all those sounds, and none of them match.

 

Once I can begin to grasp how sound is handled and the half dozen places it can be adjusted then I can start balancing out tables.  But for now, just some help pulling back the engine noise would be great.

 

Hope this is more coherent after a nights sleep....


Edited by opus33321, 31 October 2017 - 11:54 AM.


#72 ganjafarmer

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Posted 31 October 2017 - 12:40 PM

You can't adjust volume of single sound since it's rom controlled.

 

You can adjust volume of the rom, here is quick tutorial: http://www.vpforums....ials&article=44


One day i'll build Vitalik statue out of used AMD gpu's.


#73 opus33321

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Posted 31 October 2017 - 01:24 PM

Thanks for the link.  I already tried adjusting ROM volume.   What's wierd is it does nothing to the background engine noise.  So I thought that sound was located elsewhere.  I f

Looks like I'll just have to turn down the sub for this table.

 

Thanks for the input.



#74 arngrim

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Posted 31 October 2017 - 04:35 PM

ok guys, i have checked the SW82 and SW85, one or the other is sufficient as they are on the same path, but sw85 is already in the Fan and Strobe toy, gives a nice blow when ball rotates in the ramp (same effect that we have in nascar and grand prix table when ball goes around the playfied)

so i can probably put a shaker to SW82, but that's against my patterns to put one effect to a lot of toys, you really need a Fan toy (attwood 4000 rocks :) )

an old photo of my cab

maxresdefault.jpg


Edited by arngrim, 31 October 2017 - 04:36 PM.


#75 ganjafarmer

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Posted 31 October 2017 - 07:53 PM

Maybe i figured out how to disable flippers during video mode, if total number of balls = 1 and the ball is in the eject hole and GI is off and Siren is on that means you are in the video mode.

 

Few statements checks should make that happen, i will try.


One day i'll build Vitalik statue out of used AMD gpu's.


#76 vogliadicane

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Posted 01 November 2017 - 12:50 PM

too bad the super charger flashers still don't work for me with latest version. But I think it is a very special issue of my setup, not the table itself, because it works for others?



#77 ganjafarmer

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Posted 01 November 2017 - 02:27 PM

I don't know what's causing it, it's the same flasher as others, nothing special.

 

Someone else experienced non working supercharger flashers?

 

I don't know how i can help you, maybe try older version of vpx 10.4 and see if it works.


One day i'll build Vitalik statue out of used AMD gpu's.


#78 rothbauerw

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Posted 01 November 2017 - 11:34 PM

Supercharger flashers are working fine here.



#79 bjschneider93

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Posted 02 November 2017 - 02:06 AM

Mine don’t seem to work either. My favorite game by the way with f14 a close second. Keep up the great work

#80 TerryRed

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Posted 02 November 2017 - 03:36 AM

ok guys, i have checked the SW82 and SW85, one or the other is sufficient as they are on the same path, but sw85 is already in the Fan and Strobe toy, gives a nice blow when ball rotates in the ramp (same effect that we have in nascar and grand prix table when ball goes around the playfied)

so i can probably put a shaker to SW82, but that's against my patterns to put one effect to a lot of toys, you really need a Fan toy (attwood 4000 rocks :) )

an old photo of my cab

maxresdefault.jpg

 

 

Your DOF combined with Swisslizard's MX Leds always made this table a showpiece for a cabinet. The loop with blower fan always surprised people.







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