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Attack from Mars V.1.0 VPX DT/FS - Groni Pinball [Visual Pinball X]
Started By
GRONI
, Jan 24 2016 11:40 PM
109 replies to this topic
#63
Posted 29 January 2016 - 05:44 PM
Are those randr's alien models?
I don´t know who modeled them. I ask JP via PM to use them. So if they are Rand´s Models, I will ask him for permission too and add him to the credits as well.
Since they look like they are scanned, they are in perfect shape.
My current VPX Tables I am working on:
Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%
#65
Posted 29 January 2016 - 06:57 PM
Ok I just received permission from randr. I will add him to the credits on the next table update.
My current VPX Tables I am working on:
Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%
#67
Posted 30 January 2016 - 06:33 PM
Anyone having a flipper problem? slow response and sticks when flipping? It's weird all the other vp10 tables play fine.
The few times I've had this happen was usually due to me playing a table when the script is set to B2S.Server, and I don't have the corresponding .db2s loaded yet. Just a thought
#69
Posted 31 January 2016 - 05:32 PM
Do you the latest vp-10
http://www.vpforums....982#entry330264
hm , i always get : Line 107 : Controller
when i want to start the table
what am i doing wrong ?
#70
Posted 03 February 2016 - 01:35 PM
I got that when I default to DB2S and don't have the direct2bs file. You have to manually change the backglass config file per the controller vbs routine to override the default or, better yet, go get the direct2bs file.hm , i always get : Line 107 : Controller
when i want to start the table
what am i doing wrong ?
#72
Posted 03 February 2016 - 09:17 PM
I think the graphics and physics are excellent on this game, it really is a work of art. The ball weight/bounce/gravity are damn near perfect. The flipper speed is too slow though. I can hit all my shots, but I can't do a flipper pass to save my life. Anyone else notice this, or is it just my machine? They are just unrealistically slow (up and down), but yet accurate.
#74
Posted 03 February 2016 - 10:06 PM
I own 70 real pinball machines. WPC, Stern, Data East, Sega flippers are very snappy and quick. When you watch a new player you'll see they almost always throw the ball up the center the whole game.
And please don't take this the wrong way, this table is exceptionally beautiful. I love the look of it, the sounds are great, the wire ramp sound is spot-on, the lighting is also fantastic. All the physics feel great to me, except the flipper speed. I'm a shooter, if I can't do a flipper pass, I can't play the game right.
Edited by PinballShawn, 03 February 2016 - 10:59 PM.
#76
Posted 04 February 2016 - 03:07 AM
When you watch a new player you'll see they almost always throw the ball up the center the whole game.
You are absolutely right and I never put that together before. That insight is going to help me in teaching newbies to play. Thanks.
Dave
“The Earth is God's pinball machine and each quake, tidal wave, flash flood and volcanic eruption is the result of a TILT that occurs when God, cheating, tries to win free games.” Tom Robbins
#77
Posted 04 February 2016 - 03:14 AM
It's very hard to teach them to wait a second to flip. It's almost impossible to teach them NOT to flip and let it take the bounce. Don't get me started on lane change! I have people that have been coming here for years that still haven't grasped that the flippers change the lane lights, I remind them every time they play and 5 minutes later they forget!
#79
Posted 18 February 2016 - 03:24 AM
For those of us wanting to experiment with mapping Groni's killer AFM physics onto other tables, here's something pretty obvious I missed: Exporting physics values does include flipper settings (which is awesome). What the export and import process does NOT change is the table slope. Groni's AFM has a steep one: 9.7. So change those values after importing AFM physics (see screenshot) and you'll get a great starting point from which to start tweaking further.
Something else interesting about Groni's physics: Changed gravity constant to .56
I tried Groni's physics settings on JP's TOTAN for VP10 (not that there's anything wrong with JP's physics) and they work pretty great. So - this is a huge amount of fun. Addictive, really.
Capture2.JPG 56.09KB
30 downloads
Edited by Ben Logan, 18 February 2016 - 03:26 AM.



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