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129 replies to this topic
#45
Posted 24 March 2020 - 02:14 PM
In case you want to redo the playfield here are some high res scans of it
https://drive.google...7dn?usp=sharing
Excellent! I'll add to these as well: https://1drv.ms/u/s!AuG2dLOsytzGk17cOTQ3QmSvSJgb?e=fk1h6L. These are not scans but maybe can prove useful.
#46
Posted 24 March 2020 - 06:54 PM
nice surprise balater, strange that the table runs with low fps on my laptop gamer, fine on my cab, my laptop is more powerful than my cab ![]()
anyway, i have reviewed the code, added the soundfx and adjusted controller vbs implementation.
i added the flippers feedback, strange 99% use solenoid 48 for left flipper and solenoid 48 for right flipper, but not that table, so i scripted it.
i also fixed the bumpers feedback, the switches used in the script were the wrong ones.
i think there is still a problem with the kickback because when the ball is released to the playfield the solenoid 14 (kickback) put the contactor in stuck mode until the ball is drained, so right now i have removed s14 from the dof config
wrong switch maybe? i lack of knowledge there.
here is the script updated
https://github.com/s...1995) V1.00.vbs
Cheers

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#48
Posted 24 March 2020 - 10:56 PM
thanks man. here's a wheel for it.

#57
Posted 31 March 2020 - 04:46 PM
Thanks for the update, now it looks great !
#60
Posted 31 March 2020 - 06:37 PM
Thanks, amazing update. Everything looks very good in DT now and the gameplay is much better.
Only one little thing. The lamps for the x bonus doesn't work. When the ball runs over the contact, the lamps are always off.
Edited by bolt, 31 March 2020 - 07:26 PM.
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