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Cavaleiro Negro (Taito do Brasil - 1980) [Visual Pinball X]

cavaleiro negro taito

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#41 jpsalas

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Posted 24 October 2020 - 08:18 AM

I found what makes the table hang, it is part of the script Pmax65 added. This does work on all the other Taito tables, but in this one it just hangs.

 

I'll fix that in my next revision, but for now, open the script, find the Sub NVramPatchExit, at almost the end of the script, and comment the 3 lines as shown below.

 

 

Sub NVramPatchExit
    If LampState(GameOverLampID)Then
        Kill GetNVramPath + "\" + cGameName + ".nvb"
 '       Do
 '           LampTimer_Timer          ' This loop is needed to avoid the NVram reset (losing the hi-score and credits)
 '       Loop Until LampState(20) = 1 ' when the game is over but the match procedure isn't still ended
    End If
End Sub
 
I'll check it a little more to see why it hangs, when other tables seem to work fine.
 
PS I guess you know that to comment a line you simply add a ' in front of the line. If you didn't know that, then now you know :)

Edited by jpsalas, 24 October 2020 - 08:19 AM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#42 batimanvesgo

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Posted 24 October 2020 - 09:29 AM

 

I found what makes the table hang, it is part of the script Pmax65 added. This does work on all the other Taito tables, but in this one it just hangs.

 

I'll fix that in my next revision, but for now, open the script, find the Sub NVramPatchExit, at almost the end of the script, and comment the 3 lines as shown below.

 

 

Sub NVramPatchExit
    If LampState(GameOverLampID)Then
        Kill GetNVramPath + "\" + cGameName + ".nvb"
 '       Do
 '           LampTimer_Timer          ' This loop is needed to avoid the NVram reset (losing the hi-score and credits)
 '       Loop Until LampState(20) = 1 ' when the game is over but the match procedure isn't still ended
    End If
End Sub
 
I'll check it a little more to see why it hangs, when other tables seem to work fine.
 
PS I guess you know that to comment a line you simply add a ' in front of the line. If you didn't know that, then now you know :)

 

thank you very much, it worked ... I'm very happy



#43 wiesshund

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Posted 24 October 2020 - 09:44 AM

 

I found what makes the table hang, it is part of the script Pmax65 added. This does work on all the other Taito tables, but in this one it just hangs.

 

I'll fix that in my next revision, but for now, open the script, find the Sub NVramPatchExit, at almost the end of the script, and comment the 3 lines as shown below.

 

 

Sub NVramPatchExit
    If LampState(GameOverLampID)Then
        Kill GetNVramPath + "\" + cGameName + ".nvb"
 '       Do
 '           LampTimer_Timer          ' This loop is needed to avoid the NVram reset (losing the hi-score and credits)
 '       Loop Until LampState(20) = 1 ' when the game is over but the match procedure isn't still ended
    End If
End Sub
 
I'll check it a little more to see why it hangs, when other tables seem to work fine.
 
PS I guess you know that to comment a line you simply add a ' in front of the line. If you didn't know that, then now you know :)

 

This will probably be of 0 help to you maybe, but my Rowamet heavy metal table uses that Taito controller for it's hardware also
and i eliminated the powerloss game restore nvram issue with out that nvram resetting script, because i did not like how it worked on my table.
So i made the script watch the ROM for everything. game over, credits, player number, ball count, score etc.

You can actually kill the table in mid game, and then fire it up later, and the table will actually resume the game like the emulated hardware is doing.

Not exactly like i knew what i was doing when i did it, but if there is anything in it that helps, have at it.
If nothing else, it might give you a giggle at the clueless seat of the pants scripting.

On a side note, with a few minor adjustments this table did work with black knight rom
which was kind of neat, though probably would have been easier if i just traded art.
Though the black knight voice not is exactly fitting of a Brazilian made pinball :) 
Especially one built off of that particular Taito hardware.

