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Scared Stiff (Bally 1996) [Visual Pinball X]

Bally Scared Stiff VP10 VPX 1996

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#61 bolt

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Posted 21 November 2016 - 08:40 PM

Damned, script error during the multiball.

First script error after 10 played games.

Please help.

Scared_Stiff_Scripterror.jpg


Edited by bolt, 21 November 2016 - 08:41 PM.

Posted Image

#62 Vizzini

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Posted 22 November 2016 - 03:18 AM

Table looks great and I love the ball physics! 

 

I'm getting the error gStAv reported. I have b2s102516b installed. I'm also noticing what I think is some weird flasher colors. Before I start a game, the flashers are red at first, then the gear motor kicks in and the middle and right flashers go yellow, white, orange, then back to all red. Odd looking colors occur throughout the game, as well.



#63 nFozzy

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Posted 22 November 2016 - 09:13 PM

Damned, script error during the multiball.

First script error after 10 played games.

Please help

 

 

Oh, during Multiball? I see the problem now. I'll get a fix uploaded soon.

 

Table looks great and I love the ball physics! 

 

I'm getting the error gStAv reported. I have b2s102516b installed. I'm also noticing what I think is some weird flasher colors. Before I start a game, the flashers are red at first, then the gear motor kicks in and the middle and right flashers go yellow, white, orange, then back to all red. Odd looking colors occur throughout the game, as well.

WTF. Does it look like the colors are inverting? Do you have a screenshot?



#64 sifusun

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Posted 22 November 2016 - 09:48 PM

GREAT GREAT GREAT   Thx !!!!!!!!!!!!!!!!!!!

 

I love the mechanical sounds (the metal (?) door from the coffin (?), the ball rolling sounds, the ball sounds in the loops, .....

 

 

Fantastic!!!!!!!!  :)



#65 gtxjoe

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Posted 22 November 2016 - 11:38 PM

If you are updating the table, don't forget to add the coin insert sound ;)

Awesome table. Been playing this a lot lately.

I did get ball stuck in the drain area a few times. Nudge freed the ball. I tweaked the drain walls to be slightly lower.than the apron wall

#66 gtxjoe

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Posted 23 November 2016 - 01:21 PM

Damned, script error during the multiball.

First script error after 10 played games.

Please help.

Scared_Stiff_Scripterror.jpg

 

I encountered this issue just now.  The scoop animations all use the same variables, aBall and aZPos.  So during multiball, if two balls happen to enter both scoops at the same time, the script crashes.  The fix is to have each scoop animation have its own variables.  Replacing the section of code from line 2015 - 2057 with this modified version

Dim bBall, bZpos
Sub sw36a_Hit()			'Holes themselves
	Set bBall = ActiveBall
	bZpos = 60			'lil deeper
	Me.TimerInterval = 2
	Me.TimerEnabled = 1
	me.enabled = 0
end sub

Sub sw36a_Timer
	bBall.Z = bZpos
	bZpos = bZpos-2
	If bZpos <0 Then	'40
		Me.TimerEnabled = 0
		Me.DestroyBall
		bsSpider.AddBall Me
'		CheckMultiballTimer.enabled = 1		'for multiball start award (might not work)
'		CheckMultiballTimer.enabled = 600
'		CrateSeqHelp = 1
'		SpiderLockSequenceChecker.enabled = 1
		PlaySound "popper_ball", 0, 0.3, 0.2, 0.2
	End If
end sub

Dim cBall, cZpos
Sub sw36b_Hit()			'Holes themselves
	Set cBall = ActiveBall
	cZpos = 50
	Me.TimerInterval = 2
	Me.TimerEnabled = 1
	me.enabled = 0
end sub

Sub sw36b_Timer
	cBall.Z = cZpos
	cZpos = cZpos-2
	If cZpos <0 Then	'40
		Me.TimerEnabled = 0
		Me.DestroyBall
		bsSpider.AddBall Me
'		CrateSeqHelp = 1
'		SpiderLockSequenceChecker.enabled = 1
		PlaySound "popper_ball", 0, 0.3, 0.2, 0.2
	End If
end sub



#67 STAT

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Posted 23 November 2016 - 02:33 PM

Also had the Drain Stuck ...



#68 Rajo Joey

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Posted 23 November 2016 - 03:13 PM

If you are updating the table, don't forget to add the coin insert sound ;)

Awesome table. Been playing this a lot lately.

I did get ball stuck in the drain area a few times. Nudge freed the ball. I tweaked the drain walls to be slightly lower.than the apron wall

Can you give a hint, how to do this?


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#69 Pinball999

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Posted 23 November 2016 - 04:30 PM

Hi guys,

 

talking about sounds.. do you know which script line I should change to increase the spider hole sound?



#70 gtxjoe

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Posted 23 November 2016 - 05:37 PM

Are you talking about the ROM sounds or the ball entering the scoop?  

