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Twilight Zone FSHD Graphical mod WIP
Started By
Sheltemke
, Jun 01 2013 07:10 PM
twilight zone graphical mod unclewilly
143 replies to this topic
#61
Posted 03 August 2013 - 05:12 PM
I know here and there you get some grief about monster bash, but I would vote bride of pinbot.
This would make a good poll now that I think about it.
Either choice is a good one, but bop is near and dear to my heart
I love bop so much I've already added alpha plunger and some other things just because I was too anxious and impatient, lol
This would make a good poll now that I think about it.
Either choice is a good one, but bop is near and dear to my heart
I love bop so much I've already added alpha plunger and some other things just because I was too anxious and impatient, lol
#63
Posted 03 August 2013 - 05:42 PM
considering the table is 3 years old and how far vp has come since then. I don't pay much attention to peoples bs complaints.
that goes for this mod as well. I think the both of them mb and tznm were well ahead of their time for being 3 + years old
If I had the features we have now when they were built i'm sure there wouldn't be all the complaining.
if you want to make a poll arron i'll base my work on the results.
once again I appreciate this well needed update to this mod table
that goes for this mod as well. I think the both of them mb and tznm were well ahead of their time for being 3 + years old
If I had the features we have now when they were built i'm sure there wouldn't be all the complaining.
if you want to make a poll arron i'll base my work on the results.
once again I appreciate this well needed update to this mod table
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#65
Posted 03 August 2013 - 06:02 PM
Ok please lets get back on topic
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#71
Posted 04 August 2013 - 05:14 PM
I think it looks great (and I'll happily add it to my cab), but I think I'm also in the minority camp that says it seems a bit too dark.
Twitch: http://www.twitch.tv/jumbobunny1
#72
Posted 05 August 2013 - 02:34 PM
I think it looks great (and I'll happily add it to my cab), but I think I'm also in the minority camp that says it seems a bit too dark.
I'm also in this camp, but it's very easy to make the playfield's images brighter (here some recent night mods I've made a litle more brighter for me)
I've made a little more than that on CV (head, neon and ball replaced by original green ones) and MM (castle and portcullis modded), but it takes a few minutes to do so.
Many thanks to all these tables and mods autors! Amazing works guys ![]()
I'm sure this TZ mod will be amazing too! Thanks in advance!
Edited by Aubrel, 05 August 2013 - 04:38 PM.
#74
Posted 05 August 2013 - 11:46 PM
It was cool to see those pics. CV looks cool like that too.I think it looks great (and I'll happily add it to my cab), but I think I'm also in the minority camp that says it seems a bit too dark.
I'm also in this camp, but it's very easy to make the playfield's images brighter (here some recent night mods I've made a litle more brighter for me)
![]()
![]()
![]()
![]()
I've made a little more than that on CV (head, neon and ball replaced by original green ones) and MM (castle and portcullis modded), but it takes a few minutes to do so.
Many thanks to all these tables and mods autors! Amazing works guys
I'm sure this TZ mod will be amazing too! Thanks in advance!
Thx for sharing.
#75
Posted 06 August 2013 - 10:09 AM
Glad you like it ![]()
The original tables were greatly made and your mods with these effects and addintions are really amazing,
I've haven't change anything, I've just exported some pictures (playfield, apron, plastics, backdrop), made them a very little less dark with image editor and put them back in the librairy. It's really nothing comparred to what you and other guys here are doing.
For CV, when I played the real table the ball and neon where green, so I like to play it now with the green ones...
In MM, I've reduced the Castel size (so the gate is better placed, but the red eyes lights are now not perfectly placed)
I'll send you these tables, so you can take a look and If you like what v'e changed it's for you ![]()
#78
Posted 19 August 2013 - 02:34 PM
impressive work!
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.



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