@Quickdraw19 : I haven't tried this version of the table with FlexDMD - I have however tried it with the other version and with the script from github. Could you give that one a try ? If it works, you at least know that this one breaks it somehow.
I'm finally getting back to this and determined to get it working. Not just to get this table working. Clearly I don't understand the workings of virtual DMDs and want to figure that out. I should note that after this table was released last Spring, the DMD did work. I can't think of anything that has changed from then until December. I do remember playing some Future tables of classic games that had been modded to have DMDs, if that is relevant. Those worked, but I don't remember what that were.
I've tried uninstalling/reinstalling Ultra, Flex, and Freezy. I put debugging messages in the script where it invokes UltraDMD and it seems to be initializing just fine. I Google searched this issue and have done everything suggested that I saw. The FlexDMD works on the demo table provided with Flex. I noticed that the DMD is displayed in/on a flasher object. I don't see anything like that on this table, just the black rectangle on the image where the DMD is supposed to be. Is there a VP setting or configuration that is causing it to be hidden, like with PinMame displays?
At this point, I don't know where to begin troubleshooting this...
Edited by Quickdraw19, 11 February 2022 - 03:06 PM.




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