 

For the mechanical sound of ball entering scoop, you would modify sw36a_timer and sw36b_timer subs.  You want to increase the 3rd parameter, currently .3.  1.0 is the highest.
change the line
PlaySound "popper_ball", 0, 0.3, 0.2, 0.2
to
PlaySound "popper_ball", 0, 1.0 0.2, 0.2
 
 
For adjusting the drain wall,
Use magnify to zoom into the drain area
right click on the object below the drain and select "ApronWall2"
right click on it again and select "Bring to Front"
you can now click on the individual points and drag them to reshape that wall
 
Attached File  apron.png   18.78KB   15 downloads


#71 Vizzini

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Posted 23 November 2016 - 05:51 PM

In regards to the weird flasher colors I reported, I uploaded a short video here: http://s000.tinyuplo...620481351212829

 

My camera couldn't capture the effect so great...the LEDS are too bright. But, if you look at the reflection on the playfield glass rather than the flashers you should be able to see orange and yellow in the middle to outer LEDs at the point the gear motor engages.

 

Since no one else is reporting this, I'm not sure if this belongs in this thread. However, I haven't noticed anything unusual in any other tables. I was thinking maybe something electrical. So, I checked all the connections on my light bar and they are good. Odd.  :think:


Oh. I'm getting an unhandled exception error in .NET Framework. It seems to occur just after the first ball in launched and it hits a bumper. Details below.
 
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.
 
************** Exception Text **************
System.InvalidCastException: Conversion from string "


#72 arngrim

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Posted 24 November 2016 - 06:29 AM

do you have b2s.server 1.301 at least?

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#73 Rajo Joey

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Posted 24 November 2016 - 04:59 PM

 

Are you talking about the ROM sounds or the ball entering the scoop?  

 

For the mechanical sound of ball entering scoop, you would modify sw36a_timer and sw36b_timer subs.  You want to increase the 3rd parameter, currently .3.  1.0 is the highest.
change the line
PlaySound "popper_ball", 0, 0.3, 0.2, 0.2
to
PlaySound "popper_ball", 0, 1.0 0.2, 0.2
 
 
For adjusting the drain wall,
Use magnify to zoom into the drain area
right click on the object below the drain and select "ApronWall2"
right click on it again and select "Bring to Front"
you can now click on the individual points and drag them to reshape that wall
 

 

Thanks, and again I've learned something. :dblthumb:


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#74 gtxjoe

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Posted 24 November 2016 - 05:16 PM

We will turn you into an author ;)

#75 Pinball999

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Posted 24 November 2016 - 09:13 PM

 

Are you talking about the ROM sounds or the ball entering the scoop?  

 

For the mechanical sound of ball entering scoop, you would modify sw36a_timer and sw36b_timer subs.  You want to increase the 3rd parameter, currently .3.  1.0 is the highest.
change the line
PlaySound "popper_ball", 0, 0.3, 0.2, 0.2
to
PlaySound "popper_ball", 0, 1.0 0.2, 0.2
 
 

 

Thanks a lot! I've had a try but it did not really change the volume. Maybe something to do with the balance on my system.



#76 RustyCardores

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Posted 24 November 2016 - 10:52 PM

 

 
Are you talking about the ROM sounds or the ball entering the scoop?  
 
For the mechanical sound of ball entering scoop, you would modify sw36a_timer and sw36b_timer subs.  You want to increase the 3rd parameter, currently .3.  1.0 is the highest.
change the line
PlaySound "popper_ball", 0, 0.3, 0.2, 0.2
to
PlaySound "popper_ball", 0, 1.0 0.2, 0.2
 
 

 
Thanks a lot! I've had a try but it did not really change the volume. Maybe something to do with the balance on my system.

EDIT: There is a comma missing after the 1.0...   

 

PlaySound "popper_ball", 0, 1.0, 0.2, 0.2


Edited by RustyCardores, 25 November 2016 - 06:15 AM.

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#77 Vizzini

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Posted 24 November 2016 - 11:19 PM

do you have b2s.server 1.301 at least?

Sent from tapatalk

I was running one of the betas. I reverted to 1.301. Same issue with colors. I did notice the LEDs are dimmer with 1.301 than the newer files. I was able to capture a better video: http://s000.tinyuplo...745306715941347

 

To test, I physically disabled my gear and still had the issue. Disabled it my config and still had the issue. Center is orange, right is white, outer right is yellow. Also, I noticed similar issues after hitting the crate to start multiball.

 

Unhandled exception error appears to be gone with now that I'm back on 1.301.



#78 arngrim

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Posted 25 November 2016 - 06:21 AM

the spider move makes different colors to the leds, that is a desired scripted effect

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#79 wrd1972

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Posted 26 November 2016 - 08:09 PM

Just downloaded 1.1 and now the boogeymen and frog animations are super sloooow. Also getting .framework errors. Dont recall this on the previous version. I have loaded the latest 10.2 beta and Pinmame.

 

monitorscreenshotat1126201631625pm.jpg

 

Ideas?


Edited by wrd1972, 26 November 2016 - 08:17 PM.

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#80 dark

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Posted 26 November 2016 - 08:15 PM

If you're getting .framework errors it may mean you need to update Microsoft .net frame work, or it could mean you are trying to run a new db2s backglass without outdated db2s server installed, you'll need to update db2s.







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