Now if i could change his voice to say como esta pendejo, now you die, that could be interesting 


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#44 wiesshund

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Posted 24 October 2020 - 10:55 PM

been playing with this for giggles, it's amazing how similar the taito roms are

 

must have a Votrax sc01 on this table? though i dont see it in what schematics i can find

Sounds like the spanish wizard of wor or gorf


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Spend it on Hookers and Blow


#45 CARLOSGUIZZO

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Posted 25 October 2020 - 01:12 AM

been playing with this for giggles, it's amazing how similar the taito roms are
 
must have a Votrax sc01 on this table? though i dont see it in what schematics i can find
Sounds like the spanish wizard of wor or gorf

Yes. Actually, it's a SC01A chip.

And it speaks Brazilian Portuguese with a very hard American accent! :D

And, by the way, the 3.0 version of this table is already in the works by JP. ;)

Attached Files


Edited by CARLOSGUIZZO, 25 October 2020 - 01:14 AM.

It's impossible only if you believe so. ;)


#46 wiesshund

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Posted 25 October 2020 - 05:04 AM

 

been playing with this for giggles, it's amazing how similar the taito roms are
 
must have a Votrax sc01 on this table? though i dont see it in what schematics i can find
Sounds like the spanish wizard of wor or gorf

Yes. Actually, it's a SC01A chip.

Ah Ha!
I knew i recognized that voice

 

 

And it speaks Brazilian Portuguese with a very hard American accent! :D

:) You made me laugh
An American accent would be very hard indeed, given that there are probably 12,000 different ones
Even we don't understand each other always.


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#47 jpsalas

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Posted 21 November 2020 - 07:15 AM

UPDATE:

 

3.0 Updated 21.11.2020
Updated script, images & physics:
- added the arcade physics 3.0
- removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
- new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
- Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
- some extra collision sounds and more random hit sounds.
- new plastic images (thanks to Carlos Guizzo and Luiz Culik)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#48 STAT

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Posted 21 November 2020 - 09:40 AM

Will be a nice Saturday Night … thank you JP !!!



#49 wiesshund

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Posted 29 August 2022 - 07:07 AM

thanks for updates :)


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#50 xenonph

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Posted 29 August 2022 - 07:17 AM

thanks for updates :)

 

Alert Alert!! We got a spammer here!! lmao

 

Was waiting until you finished to wish STAT a Happy Birthday, and Bolt beat me to it!! lol


Edited by xenonph, 29 August 2022 - 07:20 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#51 wiesshund

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Posted 29 August 2022 - 08:55 AM

No spam :)

It's polite to say thank you


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#52 teisen

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Posted 29 August 2022 - 01:38 PM

As there are many tables updated at the same time (JP is excited! I'm glad :) ), I'll also thank you for here...
 
thank you very much JP for your dedication and shared work.
 
big hug

club-dorothee-premiers-baisers.gif


#53 Koobas

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Posted 28 June 2023 - 03:38 AM

Carlos was talking about Cavaleiro Negro with his friend, Tio Italo, ans he told him that the 5 ball ROM version does not have the multiball feature, it has only a score multiplier (2X, 3X). The multiball feature is only available in a specific 3 ball ROM version, which, unfortunately, seems to have been lost… :(

 

So I guess we'll enjoy the 5 ball ROM, with the scores multiplier :)

 

I came to look for the solution for the MULTIBOLA that doesn't work  :D .
I researched about the 3 ball ROM, and the story I found is that this ROM did not please the public. It was then changed to 5 balls, and perhaps something was lost with regard to MULTIBOLA.


#54 GordonJames

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Posted 09 December 2024 - 02:00 PM

How to you change the LUT's on this one? Usually with all your other tables the cntrl keys switch through them. They don't do anything on this table. Thank you.



#55 jpsalas

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Posted 09 December 2024 - 04:44 PM

How to you change the LUT's on this one? Usually with all your other tables the cntrl keys switch through them. They don't do anything on this table. Thank you.

 

I guess I forgot to mention it, since the CTRL keys are or should be use during the game to activate the magna saves.

 

I use the KeyFront key, the one called Front button (e.g. buy-in). The default key in VPX is the [2] key.

 

So, you press the [2] key, and keep it down, to activate the LUT changer and then the right CTRL key to step the choices, as before.


Edited by jpsalas, 09 December 2024 - 04:46 PM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 






Also tagged with one or more of these keywords: cavaleiro, negro, taito